Somethingmon Crash by Nardom

[raw]
made by Nardom for LD33 (JAM)
The Game:
YOU are the pokeMONSTER and it is your turn to collect trainers! Gotta catch 'em all!.. Well, not really, some will try to stop you. Continue your great escape and see how far you can get.


Controls:
Collect up to 3 red or blue trainers to gain a horizontal boost (+50 m/s) [left mouse button]

Collect up to 1 gold trainer to gain a diagonal boost (200% m/s, +100 vertical velocity) [right mouse button]

There's a list of upcomming trainers in the lower right of the screen to keep track of your favorites


Words:
I always wanted to make (or try to make) a Katawa Crash like game. The idea was quite simple, yet I feel I didn't even get close to the 'original' (Which in fact is Nanaca Crash!!, but not the one I was aiming for).

I was aiming for LD48, had some issues, so LDJAM it is. More words and info can be found @ the web version.

Ratings

Coolness 33% 1842
Overall(Jam) 2.61 1001
Fun(Jam) 2.68 799
Graphics(Jam) 2.53 894
Humor(Jam) 2.58 648
Innovation(Jam) 2.39 937
Mood(Jam) 2.44 958
Theme(Jam) 2.39 1036

Feedback

LegacyCrono
25. Aug 2015 · 05:47 UTC
As I type this, your game is running on the background. I've reached ludicrous speed, and for whatever reason it doesn't seems that I'm slowing down. I'm well past 3 million meters now. :P

It seems that the gold trainer is very overpowered, as it doubles your speed and increases your vertical velocity (and, as long as you're airborne, nothing will stop you).

I like the cylinder effect on the background, but besides that there's not much to say. I'd suggest limiting the vertical speed (maybe add some kind of ceiling that'll bounce you down if you get too much vertical velocity). Either way, it's quite fun to play. Been a while since I've played Nanaca Crash! Good job!
TomOlivier
25. Aug 2015 · 11:40 UTC
Your game remembered me those old flash games everybody loved in which you slapped pinguins :) Fun game.
chikun Dev Team
25. Aug 2015 · 11:55 UTC
The parallax effect was impressive and added visual depth to the game. The sheer momentum made slowing down seem impossible. As a general distance-based sort of casual game adding upgrades and milestones could be the way to go for this sort of idea; I haven't played the games you were originally inspired by. Good job!
Dizzyman572
27. Aug 2015 · 13:04 UTC
I love the "I CHOOSE YOU" quote at the beginning.
glerikud
28. Aug 2015 · 11:16 UTC
I tried the game a few times but I don't think I completely understand it. I don't seem to have too many control over the thing. I mean I try to click those colored boxes with lmb/rmb but I'm not sure they always work. Anyway it worked sometimes and it was fun getting up to a nice speed.
Electron
28. Aug 2015 · 14:25 UTC
Good use of everything , and the parallax effect
crafteverywhere
03. Sep 2015 · 19:34 UTC
Fun little game with very cute art, overall I like it.
abcdef65g
09. Sep 2015 · 00:14 UTC
Reminds me a lot of Katawa, and also Nanaca, that base mechanic never gets really old. Sorry you couldn't finish it in time for the Ludum, but good thing you finished it and presented us with this fun gem!