Sly Slime - Revenge On All Players by reckhou

[raw]
made by reckhou for LD33 (JAM)
"I am Slime.
"And this is my revenge."

=== Post Jam Update ===

Hello community, I've read all of your feedbacks and made a difficulty tuned post-jam version, including lots of minor improvements. Thanks for your kind review and help. I think it should be much better than the jam version, please test it! - Reckhou

# Introduction
- Play as Sly Slime, sneak into the night and hunt down those so called video game “heroes” that have slaughtered your species thousands of times!
- Use the surrounding to cover your movement, eliminate as many enemy "heroes" as possible!

# Controls & Instructions
- Move: WSAD
- Slimy Fireball: Left Mouse Button

- Hidden: Whole screen goes black & white. You will be exposed if getting too close to an enemy.
- Exposed: Enemy will see & chase you from further distance, run!
- When exposed, if no enemy has seen you for a while, you will go hidden.

# Features
- Opening intro movie!! "Dark Humor" style!
- EXTREME 10800p GRAPHICS*! GeForce® GTX TITAN is highly recommend to run this game.
- 3D Sound support, put on your headphone to notice enemy's position**!
- You will be killed easily & frequently. To help keep your spirit up, your WORST SCORE will be recorded. Think positive bro!
- Up to 1,245*** kinds of item will be spawned during gameplay to help you.
- Both Rambo & Metal Gear styles of play supported.

* Surely I'm joking, take it easy.
** I'm not joking this time, TRY it!
*** 3 kinds of item already implemented in Jam version, maybe we will implement rest of them in the future.

Feel free to tell us what you think of our game! And don't hesitate to rate!! :)

# Credits
reckhou - Game design, Programming, Writing
Dwhisper - Art Design, Animation
Jiajun Liu - Game Design, UI Design
Waigo - Programming
F - Music, Sound Effect
XTY - Animation, 3D Effect

Typeface Silkscreen by Jason Aleksandr Kottke.

*** For Low-Spec computers, please use lower graphic settings or try web version! ***

Ratings

Coolness 100% 1
Overall(Jam) 3.58 236
Audio(Jam) 3.42 246
Fun(Jam) 3.40 285
Graphics(Jam) 4.12 169
Humor(Jam) 3.04 386
Innovation(Jam) 2.89 614
Mood(Jam) 3.37 336
Theme(Jam) 3.74 298

Feedback

Ciaran Lyne
25. Aug 2015 · 07:11 UTC
This is literally my new favorite game.
My only complaint is the cross hair... an option to be able to have a circle would be nicer (Sorry just my OCD)

Apart from that I love it!
neroyow
25. Aug 2015 · 07:32 UTC
Nice game!!! Same idea as mine hehe....take a look on mine
Bloodyaugust
25. Aug 2015 · 07:33 UTC
It's obvious that a lot of work went into this one. There's a level of visual polish here you don't usually see in an LDJAM entry. However, I felt like the the crazy amount of bloom and other odd lighting tricks made it hard to play, partially because I couldn't see what was happening, and partially because it was so distracting from what I was doing. A good entry overall, but maybe tone down the effects a bit.
randoman
25. Aug 2015 · 07:39 UTC
I'm stunned by those light effects. Nice entry!
Deadeyejoe
25. Aug 2015 · 08:27 UTC
Cool game ! I loved the style art and audio , but the gameplay is a few repetitive :/ whatever great job overall !
🎤 reckhou
25. Aug 2015 · 08:33 UTC
@Bloodyaugus thanks for your review! The bloom effect caused some trouble I think. Will have a optimized version later. :)
ninjacajun
25. Aug 2015 · 08:35 UTC
@Ciaran Lyne Thanks! We really had little time to tweak these details. You will see the changes in future versions.
NenD0410
25. Aug 2015 · 08:48 UTC
Wow this game is so much fum! Great work but maybe some kind of exit button would be useful :)
randomhuman
25. Aug 2015 · 09:22 UTC
Very pretty and fun. Bit hard to attack because of the projectile arc, but the fun power ups make up for it!
Maxi and The Gang
25. Aug 2015 · 10:31 UTC
wow it's so hard. I die faster than i expected. Great light effect too.
chuckeles
25. Aug 2015 · 10:58 UTC
Awesome intro, awesome humor! Great gameplay, graphics, sound... I can't find anything bad about the game :P.
guoboism
25. Aug 2015 · 12:35 UTC
Great game. Great team with so many talented creators.
The intro is very nice. The voxel visual styles. The thunder effects. Great! Picked by GB
NoWandStudios
25. Aug 2015 · 13:50 UTC
We love the light effects a lot! It's hard game but gameplay makes you want to replay. Well done guys!
HiVE interactive
25. Aug 2015 · 14:54 UTC
Very nice aesthetic, enjoyed it :)
fullmontis
25. Aug 2015 · 15:07 UTC
I like it, the gameplay is a little simple but it is fun and enjoyable. The graphics are great, and the intro is pretty damn funny!
s_jmp
25. Aug 2015 · 15:41 UTC
so great, so hard. :D
Dejvo
25. Aug 2015 · 15:50 UTC
wow! did not expect 18+ warnings and stuff :D a fun game
tmpxyz
25. Aug 2015 · 16:42 UTC
nicely done, the view range is a little small, hope could look from a higher position.
sararyCow
25. Aug 2015 · 18:50 UTC
There is a nice work on the technical side as well as on the script one (that intro :O). I find gameplay a little slow, this game could be played a more fast pace.

Anyway, great entry.
🎤 reckhou
26. Aug 2015 · 02:52 UTC
@sararyCow it was a hard choice between "Rambo" & "MGS" play style during game design stage. We don't want players play like Rambo all the time, so the final decision is what you've seen. More fine tuning on game mechanic is needed.

Thanks for your review!
🎤 reckhou
26. Aug 2015 · 02:56 UTC
@tmpxyz good point! I have a new idea of camera movement....
Shackhal
26. Aug 2015 · 04:09 UTC
The slime wants his revenge. Nice idea. In RPG games, the slime is considered the weakest of the enemies. Really maybe that's not the case.

I like the option to play as a stealth or as a berserk player. The graphics are nice: voxel style including the color effect. Looks awesome with the monotone palette. And the music is good enough.

One thing I notice is the attack. It was make to prefer the stealth style. Also, the intro was super great!... until the title screen appears. It kills the mood a lot.

Overall, it's a very good game. Well done guys.
Cloudeyes
26. Aug 2015 · 04:14 UTC
one of the coolest games
handkor
26. Aug 2015 · 05:29 UTC
Nice voxel graphics.
JakeL168
26. Aug 2015 · 07:29 UTC
Not bad. On problem is that the crosshair became almost invisible when monster explodes.
SaintHeiser
26. Aug 2015 · 07:43 UTC
Not bad! Perfect visuals and addcitive gameplay =) Story is pretty fun yeah :^)
SinclairStrange
26. Aug 2015 · 08:07 UTC
Man was an awesome game! Loved the whole feel and gameplay, was very good indeed. Great stuff!
Lancelot Gao
26. Aug 2015 · 08:23 UTC
I want rockman to be stronger :P
🎤 reckhou
26. Aug 2015 · 08:27 UTC
@Lancelot Gao HAHAHA we've tested a stronger rockman version but I promise you won't last longer than 30 seconds when a strong rockman chasing you :)
peterthehe
26. Aug 2015 · 09:36 UTC
The effects are stunning, though perhaps to the detriment of performance.
dregamr
26. Aug 2015 · 11:15 UTC
Hey! It's a pretty cool game!!
Good job!! And very good camera movement while shooting.
Digitaldude555
26. Aug 2015 · 11:22 UTC
Amazing effects and visuals, by far the best of any jam entry I'd say. love the music that plays during the game. Game play was a bit basic but still fun to play.
PEBKAC
26. Aug 2015 · 11:40 UTC
Very nice game. Well done!
komjaur
26. Aug 2015 · 11:41 UTC
Dat F name tho :D
MR.F&¤#
wg_phancock
26. Aug 2015 · 12:05 UTC
Pretty nice game, very similar to ours. A lot of polish and juice for a jam game, though the difficulty could use some better build up.
los.pixelados
26. Aug 2015 · 12:11 UTC
Indeed, impressive game. I like the minecraft style.
And funny intro :)
Hmmm ... nice that you took time to make one.
A small tutorial scene would have been great. At least to explain the elements of the game.
GG guys!


Cheers,
Morco (Los Pixelados team)
wallmasterr
26. Aug 2015 · 12:17 UTC
cool style and nice effects
madalaski
26. Aug 2015 · 12:26 UTC
Hilarious concept. Could have used some more of your own artwork at the beginning but felt nice to control and to take revenge for all the slimes that have been mindless slaughtered over the years.
cyrixd
26. Aug 2015 · 12:28 UTC
Really liked the intro cut scene, very impressive to get that done in addition to the entire game. Visually very nice as well. I felt the shooting mechanics were a bit hard to use and understand, and wish there was more feedback from dealing/taking damage. And even though the power ups were a bit unclear on their use, they added a lot of depth and fun to the game.
🎤 reckhou
26. Aug 2015 · 12:35 UTC
@cyrixd thanks a lot! Sadly we didn't have enough time to optimize feedbacks/audio/visual effect of power ups and damage :(
superpatch
26. Aug 2015 · 14:26 UTC
Nice game, very good light effects and solid graphic. Also the idea about theme was really good, imao it could be a great narrative premise for a full game. Good job!
mantis
26. Aug 2015 · 14:57 UTC
Really cool game!
architect404
26. Aug 2015 · 15:13 UTC
very fun entry! great graphics, audio and mood. I have to admit though I did avoid the powerups for a while until I realised they weren't just part of the scenery. nice work!
adsilcott
26. Aug 2015 · 15:32 UTC
Love the revenge of the weak blob concept. Really fun game. I had a chuckle in the intro.
cgmorton
26. Aug 2015 · 15:37 UTC
'Fireball' is a bit misleading when it uses grenade-like mechanics - took me like 5 rounds to figure out why I wasn't hitting anyone.
Elemental Zeal Games Studios
26. Aug 2015 · 16:49 UTC
Very solid entry. Well done. :)
Literal Games
26. Aug 2015 · 17:22 UTC
Nice, could have had a clearer crosshair, but it's got great viduals and a really nice soundscape!
Josh H
26. Aug 2015 · 17:56 UTC
Wow, this is a good game. Very challenging though. I like the concept and use of the theme. Well done!
Kep
26. Aug 2015 · 19:40 UTC
Great graphics, but I can't survive more than a few seconds. I feel so out gunned and can never get away once spotted.
Ithildin
26. Aug 2015 · 21:14 UTC
Cool use of the theme, and awesome atmosphere! I really liked the voxel graphics.

Well done!
aeai
26. Aug 2015 · 21:38 UTC
This is really cool, i really like the art style. It's a little hard to hit the enemy because the projectile arc, but overall great game:)
Kuchalu
26. Aug 2015 · 22:49 UTC
Fun game, nice lighting and great sound effects!
bigbuggames
27. Aug 2015 · 00:00 UTC
Really good game. I had lag the first 20 seconds I played the game. Overall, amazing experience. Keep up the good work!
Dizzly
27. Aug 2015 · 01:00 UTC
There is truly a very good work with the light effects here. Gameplay is good not the best. Overall is very complete entry.
bouletmarc
27. Aug 2015 · 01:33 UTC
this is my favorite game tested for now, 5/5 for everything, even if there are "SetDestination" console error that are sometimes annoying I REALLY enjoyed this gameplay, all thoses effects, sound, very very well made
yuigoto
27. Aug 2015 · 10:48 UTC
Nice nice! A "revenge of the slime" game, huh? ;)

Nice voxelized graphics! The camera angle, play style, some elements and graphics reminded me strongly of Voxatron. :P

Nice work with audio, for pinpointing enemy direction! It helps, but the game is pretty challenging so I always die easily. :P

I'd say controls are a bit slow, but it's a slime! Slimes don't move that fast, do they? ;D So it's perfect!

Congrats! :)
CrownCity
27. Aug 2015 · 11:31 UTC
The effects make this game look so awesome! So does the story in the intro! Great job!
TheIndigoAlchemist
27. Aug 2015 · 12:03 UTC
Nice game. I like the graphics and he gameplay.
Can you check mine?
link: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=56119
NikB
27. Aug 2015 · 12:09 UTC
Visual effects are stunning, really. The stealth-based gameplay is also fun and challenging. Such an amazing game!
Rocketship
27. Aug 2015 · 12:48 UTC
Visually it's quite amazing, the light effects and the bloom look really nice against the relatively dark map. Controls well, shoots well, difficulty quite high, it looks and feels polished so all seems to be in order here. Good job!
Pietro Ferrantelli
27. Aug 2015 · 12:49 UTC
Favorite game so far, you did a great, great job on almost every aspect of your game :)
BeardyBard
27. Aug 2015 · 15:07 UTC
Voxel !!! We like voxel !!!
matthias_zarzecki
27. Aug 2015 · 21:01 UTC
Nice work with the lighting!
euske
28. Aug 2015 · 05:21 UTC
I couldn't figure out why the lighting changed but it's a fun game after all.
PokeyOne
28. Aug 2015 · 06:16 UTC
I am surprised not many people used voxel graphics in their games. love it!
commanderstitch
28. Aug 2015 · 06:50 UTC
Wow. Such a neat game. I wish i could see more of the screen at a time, but that arc on the bullet is soo nice. sounds great, the slimy death was kind of weird. voxels ftw. music rocks. gj
wavertron
28. Aug 2015 · 07:11 UTC
Wow looks great. Performance wasnt so great on my laptop, made it a little hard to play and the crosshairs moved really slowly. But stellar little game overall. The voxels are great.
veoviscool12
28. Aug 2015 · 07:27 UTC
I've got to say, this is one of my favorite laugh out loud moments this LD so far. I love this idea and its execution; the voxel graphics are charming and well done, audio is excellent, gameplay is solid. Really fun to play. :)
Mark Smith
28. Aug 2015 · 07:40 UTC
Great artwork and fantastic sound effects. The music and gameplay were really well done too. A very impressive game especially for the amount of time it was made in.
MartinFernandez
28. Aug 2015 · 08:30 UTC
great game, really cool!!
Sanju
28. Aug 2015 · 08:47 UTC
Loved the graphics and the lightnin' effects.
The gameplay can be improved though. Too difficult and slow for my taste, but it's a great work.
oakus
28. Aug 2015 · 09:01 UTC
great graphics, gameplay is a really hard but at the end I manage to slay 14 heroes which I considered success :) would love to say more weapons and/or more stealthy approach, once I unstealthed myself, they were all over me and sice their numbers are many and they have goddamned shotguns I felt helpless in the end anyway. Overall the game is fun though.
bumbu
28. Aug 2015 · 09:52 UTC
Visually impressive, but on my mac I have to use a really slow resolution to be able to play it at a decent FPS
SecondDimension
28. Aug 2015 · 11:03 UTC
Wow, a beautiful and fun game. It is very polished, I loved the mood.
careless
28. Aug 2015 · 11:22 UTC
Really nice voxel game, music and lighting worked well. Killing stuff is quite hard but dying is easy.

Maybe the challenge of the game should gradually increase, and killing improves speed etc.

Would be nice to have an AOE attack and a charge up attack.

Well done.
derr
28. Aug 2015 · 14:45 UTC
Very moody game with strong visuals.
lycanpoet
28. Aug 2015 · 19:12 UTC
That was pretty epic. Nicely made, well polished and very addictive. well done.
spotco
28. Aug 2015 · 20:10 UTC
fun game, great atmosphere and unique story.
Shooting mechanic needs improvement. Maybe make shots fire faster but do less damage
Aumni
29. Aug 2015 · 02:15 UTC
Loved the intro. The art was super amazing and cute too! Awesome work!! :)
Grahhhhh
29. Aug 2015 · 02:52 UTC
My computer isn't strong enough to run, but damn I wish it were, I tried hard to fight through the lag, but could only get 2 kills with dumb stupid luck.
Clurect
29. Aug 2015 · 03:13 UTC
GREAT game! Really hard near the end, but so fun!
JoeProgram
29. Aug 2015 · 03:42 UTC
I liked it, but I was confused about how some of the rules worked. I'm not sure if the lights were turned on brighter as I fired more, or from the lightning, or from where I was standing, or it was when more people were seeing me. Would have loved some Mark-of-the-Ninja style stealth visualization cues, so I could be as precise in my sneaking as I can be in my dodging.
BoyWithStick
29. Aug 2015 · 04:12 UTC
The lighting effects were very cool, though slightly over done. It created a dramatic ambiance for the level making me a bit cautious of my movements. Though, when I was being chased by the "players", I threw caution to the wind and scrambled about through the stormy night putting me into more hazardous situations. Having a few close calls maneuvering among all the on coming fired shots was fun. Nice graphics and animations. Great LD Entry!
Galvesmash
29. Aug 2015 · 04:23 UTC
This game is amazing! Loved the light efects!
tobbez
29. Aug 2015 · 05:00 UTC
Pretty solid gameplay, but once you have understood it the game gets boring pretty quickly, since there doesn't seem to be any difficulty progression (I intentionally died after 100+ kills and 600000+ score with 10HP since there was no challenge in continuing).

Score seems kind of pointless, since you lose it all when you die anyway.

Nice audio and graphics.
Berserker_Chris
29. Aug 2015 · 07:15 UTC
Nice Game ... nothing more to say
CrazyMinnowStudio
29. Aug 2015 · 09:40 UTC
Really cool lighting effects, and a funny premise.
rustybroomhandle
29. Aug 2015 · 15:06 UTC
Not bad at all! (And yes Linux build works, even with EXTREME 10800p GRAPHICS)

Also, brofist for the voxel-style graphics.
AdayMC
29. Aug 2015 · 15:28 UTC
Really good lightning effects and good artworks.

I liked it, good job
Schrodinger Games
29. Aug 2015 · 21:02 UTC
Really nice visuals, great entry! Congrats!
BeardoGames
29. Aug 2015 · 21:58 UTC
I've been playing a lot of Dragon Quest lately so I had to give this a try. Nice take on the LD theme, and the graphics are outstanding! The game's quite a bit of fun too. Really nice work!
Linus123xbb
29. Aug 2015 · 22:41 UTC
Great game, the graphics were amazing. Perhaps it was a bit too much of the goodness because it kind of made me a bit dizzy after a while.
SpringCabal
29. Aug 2015 · 23:14 UTC
Beautiful Graphics, especially considering the simplistic models you used, that's impressive.
zeid
30. Aug 2015 · 04:44 UTC
Love the graphics
panda
30. Aug 2015 · 05:06 UTC
Wow that game's amazing! The graphics and sound are great, and the gameplay great.. and then you add powerups? Man. I think this is my new favorite game.
valid4life
30. Aug 2015 · 05:12 UTC
The camera effects seemed to be over the top sometimes but the game looked fantastic nonetheless!
Jimjam
30. Aug 2015 · 08:39 UTC
Great entry overall! I really like the art style and references back to old games.
Quite tough to succeed at though - I wasn't really sure what effects the powerups had, and I could never really get to a safe space in terms of health and powerups, but I guess as the monster you're pretty much always fated to die!
Good stuff :)
Artefale
30. Aug 2015 · 12:54 UTC
Not enough features, but in my opinion, this is a great mix between "beat them all" and "shout them up" types. It could be a great hack'n'slash.
FirebrushStudios
30. Aug 2015 · 14:53 UTC
the visuals looked nice, it seems like you guys put alot of effort in it, i would like to see more of it
thebrickanator
31. Aug 2015 · 04:18 UTC
Great game! I loved the experience all round.
Pomb
31. Aug 2015 · 12:54 UTC
Wow cool night time effects man! really like the feel, was pretty hard felt the enemies were a tad bit to difficult right in the beginning. With a more gradual difficulty curve I think it would be Excellent!
ButtonMasherBros
31. Aug 2015 · 15:55 UTC
Pssst - you have been featured on todays Ludum Dare to Believe! Check it out here - http://youtube.com/watch?v=Qg4MzGbqQ9I
LegacyCrono
31. Aug 2015 · 20:07 UTC
The scoring system really kills the fun. You're most rewarded for staying hidden and avoiding the heroes, but that's boring. Slaughtering them is much more fun! But then you're vulnerable, and will quickly die. Yes, there's health you can pick up, but each health point you have means one more hit you need to take until game over, and each hit means a HUGE (random?) amount of points lost! When I got my highest score, I had around ~650000 score before taking the last hit, which then reduced it to 286210. That's bullhockey! It's just arbitrary and frustrating.

There's a few problems I've found. In particular, the AI is bonkers. I've scraped past enemies unnoticed, moving right in front of them at times, but then when I'm hidden, doing absolutely nothing, enemies will just notice me for no reason whatsoever. Then, although the fireball explosion will usually kill the heroes, every so often they'll walk through the explosion unharmed.

The graphics are cool, in particular for the lighting effects. Not much to say about it otherwise. The heroes models are pretty funny, but you can barely notice them. The scenery could've been more diverse. I would've enjoyed exploring around if there were more things to be seen, but it was just trees and random walls. Also, I couldn't understand the HP display. Seems to be unusual for the sake of being unusual, it's not particularly clever or interesting.

As for the implementation of the theme, it felt very lacking. The player could very much be a human villain and it wouldn't change the gameplay in the slightest. Despite the slime model I was controlling, in no aspect I felt like I was a monster, and no game mechanics regarded nor evoked the point that the player was a monster.

Great audio, and the 3D sounds really helped in the immersion. Overall a very solid jam entry, great work!
Evergreen Games
01. Sep 2015 · 03:57 UTC
Pretty cool! I love the effects! Nice variance in powerups too. At first it was really hard, until i realized that i needed to go stealth.
🎤 reckhou
01. Sep 2015 · 05:31 UTC
@LegacyCrono thanks for your review! Actually the whole score system is a joke so don't take it seriously(there is a "low score" system remember?) :)

@ButtonMasherBros thanks for your video review, I'm so glad watching you guys play our game (also died a lot LOL). However you can try our bug fixed & difficulty tuned version now, it will be much better than the jam version!
freaknarf
01. Sep 2015 · 07:20 UTC
Cool game, and good work with lighting and 3d fx !
The game is a bit hard but has some interesting bonuses and mechanics. Sometimes, i feel like my bullets don't collide with "heroes", so that's a bit frustrating...
Funny introduction btw !
Grhyll
01. Sep 2015 · 15:06 UTC
Woow this is so pretty :D Very nice atmosphere. I just wish there was some way to switch to azerty keyboards >_<
AlexSet
02. Sep 2015 · 01:07 UTC
Neat effects and atmosphere! Took me a while to understand how the fireball worked, overall very impressive!
KodingNights
02. Sep 2015 · 18:45 UTC
Like the mood.
Yrr
02. Sep 2015 · 22:06 UTC
Was hard to tell when my hits connected, but otherwise beautiful game.
arzi
04. Sep 2015 · 11:55 UTC
Awesome intro! The game was pretty fun although it was a bit easy to get stuck into an obstacle. Love the art style.
Drauthius
04. Sep 2015 · 17:52 UTC
Amazing game! Very fun, great graphics/lighting and just great overall. Works well on Linux.
Jupiter_Hadley
06. Sep 2015 · 13:13 UTC
Challenging and fun game. I included it in part 19 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) http://youtu.be/bouSnGLQUcs
Lukbebalduke
06. Sep 2015 · 14:33 UTC
a really fun game, the mechanics worked very well, and the slime jump was pretty funny.
very solid entry, congrats =)
Techblogogy
07. Sep 2015 · 05:18 UTC
Great game! It was very fun to play, but my notebook did struggle with graphics a little bit, which made it barely playable, but when I switched to my desktop everything became better. Other than that great job!
bombjack
07. Sep 2015 · 18:06 UTC
great soundtrack. The web version is not really smooth. nice game.
PowerSpark
08. Sep 2015 · 14:27 UTC
No too bad, fun and challenging.
HotBoxGames
08. Sep 2015 · 17:41 UTC
Great game. Graphics and lighting looks amazing!
camlang
08. Sep 2015 · 19:43 UTC
Just amazing. Sometimes it's hard to tell humans from background, I guess you need to mark them somehow
superfreak
10. Sep 2015 · 21:37 UTC
Great art style :D super polished entry
andreiichim
12. Sep 2015 · 03:12 UTC
Cool game. Love the gfx, fx and sfx.
Nothing bad to say about it. It's challenging.
Modoc73
12. Sep 2015 · 12:09 UTC
The visual effects are great!