Lair of the Scare by RockhopperGames
Heroes are invading your lair! Deal with them like a Gentlemonster, by scaring them away!
It took me all night to put it together, but this is the most satisfied with a Ludum Dare entry so far! Not that I won't pretend it's well polished, or includes everything I wanted, but having a bit of time left at the end of the compo to hunt bugs and add a tiny bit of audio was a great feeling!
It took me all night to put it together, but this is the most satisfied with a Ludum Dare entry so far! Not that I won't pretend it's well polished, or includes everything I wanted, but having a bit of time left at the end of the compo to hunt bugs and add a tiny bit of audio was a great feeling!
Ratings
| Coolness | 70% | 3 |
| Overall | 3.18 | 425 |
| Audio | 2.70 | 475 |
| Fun | 2.92 | 536 |
| Graphics | 3.16 | 433 |
| Humor | 3.39 | 174 |
| Innovation | 3.45 | 199 |
| Mood | 3.03 | 440 |
| Theme | 4.08 | 69 |
It's very hard to defend the both way at the same time ! A map would be useful. ;)
I was worried the scared heroes might be a bit hard to tell apart from the confindent ones. It was pretty clear when I was working on the sprites up close, but once I zoomed out it became a lot harder to see. I might add some extra panic markers to scared ones if I put together a postjam version.
Music would definitely be something I'd like to add if I get a chance, too. All the sound effects so far were made with my mouth, but if anyone has a recomendation for a music program, I'd appreciate that!
@goldenindiegames: I hadn't thought of adding traps! That could be a really interesting addition for a post-jam version!
@Elenesski: Hmm, I prefer keeping the range of buttons low, but I'll defintely looking into what I can do to stop people missing their score screen!
@LeoM: I was originally intending for there to be a range of monsters with different abilities, one of which would be able to detect heroes off screen, but that was way outside the scope of 48 hours. I'll see about making them easier to find, though!
I wish there was a little more difference between the types of heroes...thought you were trolling us for second there. The overall look and story was really great though.
@bouletmarc: I did have to pull an all nighter on the second day, but in the end I was glad with what I'd achieved. I did waste a little time accidentally spriting the hero at twice the size I needed (you can see that sprite on the Game Over screen), and originally I had a movement system that let you move around the middle of the screen without it scrolling. It was meant to make it so you could keep your focus on the heroes while you were avoiding them, but in the end it was just limiting visibility and causing all sorts of bugs. Thanks for your bug report too, I'll see if I can replicated and eliminate it!
And thanks for all the other feedback too! I'm glad to see people seem to be enjoying my game! ^_^
Solid entry in my opinion
Good job!
Anyway nice little entry :)