Human's Industry by Lythom

[raw]
made by Lythom for LD33 (COMPO)
Human's Industry is my secret facility.
There, I recycle human bodies to create a dominating monster. The people of this heartless city will finally be usefull for something after all.

Ratings

Coolness 35% 1796
Overall 3.39 268
Graphics 2.56 720
Humor 3.38 182
Innovation 3.50 172
Mood 3.00 455
Theme 4.17 42

Feedback

DinnerInTheDark
25. Aug 2015 · 18:16 UTC
I had a good laugh at some of the expedition logs, they were quite funny! Enjoyed spending some time pimping out my monster. Despite the lack of sound, a very enjoyable entry. Good job!
Mase
04. Sep 2015 · 21:23 UTC
The verbose log are amusing, though the unique events are exhausted quickly.
I wish the game was more fleshed out, no pun intended. It makes little difference what kind of monster is constructed. I restarted and attempted to make a humanoid, high charisma creature instead of a writhing mass of mismatched limbs... but things played out the same either way).
kiroukou
08. Sep 2015 · 11:36 UTC
Interessting idea.
It was quite painful to navigate through the interface at first, but got some pleasure to look at the logs evolution after some time !
anjack
08. Sep 2015 · 13:28 UTC
Very cool simulation game! Unfortunately I couldn't really tell a difference in the results based on what I was upgrading.
The logs were pretty funny, though!
BlackQuiltro
08. Sep 2015 · 14:02 UTC
I liked, was addictive!
Good humor and good use of the theme.
The interface was functional but needed a bit of usability work, specially when you have lots of body parts.
Nice game!
scriptorum
08. Sep 2015 · 15:48 UTC
I destroyed all those terrible humans in 40 days. I didn't quite feel that the attachment system was working - in most cases I was able to select the main body and then upgrade to whatever new body part I found. I never really felt the tension of having to choose between two different parts. I also didn't feel like some of the stats mattered, such as charisma. The descriptions were fun, however, and the game sets a great mood. I could kind of picture the monster I made, but I would have loved a visual of it!
Lane
09. Sep 2015 · 13:33 UTC
Really amusing, good atmosphere and a cool idea. I'm really surprised at the amount of content you got into it in that short amount of time.
BluShine
09. Sep 2015 · 14:20 UTC
Great idea, I love the sort of Frankenstein interpretation of the theme. I got down to 7000 people, and started finding shredded parts. But at that point, progression seemed to hit a wall. I wasn't getting much better parts, and was just sticking hands and feet everywhere. The UI looks great and works well, but I wish the game had some kind of graphical display of the monster so I could visualize how the parts are attached. Still, the game was very polished overall.
Norgg
09. Sep 2015 · 14:55 UTC
Fun game with good atmosphere, but a bit linear. More branching in what happens based on upgrading different things would be nice, and would be cool to have the body parts nested (and collapsible?) so you can see what's connected to what.

I didn't hit any limits on what I could attach to the starting body (several heads, several arms, several legs), which made it feel like there wasn't any point in having more than one.
Big Cow
13. Sep 2015 · 15:26 UTC
Very unique and well implemented! I liked how it had simple mechanics but it 'procedurally generated' a narrative so that it added meaning to the growth of your monster. really well done!