My Summer as an Infected Macrophage by unitycoder_com

[raw]
made by unitycoder_com for LD33 (JAM)
'My Summer as an Infected Macrophage' is a game about being a cell devouring beast! You have no mercy.

"Macrophagocytus mutationis are real monsters amongst the friendly bacteria and cells" - Albert Einstein (ca.1875)

"Nobody knows what rogue Macrophages want from us, where they go and why do they die?" - Unknown medical expert (Internet)

Controls:
- WASD or arrowkeys
- ESC or ALT+F4 = quit (in standalone version)

Tips:
- Stop moving to regenerate health (size increases), when you are small, you die easily.

Notes:
- Enable full screen for maximum immersion (webgl, webplayer)

-------------

Credits:
Sounds
- Sonniss http://www.sonniss.com/sound-effects/free-download-game-audio/
- StephenSaldanha http://freesound.org/people/StephenSaldanha/sounds/158759/
- coolguy244e http://freesound.org/people/coolguy244e/sounds/267341/
- viznoman https://www.freesound.org/people/viznoman/sounds/267307/
- estefaniabonnin https://www.freesound.org/people/estefaniabonnin/sounds/219867/
- JConti http://freesound.org/people/JConti/sounds/94698/

Fonts:
- Dieter Steffmann : http://www.dafont.com/medici-text.font
- http://www.dafont.com/godofwar.font

Ratings

Coolness 67% 3
Overall(Jam) 3.22 518
Fun(Jam) 3.06 521
Graphics(Jam) 3.53 465
Humor(Jam) 2.73 551
Innovation(Jam) 3.50 174
Mood(Jam) 3.40 311
Theme(Jam) 3.83 218

Feedback

MrNyarlathotep
24. Aug 2015 · 16:49 UTC
Hi, I cannot run this - error message about being unable to allocate enough memory to the browser and to adjust webGL settings.
baykush_figtree
24. Aug 2015 · 17:06 UTC
Allrighty, so,
Even tough i was instructed to "eat everything i can", i had no clue of how much damage i've caused or how much time i had left.
I really like the splitting mechanics tough.
MrNyarlathotep
25. Aug 2015 · 15:09 UTC
Came back as you've added a webplayer build.
I like the idea - is there a victory condition? I seemed to have run out of... red blood cells I guess they are? to absorb.
It would be nice if you had a mechanic something like Osmos does, where eventually you become big enough to consume hostile cells. Nice game though!
gingerBill
25. Aug 2015 · 17:42 UTC
I like that it's like Osmos but on a microscopic scale.

The only problem is I wasn't sure how to win if there is a way?
Volumes of Fun
25. Aug 2015 · 17:44 UTC
Very moody piece with great sound effects. I like the idea of inter-cellular battles. There wasn't an obvious sense of progression though and it gets to a point where you're basically invincible.
bwafflecone
25. Aug 2015 · 17:44 UTC
Like the art style a lot and the macrophage movement! Not really sure what's causing me to die though.
Flaid
25. Aug 2015 · 17:45 UTC
I really like this game. It is basically the exact same concept that I tried (and failed miserably) to make for LD 31. The graphics worked great and looked great, and it was a perfect take on the the theme.

As the others have pointed out, I wish there was some way to know how well I've done (besides just getting bigger).

Thanks!
snooze82
25. Aug 2015 · 17:47 UTC
Whished the level where bigger. Nice idea.
Aaranos
25. Aug 2015 · 17:48 UTC
Great graphics and idea, but getting killed in one shot is a bit much unless the idea is to avoid them completely.
zenmumbler
25. Aug 2015 · 17:52 UTC
Metaball Macrophage! Mainly missing an end state, but I like the physical movement, sounds, and visuals. Also, quite the original idea. Too bad it's very short. Well done.
Vladirien
26. Aug 2015 · 16:24 UTC
I like the concept of being the monster in the immune system. Nice graphics also
lemer
26. Aug 2015 · 16:25 UTC
Great idea, with a little more development time could be a great game. Good job.
dacharya64
26. Aug 2015 · 16:32 UTC
I liked this game overall! Nice creepy atmosphere with good art and sound effects. Like others have said, it would be nice to feel a bit more progression in the game, but this is a great start!
Jwgk
26. Aug 2015 · 17:02 UTC
I really like that you are made up of lots of globs and they can get stuck in places, makes the movement feel really good. The use of sfx is also really nice and does a great job of setting the scene. The only negative I can see is the lack of feedback received when taking damage.
Geckoo1337
26. Aug 2015 · 21:31 UTC
Strange mood and great aesthetic. This is an interesting project which has no need to be explained - we travel in this organism quietly. A funny entry. I would like to know how you create this particle assembly. Thank you for this contribution ++
redzero
27. Aug 2015 · 14:12 UTC
Great game! But that shooting thing kills you so fast.
Mister_Melon
27. Aug 2015 · 14:19 UTC
I LOVED this game, the concept and style of gameplay was really innovative, I really enjoyed the gameplay and it suited the theme in a really interesting way like no other entry I've seen, the art style and lighting was excellent and the audio and especially the lighting set an excellent mood for this type of game, absolutely terrific entry so well done!
reiknight
28. Aug 2015 · 13:57 UTC
Curious
NuDawg
30. Aug 2015 · 03:00 UTC
I could not run the unity web player version, but I was surprised to find that I could run the WebGL one. And I'm glad I could, loved it, love the concept, and the sounds.
jstclair13
30. Aug 2015 · 14:26 UTC
I would have loved to see how much damage I had done and I wish the level was larger. I liked the controls and really liked the splitting!
Stechas
30. Aug 2015 · 15:08 UTC
It was nice to infect the system with growing parasite :) If there was also some status bar about your progress the game would be even better.
xvw
30. Aug 2015 · 18:12 UTC
Very good experience! :)
stupidmindlessf
08. Sep 2015 · 13:03 UTC
loved this one. Great use of the theme and really fun game play. Sometimes I died and didn't understand why.