Sly Slime - Revenge On All Players by reckhou
"I am Slime.
"And this is my revenge."
=== Post Jam Update ===
Hello community, I've read all of your feedbacks and made a difficulty tuned post-jam version, including lots of minor improvements. Thanks for your kind review and help. I think it should be much better than the jam version, please test it! - Reckhou
# Introduction
- Play as Sly Slime, sneak into the night and hunt down those so called video game “heroes” that have slaughtered your species thousands of times!
- Use the surrounding to cover your movement, eliminate as many enemy "heroes" as possible!
# Controls & Instructions
- Move: WSAD
- Slimy Fireball: Left Mouse Button
- Hidden: Whole screen goes black & white. You will be exposed if getting too close to an enemy.
- Exposed: Enemy will see & chase you from further distance, run!
- When exposed, if no enemy has seen you for a while, you will go hidden.
# Features
- Opening intro movie!! "Dark Humor" style!
- EXTREME 10800p GRAPHICS*! GeForce® GTX TITAN is highly recommend to run this game.
- 3D Sound support, put on your headphone to notice enemy's position**!
- You will be killed easily & frequently. To help keep your spirit up, your WORST SCORE will be recorded. Think positive bro!
- Up to 1,245*** kinds of item will be spawned during gameplay to help you.
- Both Rambo & Metal Gear styles of play supported.
* Surely I'm joking, take it easy.
** I'm not joking this time, TRY it!
*** 3 kinds of item already implemented in Jam version, maybe we will implement rest of them in the future.
Feel free to tell us what you think of our game! And don't hesitate to rate!! :)
# Credits
reckhou - Game design, Programming, Writing
Dwhisper - Art Design, Animation
Jiajun Liu - Game Design, UI Design
Waigo - Programming
F - Music, Sound Effect
XTY - Animation, 3D Effect
Typeface Silkscreen by Jason Aleksandr Kottke.
*** For Low-Spec computers, please use lower graphic settings or try web version! ***
"And this is my revenge."
=== Post Jam Update ===
Hello community, I've read all of your feedbacks and made a difficulty tuned post-jam version, including lots of minor improvements. Thanks for your kind review and help. I think it should be much better than the jam version, please test it! - Reckhou
# Introduction
- Play as Sly Slime, sneak into the night and hunt down those so called video game “heroes” that have slaughtered your species thousands of times!
- Use the surrounding to cover your movement, eliminate as many enemy "heroes" as possible!
# Controls & Instructions
- Move: WSAD
- Slimy Fireball: Left Mouse Button
- Hidden: Whole screen goes black & white. You will be exposed if getting too close to an enemy.
- Exposed: Enemy will see & chase you from further distance, run!
- When exposed, if no enemy has seen you for a while, you will go hidden.
# Features
- Opening intro movie!! "Dark Humor" style!
- EXTREME 10800p GRAPHICS*! GeForce® GTX TITAN is highly recommend to run this game.
- 3D Sound support, put on your headphone to notice enemy's position**!
- You will be killed easily & frequently. To help keep your spirit up, your WORST SCORE will be recorded. Think positive bro!
- Up to 1,245*** kinds of item will be spawned during gameplay to help you.
- Both Rambo & Metal Gear styles of play supported.
* Surely I'm joking, take it easy.
** I'm not joking this time, TRY it!
*** 3 kinds of item already implemented in Jam version, maybe we will implement rest of them in the future.
Feel free to tell us what you think of our game! And don't hesitate to rate!! :)
# Credits
reckhou - Game design, Programming, Writing
Dwhisper - Art Design, Animation
Jiajun Liu - Game Design, UI Design
Waigo - Programming
F - Music, Sound Effect
XTY - Animation, 3D Effect
Typeface Silkscreen by Jason Aleksandr Kottke.
*** For Low-Spec computers, please use lower graphic settings or try web version! ***
| Web (Hosted in HK) | http://www.reckhou.com/LD33/index.html |
| Windows (Strongly recommend for EXTREME 10800p GRAPHICS) | https://www.dropbox.com/s/yyr494uqx4zctok/SlySlime_win.zip?dl=0 |
| OS/X (Strongly recommend for EXTREME 10800p GRAPHICS) | https://www.dropbox.com/s/jjjm33k8sa1p3oh/SlySlime.app.zip?dl=0 |
| Linux (Never tested, but it won't blow up your computer I promise) | https://www.dropbox.com/s/qdoocc3zu3rbe7b/SlySlime_linux.zip?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55414 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.58 | 236 |
| Audio(Jam) | 3.42 | 246 |
| Fun(Jam) | 3.40 | 285 |
| Graphics(Jam) | 4.12 | 169 |
| Humor(Jam) | 3.04 | 386 |
| Innovation(Jam) | 2.89 | 614 |
| Mood(Jam) | 3.37 | 336 |
| Theme(Jam) | 3.74 | 298 |
My only complaint is the cross hair... an option to be able to have a circle would be nicer (Sorry just my OCD)
Apart from that I love it!
The intro is very nice. The voxel visual styles. The thunder effects. Great! Picked by GB
Anyway, great entry.
Thanks for your review!
I like the option to play as a stealth or as a berserk player. The graphics are nice: voxel style including the color effect. Looks awesome with the monotone palette. And the music is good enough.
One thing I notice is the attack. It was make to prefer the stealth style. Also, the intro was super great!... until the title screen appears. It kills the mood a lot.
Overall, it's a very good game. Well done guys.
Good job!! And very good camera movement while shooting.
MR.F&¤#
And funny intro :)
Hmmm ... nice that you took time to make one.
A small tutorial scene would have been great. At least to explain the elements of the game.
GG guys!
Cheers,
Morco (Los Pixelados team)
Well done!
Nice voxelized graphics! The camera angle, play style, some elements and graphics reminded me strongly of Voxatron. :P
Nice work with audio, for pinpointing enemy direction! It helps, but the game is pretty challenging so I always die easily. :P
I'd say controls are a bit slow, but it's a slime! Slimes don't move that fast, do they? ;D So it's perfect!
Congrats! :)
Can you check mine?
link: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=56119
The gameplay can be improved though. Too difficult and slow for my taste, but it's a great work.
Maybe the challenge of the game should gradually increase, and killing improves speed etc.
Would be nice to have an AOE attack and a charge up attack.
Well done.
Shooting mechanic needs improvement. Maybe make shots fire faster but do less damage
Score seems kind of pointless, since you lose it all when you die anyway.
Nice audio and graphics.
Also, brofist for the voxel-style graphics.
I liked it, good job
Quite tough to succeed at though - I wasn't really sure what effects the powerups had, and I could never really get to a safe space in terms of health and powerups, but I guess as the monster you're pretty much always fated to die!
Good stuff :)
There's a few problems I've found. In particular, the AI is bonkers. I've scraped past enemies unnoticed, moving right in front of them at times, but then when I'm hidden, doing absolutely nothing, enemies will just notice me for no reason whatsoever. Then, although the fireball explosion will usually kill the heroes, every so often they'll walk through the explosion unharmed.
The graphics are cool, in particular for the lighting effects. Not much to say about it otherwise. The heroes models are pretty funny, but you can barely notice them. The scenery could've been more diverse. I would've enjoyed exploring around if there were more things to be seen, but it was just trees and random walls. Also, I couldn't understand the HP display. Seems to be unusual for the sake of being unusual, it's not particularly clever or interesting.
As for the implementation of the theme, it felt very lacking. The player could very much be a human villain and it wouldn't change the gameplay in the slightest. Despite the slime model I was controlling, in no aspect I felt like I was a monster, and no game mechanics regarded nor evoked the point that the player was a monster.
Great audio, and the 3D sounds really helped in the immersion. Overall a very solid jam entry, great work!
@ButtonMasherBros thanks for your video review, I'm so glad watching you guys play our game (also died a lot LOL). However you can try our bug fixed & difficulty tuned version now, it will be much better than the jam version!
The game is a bit hard but has some interesting bonuses and mechanics. Sometimes, i feel like my bullets don't collide with "heroes", so that's a bit frustrating...
Funny introduction btw !
very solid entry, congrats =)
Nothing bad to say about it. It's challenging.