Blop Avanger by Mimus

[raw]
made by Mimus for LD33 (COMPO)
==={ Français }===
Voici ma deuxième participation au ludum dare, et pour cela j'ai fait un jeu dead and retry sur le thème donné. Les Blops auront leur vengeance sur les aventuriers !

/!\ Les touches sont configuré pour un clavier AZERTY n'oubliez pas d'allez dans Option pour changer cela.

Bon jeu.

==={ English google translate }===
My second participation ludum dare, and for this I made a dead and retry game on the given theme. The Blops will have their revenge on the adventurers!

/! \ The buttons are configured for a AZERTY keyboard do not forget to go to option to change this.

Good game.

Create with jre1.8 and lwjgl 2.9.3 library.

Ratings

Coolness 83% 2
Overall 3.05 527
Audio 2.76 447
Fun 2.76 641
Graphics 2.95 533
Humor 2.33 626
Mood 2.58 717
Theme 3.19 598

Feedback

Croze
24. Aug 2015 · 02:21 UTC
I couldn't move left, but I like the graphics and audio, and the ai is pretty nice!
🎤 Mimus
24. Aug 2015 · 02:29 UTC
You have edit your key ? It's key binding for azerty default.
Sypanite
24. Aug 2015 · 02:32 UTC
I also had trouble moving - it seems I kept getting stuck in the ground. I like the art!
ENDESGA
24. Aug 2015 · 02:34 UTC
Nice little game you have here :)
Gaius Baltar
24. Aug 2015 · 02:39 UTC
The graphics are solid, the mechanics too, I think the shop is a little overkill for this type of game, maybe the upgrades should be added automatically? Overall a solid experience even if left movement didn't work for me.
Gaius Baltar
24. Aug 2015 · 02:44 UTC
After further testing I found that the game wouldn't start up a second time. It keeps crashing after I start a new game.
patvanmackelberg
24. Aug 2015 · 02:44 UTC
Could have used some dialogue! I liked the difficulty curve - the shop was a great idea.
catchthefloaty
24. Aug 2015 · 02:46 UTC
unfortunately the controls are not confgured for qwerty as the descriptions suggests. you have to go in and set it up. the scaling seemed harsh. grinding the first section forever and ever.
SuperPokeunicorn
24. Aug 2015 · 02:49 UTC
Neat game! A little slow going, but still fun. The art and sound are also good. Nice work!
Connors
24. Aug 2015 · 02:51 UTC
This game is far too long. I got the controls working, but I don't like the shop. It's artificial difficulty and the gameplay isn't fun enough to make me want to grind for experience. I gave up when I reached the first 2-blocks-high jump and I was sick of restarting the level over and over.
Freebios
24. Aug 2015 · 02:57 UTC
Nice game !
Artefale
24. Aug 2015 · 02:58 UTC
little game, i like playing level again again
pew, pew, pew pew, STOP.... pew, pew. okay off sound x)
TomBoogaart
24. Aug 2015 · 03:00 UTC
je ne pas possible du jouer la joue
Maxpayne
24. Aug 2015 · 10:56 UTC
Nice game really liked it ended the game the boss was hardcore :D
hexabeast
24. Aug 2015 · 11:01 UTC
C'est pas mal du tout je trouve :)
Insality
24. Aug 2015 · 11:31 UTC
unfortunally, can't get run your game on my pc ;[
dalbinblue
25. Aug 2015 · 04:04 UTC
I like the game's design and concept, but the shop was very slow to get upgrades, so after a half hour, I still hadn't mad much progress through the second cave (I got up to the first point where you need to make a higher jump, didn't have the power to jump up high enough and spent two more play sessions getting enough XP to jump high enough to progress. I love the idea, but would have liked to see less of a grind on the game. Just making the upgrades be slightly more powerful each time you upgrade would have worked, but for 48 hours, balancing is extremely difficult.
Meursault
25. Aug 2015 · 11:14 UTC
Sadly i can't run the game: "A Java Exception has occured."
Quetzakol
25. Aug 2015 · 11:38 UTC
Nice little game ! Graphics are cute and it was fun. I just found that the sounds are annoying but that's the only problem in this game :)
S0rax
25. Aug 2015 · 11:41 UTC
Le côté graphique est travaillé, la musique aussi, le son bon pour un LD ça passe ^^. J'ai pas eu le courage d'aller très loin, je suis pas fan du die & retry
KR-Eddie
25. Aug 2015 · 11:53 UTC
Overall it's a decent game.
The necessary grinding was a bit annoying :/
You're adding gameplay but by forcing the player to repeat the same task over and over.
The graphics were good even if a bit bland.
Afenda
25. Aug 2015 · 12:08 UTC
Pour la totalité du jeu je le trouve chaud ! Les graphismes sont sympa et la musique aussi pour une seconde participation c'est plutôt bon je trouve. Bien joué
Dejvo
25. Aug 2015 · 12:20 UTC
i really liked it. mainly the graphics. you should made normal qwerty movement default since most of the world has that configuration. but nice one!
SecularBaron
25. Aug 2015 · 12:33 UTC
Fun game! Truly slimes are the unspoken heroes of our world.
g_o
25. Aug 2015 · 22:33 UTC
WOW ! BEST GUI I've seen so far in the compo! + There's a settings menu!!!
Also great idea though I believe you maybe could do some more stuff to make the game less repetitive. Still I liked the entire idea - skills and energy bar that takes parts of your body was awesome. Very very good for a 48h compo! WELL DONE!
adsilcott
28. Aug 2015 · 21:43 UTC
Had fun with the game. For some reason I couldn't move left. Like the shop mechanic.
El Cabaro
29. Aug 2015 · 03:48 UTC
I actually really enjoy this game. It reminds me of those flash games you play on Newgrounds or whatever. It got a little "grindy" though so I didn't have time to solve it, but cool game nonetheless.
miwuc
30. Aug 2015 · 15:33 UTC
A bit repetitive, but still strangely addictive. There's an impressive amount of content! I went pretty far (I think), but I didn't finish it because I had to quit the game and lost my progress :/ I wish it would persist saves (or does it? there's a load button on the main screen but I couldn't figure out how to save)
Félicitations, ça a du être un sacré boulot !