Steve and Clomo by DrPrettyPatty
==== Controls ====
Keyboard: WASD + Space + LeftMouseButton
Keyboard(alt): Arrow Keys + Space + F
Gamepads: Direction Pad/Stick + A + X
==== Description ====
"Steve and Clomo" is a quietly lovely game about a nice man named Steve protecting his child from the monster in his closet, Clomo. In singli-player, you are Clomo. Also, it's more streetily fighterly than quietly lovely.
We highly recommend playing multiplayer if you have at least one gamepad!
The small bars underneath the health bars represent ammo, which you get from the side cubbies! When you throw things, it randomly chooses from your available ammo, but you can tactically choose ammos to gain an advantage over your opponent!
BEAR beats BAT. BAT beats LAMP. LAMP beats BEAR.
Best two rounds out of three!
==== Team ====
This game was made by Zak Reynolds and Clint Glenn! I (Zak) programmed the game and created the 3D and 2D art, and Clint created the music, put together the SFX, and took lead on the design. All the assets were created within the 72 hours, aside from a modified camera shake script, Unity's standard image effects and shaders, and the base sounds for the SFX.
More stuff by Zak can be found at http://zakjr.com/portfolio
Have fun!
Keyboard: WASD + Space + LeftMouseButton
Keyboard(alt): Arrow Keys + Space + F
Gamepads: Direction Pad/Stick + A + X
==== Description ====
"Steve and Clomo" is a quietly lovely game about a nice man named Steve protecting his child from the monster in his closet, Clomo. In singli-player, you are Clomo. Also, it's more streetily fighterly than quietly lovely.
We highly recommend playing multiplayer if you have at least one gamepad!
The small bars underneath the health bars represent ammo, which you get from the side cubbies! When you throw things, it randomly chooses from your available ammo, but you can tactically choose ammos to gain an advantage over your opponent!
BEAR beats BAT. BAT beats LAMP. LAMP beats BEAR.
Best two rounds out of three!
==== Team ====
This game was made by Zak Reynolds and Clint Glenn! I (Zak) programmed the game and created the 3D and 2D art, and Clint created the music, put together the SFX, and took lead on the design. All the assets were created within the 72 hours, aside from a modified camera shake script, Unity's standard image effects and shaders, and the base sounds for the SFX.
More stuff by Zak can be found at http://zakjr.com/portfolio
Have fun!
Ratings
| Coolness | 36% | 1752 |
| Overall(Jam) | 3.60 | 223 |
| Audio(Jam) | 3.16 | 367 |
| Fun(Jam) | 3.40 | 285 |
| Graphics(Jam) | 4.38 | 79 |
| Humor(Jam) | 3.42 | 222 |
| Innovation(Jam) | 3.42 | 223 |
| Mood(Jam) | 3.28 | 416 |
| Theme(Jam) | 3.29 | 644 |
the game kept on glitching out and things weren't showing up.
@IonProgramming: Thanks for the feedback, what things weren't showing up? Was the framerate low? I'm working on an optimization patch to fix the 'glitching' on slower machines too, it's Unity's garbage collector collecting all the projectiles.
-Z