Lairkeeper by rojo
Put roughly, Lairkeeper is a mix between a roguelite dungeon builder and a tower defense game. Defend your lair against the nasty adventurers who come to plunder your horde of treasure while expanding your domain in search of artifacts of power!
I highly recommend watching the tutorial video (link below) before playing - it's about 5 minutes long and should tell you everything you need to know!
Contact me on Twitter @rojomojogogo if you have questions.
I made this game solo.
How to Play
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The game alternates between two phases - build and assault, starting in build mode. Initial layouts are randomly generated each time you play. Sorry in advance if you get a terrible layout!
-
Build Mode:
Place rooms adjacent to other rooms to work your way toward the points of interest (shown as a ? on the map). You can place doors to change the path of enemies in fight mode (shown by the white line). Building doors and rooms takes away from you max Malice Points (MP) (bottom left of UI) which you use to defend your lair in assault mode, so be sure to save some!
Your goal is to gather 3 artifacts. The number of artifacts you have / need is shown in the upper right of the screen (the candle). Artifacts are always hidden in points of interest and you gather them by building a room at those locations. Once you have 3 artifacts you will need to survive a final assault, after which you win!
Left click on cards to select, left click to place, right click to cancel. You can start the next assault at any time which switches the game to fight mode. Cards you can't afford to play are grayed out.
-
-
Fight Mode:
Enemies will spawn in the red room and follow the white line to the yellow room. Once they reach the yellow room they will try to steal a gem if possible. If they do, they will glow blue. The total number of gems on the map are shown in the upper right. Once an enemy reaches the treasure room they will return via the white line to the red room regardless of whether they stole a gem. If an enemy with a gem reaches the end of the white line in the red room they get away with your treasure and the gem counter will reduce by one. If you lose all your gems it's game over!
You have two spells to use to defend your lair. Spells use up MP (but not Max MP like building cards). If you can't afford to cast a spell it will be grayed out. MP regenerates slowly over time and via Malice Orbs (explained below)
Plink allows you to click on an enemy to do damage. It takes several uses to kill an enemy at full HP.
Fireball lets you click on the floor to do big damage in an aoe. It takes two fireballs to kill a full health enemy.
Malice Orbs will randomly spawn around the map during assault mode or be dropped by dead enemies. Right click to pick them up. Red orbs restore Max MP which allows you to build more in the next build phase. Blue orbs restore current MP to help you defend your lair during the assault. They will despawn after several seconds, though!
-
The green room is always the center room of the map.
Move Camera: ESDF or WASD, as selected on the main menu
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Tools: Unity, FL Studio, Photoshop, Blender
I highly recommend watching the tutorial video (link below) before playing - it's about 5 minutes long and should tell you everything you need to know!
Contact me on Twitter @rojomojogogo if you have questions.
I made this game solo.
How to Play
------------------
The game alternates between two phases - build and assault, starting in build mode. Initial layouts are randomly generated each time you play. Sorry in advance if you get a terrible layout!
-
Build Mode:
Place rooms adjacent to other rooms to work your way toward the points of interest (shown as a ? on the map). You can place doors to change the path of enemies in fight mode (shown by the white line). Building doors and rooms takes away from you max Malice Points (MP) (bottom left of UI) which you use to defend your lair in assault mode, so be sure to save some!
Your goal is to gather 3 artifacts. The number of artifacts you have / need is shown in the upper right of the screen (the candle). Artifacts are always hidden in points of interest and you gather them by building a room at those locations. Once you have 3 artifacts you will need to survive a final assault, after which you win!
Left click on cards to select, left click to place, right click to cancel. You can start the next assault at any time which switches the game to fight mode. Cards you can't afford to play are grayed out.
-
-
Fight Mode:
Enemies will spawn in the red room and follow the white line to the yellow room. Once they reach the yellow room they will try to steal a gem if possible. If they do, they will glow blue. The total number of gems on the map are shown in the upper right. Once an enemy reaches the treasure room they will return via the white line to the red room regardless of whether they stole a gem. If an enemy with a gem reaches the end of the white line in the red room they get away with your treasure and the gem counter will reduce by one. If you lose all your gems it's game over!
You have two spells to use to defend your lair. Spells use up MP (but not Max MP like building cards). If you can't afford to cast a spell it will be grayed out. MP regenerates slowly over time and via Malice Orbs (explained below)
Plink allows you to click on an enemy to do damage. It takes several uses to kill an enemy at full HP.
Fireball lets you click on the floor to do big damage in an aoe. It takes two fireballs to kill a full health enemy.
Malice Orbs will randomly spawn around the map during assault mode or be dropped by dead enemies. Right click to pick them up. Red orbs restore Max MP which allows you to build more in the next build phase. Blue orbs restore current MP to help you defend your lair during the assault. They will despawn after several seconds, though!
-
The green room is always the center room of the map.
Move Camera: ESDF or WASD, as selected on the main menu
------------------
Tools: Unity, FL Studio, Photoshop, Blender
Ratings
| Coolness | 35% | 1796 |
| Overall(Jam) | 3.00 | 716 |
| Audio(Jam) | 3.06 | 408 |
| Fun(Jam) | 2.67 | 808 |
| Graphics(Jam) | 2.72 | 834 |
| Innovation(Jam) | 2.72 | 753 |
| Mood(Jam) | 2.56 | 901 |
| Theme(Jam) | 2.78 | 932 |
Feedback
sylvainAB
25. Aug 2015 · 07:06 UTC
Very good music !
KaiseanGames
28. Aug 2015 · 15:47 UTC
Very nice idea. Keep up the good work.
Mathieu Muller
03. Sep 2015 · 11:38 UTC
Cool game, a cross between dungeon keeper and a tower defense. The controls are a bit akward, the mouse button should either throw a fireball or pick up a power up depending on the context I think.
IndieST
13. Sep 2015 · 04:50 UTC
Great game with both strong strategy and action(mouse-clicking) gameplay! Could have more fun if there's more spell cards :)
REIN1
14. Sep 2015 · 03:09 UTC
Much gameplay~ Good job!
chikun Dev Team
14. Sep 2015 · 09:25 UTC
A fascinating game about architecture and the structural features of labyrinthine mazes.
MercuryXGames
14. Sep 2015 · 13:13 UTC
Nice!
Sparrow
14. Sep 2015 · 13:56 UTC
Had so much fun playing this! It's like a Dungeon keeper tower defense? Anyway very polished and well done!