Riptale by kyyrma
See video here: https://www.youtube.com/watch?v=Mq1N5rf94EU
Riptale is an action platformer where you progress down a procedurally generated tunnel full of danger and loot.
This was my first collaborative effort in Ludum Dare together with the team from Super God. We made great progress, but in the end we overestimated how much time we can pour into the project.
We feel that this a game we want to develop further, so look forward to a post-compo release soon and please leave feedback related to that version as well!
Controls:
A & D / Gamepad D-pad = Move character
W / Gamepad A = Jump
Control / Gamepad X = Attack
Known issues:
- The level generation is slightly off (some objects overlap)
- The level ends abruptly and generates a new one
- Sometimes the game will produce an error during death
Riptale is an action platformer where you progress down a procedurally generated tunnel full of danger and loot.
This was my first collaborative effort in Ludum Dare together with the team from Super God. We made great progress, but in the end we overestimated how much time we can pour into the project.
We feel that this a game we want to develop further, so look forward to a post-compo release soon and please leave feedback related to that version as well!
Controls:
A & D / Gamepad D-pad = Move character
W / Gamepad A = Jump
Control / Gamepad X = Attack
Known issues:
- The level generation is slightly off (some objects overlap)
- The level ends abruptly and generates a new one
- Sometimes the game will produce an error during death
Definitely more fun when I dug out my controller. Great work. :-)
I did like the graphics and sounds a lot. Love the retro rock music. Keep up the good work!
Fun: The concept was good but I do feel like the gameplay could have been tweaked much more to have satisfying gameplay. The short range of attack combined with the relatively fast enemy movement speed (and multiple hits needed to kill) meant that it was almost impossible to actually destroy enemies before they touched you. More playtesting next time! As mentioned above, the control scheme is also a little awkward. Arrow keys + space might be an alternative?
Theme: You guys didn't seem to put too much focus on the theme, probably because you were busy with other things =P
Graphics: The pixeling is actually not too bad here! The animations are also nicely done, though I have to say that it's difficult to see what exactly the player character is supposed to be. The red after-images are a nice touch.
Audio: Not too bad! The driving bassline of the music gets pretty repetitive though.
Humor: N/A
Mood: The music sets this up to be a very fast-paced intense game. If only the gameplay could allow for that, it would be great! As is I feel like the best strategy is to just avoid enemies altogether.
Overall: The idea is there, but just needs work on the execution to make the gameplay work properly. Again, a better attack range would probably do wonders to help here. Also, make sure you trim out the debug features from your final build -- pressing Space still warps you down a bit, and right-clicking still adds/removes blocks.
Congratulations on your successful LD! I'd really appreciate it if you could leave me some feedback for my game as well. You can find it at: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=7285.