{"author_link": "/users/runningopenloop", "author_name": "runningopenloop", "author_uid": 1372429, "comments": [], "format": "md", "images": ["ldjam-media/sha256/2c/2ccd8eb9b9cbe7e48f0d3d1b63afd7c55f85dc86cc2416f652312f8a73c6a381.png"], "links": [{"url": "https://runningopenloop.itch.io/mammoth-slayer", "text": "Link"}], "live_source": {"record": "runs/20261021T234554.679879Z/records/0006.json", "object": "objects/4bec3910e5d241924b73016881c8a7c0f414c9ae4bcad0b1019a3e92fff311f4", "sha256": "4bec3910e5d241924b73016881c8a7c0f414c9ae4bcad0b1019a3e92fff311f4", "response_url": "https://api.ldjam.com/vx/node2/get/434230+436244+436355+436351+433633+436285+436349+434571+436251+433773+433682+436343+434127+432769+434864+436120+436206+432967+436350+436344+436348+432929+435878+436339+435884+436345+436346+436163+434097+434801+435056+436341+433292+436329+436235+436212+435674+436333+434492+432802+433887+436340+436338+436336+433371+436324+436335+432970+434191+435352", "captured_at": 1792626438}, "metadata": {"g_key": "98517", "g_author": "1372429", "g_event": "LD60", "g_eventkey": "121", "g_subevent": "JAM", "g_urlkey": "452795", "g_title": "Mammoth Slayer", "g_status": "WAYBACK", "g_place": "99999", "g_commentcount": "0", "g_site2_node_id": "432970", "g_hide": "N", "g_has_icon": "Y", "g_rqueue": "0", "g_random": "0"}, "nds": {"n_key": "432970", "n_urlkey": "452795", "n_parent": "432763", "n_path": "/events/ludum-dare/60/mammoth-slayer", "n_slug": "mammoth-slayer", "n_type": "item", "n_subtype": "game", "n_subsubtype": "jam", "n_author": "372429", "n_created": "1790731406", "n_modified": "1792579111", "n_version": "1387807", "n_status": "WAYBACK"}, "node": {"id": 432970, "parent": 432763, "_superparent": 9, "author": 372429, "type": "item", "subtype": "game", "subsubtype": "jam", "published": "2026-10-19T20:50:30Z", "created": "2026-09-30T01:23:26Z", "modified": "2026-10-21T10:38:31Z", "_trust": 1, "version": 1387807, "slug": "mammoth-slayer", "name": "Mammoth Slayer", "body": "Hello, my kids and I are submitting our 6th game.  When we started - I had all these ideas how we would quickly do something cool.  In the beginning, I thought we would be doing something between an adventure game and an RTS.  In the end we landing on a sort of incremental game?  Maybe?  Maybe it's better just to call it a simulation.\n\n## Goal\nAs usual, play balance is something we didn't really have time for... but the way we are scoring is the number of villagers you end up with when you run out of food.  We attempted a few last minute balance tweaks.. who knows.  It is interesting when playing your own game to start to develop strategies to do well.  (You have more patience for your own)\n\n\n## How to play...\nBasically run around picking up rocks (or spears) to throw at the mammoths.  Kill them, then take their meat to the food hut to keep your village going.\n - Pickup meat from mammoths and take them to the food hut to feed your village.\n - Visit the upgrade tent to have better accuracy with your most recent tech\n - Visit the research tent to get better tech.  Rocks (start) --> Slings --> Spears --> Bows (shoot spears).\n    - You can research more good stuff, but doesn't help you in this version.  :)\n\n## Keys:\nArrows/WADS move around\nSpace: Throw or sometimes drop\n\n## Mini-dev log\n  * We decided to take a new technical route for the game - attempt to emulate Cat Quest visual style.  While this wasn't so bad, I thought we were going to be able to use the bone animation system in godot.  But not so without doing a viewport since it's really a 3D game.  So then I thought we'd animate in Krita, that that turned out to be a headache for us.  In the end just ended up doing some basic animation player in godot to move some Sprite3Ds around.  This whole episode took half a day.\n  * We finalized what our game play loop was really going to be last night and have been attempting to refine.  Originally I was thinking of some simple RTS, but we're sort of heading for some incremental game where you try to maximize your village population.\n  * The GridMap has failed us.  It appears there are artifact black horizontal/vertical lines due to some bug.  Tried a few quick fixes we searched on, no go.  We did this in part because we wanted to push boulders off cliffs onto Mammoths.  I'm thinking we should revisit with just a flat ground, and then place Sprite3Ds down on top to give a nice looking terrain... although when layering the 3D sprites, there will be risk of improper ordering with the more optimized draw call.\n  * My 12 year old is really doing great with GODOT and really moved things along!\n\n## Tools\n  * engine: GODOT 4.7.2\n  * music: lmms\n  * sfx: bxfr + audacity\n  * version control: gitlab with CI/CD deploys on main branch to itch.io!  I need to update this to push to itch.io on a new release branch in case we do some more work.  dev --> main --> release vs. dev --> main.\n", "scope": "public", "node-timestamp": "2026-10-19T22:53:38Z", "meta": {"author": [372429], "cover": "///content/dce/a5/z/74320.png", "allow-anonymous-comments": "1", "link-01": "https://runningopenloop.itch.io/mammoth-slayer", "link-01-tag": [42336]}, "meta-timestamp": "2026-10-21T10:38:31Z", "path": "/events/ludum-dare/60/mammoth-slayer", "parents": [1, 5, 9, 432763], "files": [], "files-timestamp": 0, "love": 0, "comments": 8, "comments-timestamp": "2026-10-21T10:23:57Z", "grade": {"grade-01": 10, "grade-02": 10, "grade-03": 9, "grade-04": 10, "grade-05": 10, "grade-06": 10, "grade-07": 9, "grade-08": 9}, "magic": {"cool": 89.28053815224024, "feedback": 7, "given": 6.875, "grade": 9.625, "smart": -6.025701220127047}, "_collation": {"event": "LD60"}, "_live_source": {"record": "runs/20261021T234554.679879Z/records/0006.json", "object": "objects/4bec3910e5d241924b73016881c8a7c0f414c9ae4bcad0b1019a3e92fff311f4", "sha256": "4bec3910e5d241924b73016881c8a7c0f414c9ae4bcad0b1019a3e92fff311f4", "response_url": "https://api.ldjam.com/vx/node2/get/434230+436244+436355+436351+433633+436285+436349+434571+436251+433773+433682+436343+434127+432769+434864+436120+436206+432967+436350+436344+436348+432929+435878+436339+435884+436345+436346+436163+434097+434801+435056+436341+433292+436329+436235+436212+435674+436333+434492+432802+433887+436340+436338+436336+433371+436324+436335+432970+434191+435352", "captured_at": 1792626438}, "_score_source": {"source_modified": 1792579111, "source_version": 1387807, "capture": {"record": "runs/20261021T234554.679879Z/records/0006.json", "object": "objects/4bec3910e5d241924b73016881c8a7c0f414c9ae4bcad0b1019a3e92fff311f4", "sha256": "4bec3910e5d241924b73016881c8a7c0f414c9ae4bcad0b1019a3e92fff311f4", "response_url": "https://api.ldjam.com/vx/node2/get/434230+436244+436355+436351+433633+436285+436349+434571+436251+433773+433682+436343+434127+432769+434864+436120+436206+432967+436350+436344+436348+432929+435878+436339+435884+436345+436346+436163+434097+434801+435056+436341+433292+436329+436235+436212+435674+436333+434492+432802+433887+436340+436338+436336+433371+436324+436335+432970+434191+435352", "captured_at": 1792626438}, "source": "captured-api"}}, "text": "Hello, my kids and I are submitting our 6th game.  When we started - I had all these ideas how we would quickly do something cool.  In the beginning, I thought we would be doing something between an adventure game and an RTS.  In the end we landing on a sort of incremental game?  Maybe?  Maybe it's better just to call it a simulation.\n\n## Goal\nAs usual, play balance is something we didn't really have time for... but the way we are scoring is the number of villagers you end up with when you run out of food.  We attempted a few last minute balance tweaks.. who knows.  It is interesting when playing your own game to start to develop strategies to do well.  (You have more patience for your own)\n\n\n## How to play...\nBasically run around picking up rocks (or spears) to throw at the mammoths.  Kill them, then take their meat to the food hut to keep your village going.\n - Pickup meat from mammoths and take them to the food hut to feed your village.\n - Visit the upgrade tent to have better accuracy with your most recent tech\n - Visit the research tent to get better tech.  Rocks (start) --> Slings --> Spears --> Bows (shoot spears).\n    - You can research more good stuff, but doesn't help you in this version.  :)\n\n## Keys:\nArrows/WADS move around\nSpace: Throw or sometimes drop\n\n## Mini-dev log\n  * We decided to take a new technical route for the game - attempt to emulate Cat Quest visual style.  While this wasn't so bad, I thought we were going to be able to use the bone animation system in godot.  But not so without doing a viewport since it's really a 3D game.  So then I thought we'd animate in Krita, that that turned out to be a headache for us.  In the end just ended up doing some basic animation player in godot to move some Sprite3Ds around.  This whole episode took half a day.\n  * We finalized what our game play loop was really going to be last night and have been attempting to refine.  Originally I was thinking of some simple RTS, but we're sort of heading for some incremental game where you try to maximize your village population.\n  * The GridMap has failed us.  It appears there are artifact black horizontal/vertical lines due to some bug.  Tried a few quick fixes we searched on, no go.  We did this in part because we wanted to push boulders off cliffs onto Mammoths.  I'm thinking we should revisit with just a flat ground, and then place Sprite3Ds down on top to give a nice looking terrain... although when layering the 3D sprites, there will be risk of improper ordering with the more optimized draw call.\n  * My 12 year old is really doing great with GODOT and really moved things along!\n\n## Tools\n  * engine: GODOT 4.7.2\n  * music: lmms\n  * sfx: bxfr + audacity\n  * version control: gitlab with CI/CD deploys on main branch to itch.io!  I need to update this to push to itch.io on a new release branch in case we do some more work.  dev --> main --> release vs. dev --> main.\n", "title": "Mammoth Slayer", "wayback_recovered": true, "wayback_source": {"record": "runs/20261019T210008.669099Z/records/0006.json", "object": "objects/12980802f4a43bd86d94a92abdfdefef3a407bf9b90bfb9f9093a9ab2a01080c", "sha256": "12980802f4a43bd86d94a92abdfdefef3a407bf9b90bfb9f9093a9ab2a01080c", "response_url": "https://api.ldjam.com/vx/node2/get/433120+436099+433253+433810+433096+433229+436122+432820+434412+436162+436007+434519+434320+436154+435132+433432+435821+434792+436138+436147+436164+433000+434232+434438+434196+436134+436155+435775+432875+433939+433129+433285+436158+433685+435976+433266+433210+433043+436156+433489+435536+433952+432924+435993+432970+434755+433119+435727+436153+432786", "captured_at": 1792443665}}