{"author_link":"\/users\/dob","author_name":"dob","author_uid":"dob","comments":[],"epoch":1501697982,"event":"LD39","format":"md","ldjam_node_id":47748,"likes":3,"metadata":{"p_key":"100063","p_author":"dob","p_authorkey":"1001644","p_urlkey":"315773","p_title":"Tycoon","p_cat":"LDJam ","p_event":"LD39","p_time":"1501697982","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1001644","us_name":"dob","us_username":"dob","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":9,"author":1644,"body":"My fifth LD done. More bug-fixing than usual - I think that goes with shifting to 3D, maybe, although I also think there are some pieces of Unity `instantiate` that I don't yet understand. \n\nI thought initially about doing a puzzle-style game with a shifting grid of different sorts of tiles, but right after I started that, I realized I could have more fun just with lots of movable cubes. Given how many games I've played where you move a ship\/guy around shooting things and gradually running out of power, I'm proud that I went a different way, although with more time I think I could have made it more fun to go along with the unique\/weird aspect. Any feedback is welcome, and if you let me know, I'll gladly review you back.\n\n[Tycoon LD39 page](https:\/\/ldjam.com\/events\/ludum-dare\/39\/tycoon)\n\n[Direct playable link (WebGL\/Unity)](http:\/\/planktongames.com\/TycoonBugFix)\n\n![Tycoon.jpg](\/\/\/raw\/c66\/z\/86b1.jpg)","comments":0,"created":"2017-08-02T18:12:35Z","files":[],"files-timestamp":0,"id":47748,"love":3,"love-timestamp":"2017-08-02T21:06:15Z","meta":[],"modified":"2017-08-02T21:06:15Z","name":"Tycoon","node-timestamp":"2017-08-02T18:19:42Z","parent":44977,"parents":[1,5,9,32802,44977],"path":"\/events\/ludum-dare\/39\/tycoon\/tycoon","published":"2017-08-02T18:19:42Z","scope":"public","slug":"tycoon","subsubtype":"","subtype":"","type":"post","version":133706},"node_metadata":{"n_key":"47748","n_urlkey":"315773","n_parent":"44977","n_path":"\/events\/ludum-dare\/39\/tycoon\/tycoon","n_slug":"tycoon","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1644","n_created":"1501697555","n_modified":"1501707975","n_version":"133706","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/tycoon\/tycoon","text":"My fifth LD done. More bug-fixing than usual - I think that goes with shifting to 3D, maybe, although I also think there are some pieces of Unity `instantiate` that I don't yet understand. \n\nI thought initially about doing a puzzle-style game with a shifting grid of different sorts of tiles, but right after I started that, I realized I could have more fun just with lots of movable cubes. Given how many games I've played where you move a ship\/guy around shooting things and gradually running out of power, I'm proud that I went a different way, although with more time I think I could have made it more fun to go along with the unique\/weird aspect. Any feedback is welcome, and if you let me know, I'll gladly review you back.\n\n[Tycoon LD39 page](https:\/\/ldjam.com\/events\/ludum-dare\/39\/tycoon)\n\n[Direct playable link (WebGL\/Unity)](http:\/\/planktongames.com\/TycoonBugFix)\n\n![Tycoon.jpg](\/\/\/raw\/c66\/z\/86b1.jpg)","title":"Tycoon","wayback_source":[]}