Ollie's Journey by brombatti
In this game, you control Ollie, a boy who got lost in a mysterious forest and needs to find his way back home. During his adventure, he might find out that some things are just not what they seem.
Controls:
Movement: WASD/Arrows/Stick or D-pad
Jump: Space/A Joystick
Normal Attack - Q/X Joystick
Air Attack - On Air and S/Down Arrow/D-pad Down/Stick down
Interact - E/Y Joystick
Xbox360 Gamepad is recommended!
I hope you enjoy and, if possible, leave some feedback!
Rodrigo Brombatti - Programming
Thiago - Level Art
Melissa Sartor - Characters Art and Animatioms
Controls:
Movement: WASD/Arrows/Stick or D-pad
Jump: Space/A Joystick
Normal Attack - Q/X Joystick
Air Attack - On Air and S/Down Arrow/D-pad Down/Stick down
Interact - E/Y Joystick
Xbox360 Gamepad is recommended!
I hope you enjoy and, if possible, leave some feedback!
Rodrigo Brombatti - Programming
Thiago - Level Art
Melissa Sartor - Characters Art and Animatioms
Ratings
| Coolness | 47% | 1314 |
| Overall(Jam) | 4.10 | 37 |
| Audio(Jam) | 4.25 | 20 |
| Fun(Jam) | 3.66 | 127 |
| Graphics(Jam) | 4.61 | 28 |
| Humor(Jam) | 2.89 | 470 |
| Innovation(Jam) | 3.13 | 426 |
| Mood(Jam) | 4.20 | 33 |
| Theme(Jam) | 4.33 | 18 |
Great job with art and well packaged and polished !
I had my E key bugged that stucked me at the begining, and after a restart it was ok. Maybe the very first level was skipped on the way back...
Nice job too with intentional glitches and shader use :) Great!
I saw a water pit. And I fell into it...
Killing all this animals :(. I do feel like a monster.
One issue though. Not all the sprites have the same pixels per units ratio - some are more detailed that others.
I just fell though a ground :O.
Hmmm, so that was a hole.
The game would benefit from a sprint button :P.
The first boss just stood next to me and could not damage me :(.
I won't spoil the rest, but I love the game!
The style change at the end was a particularly great touch
- Jumping from platforms is just too unforgiving. It feels like you have to start jumping in the middle of a platform if you don't want to drown and start over. I'm not sure if this is an issue with my VM (input lag?), but other games work fine.
- No button to run! :(
- I fullscreen-ed the game on my 21:9 screen (alt+Enter), and the game started showing some artefacts beyond the level boundaries. Pressing alt+Enter again didn't make the window resizable again, so I quit and started over. No big deal though
+1 overall point for gamepad support!
I really like those types of gameplay.
But i must say I saw the twist coming very early so I tried to kill 0 animals but i don't think it is possible. It'd have been cool to have a good and a bad ending!
But hey it's one of the best games i've played for now and you only had 72h so I only have one thing to say: Well done, I loved it!
PS: is ther somewhere I can find the musics?
P.S. Please write somewhere in the game that next level starts when Enter is pressed (on the map), it's hard to figure out. May be E button would be better?
Great job guys! :D