Dream Diver by mactinite

[raw]
made by mactinite for Ludum Dare 57 (JAM)

​Dive into madness. A JRPG-Lite experience. WASD to Move, MOUSE to Look

Had some more plans for the story and items, but ran out of time at the end.. Web build works but has some visual issues with the skybox in the second area

screenshot<em>1.png screenshot</em>2.png

Ratings

Overall 731th 3.079⭐ 21🧑‍⚖️
Fun 717th 2.895⭐ 21🧑‍⚖️
Innovation 422th 3.263⭐ 21🧑‍⚖️
Theme 805th 2.658⭐ 21🧑‍⚖️
Graphics 552th 3.421⭐ 21🧑‍⚖️
Audio 467th 3.056⭐ 20🧑‍⚖️
Humor 359th 3⭐ 19🧑‍⚖️
Mood 551th 3.395⭐ 21🧑‍⚖️
Given 23🗳️ 3🗨️

Feedback

levi kingma
08. Apr 2025 · 08:16 UTC
Nice fighting system and very surreal environment!
Aynu
10. Apr 2025 · 04:20 UTC
Nice 👍
braktheman
10. Apr 2025 · 05:14 UTC
Love the style and art! The combat is varied but I did find some bugs with the targets and bombs colliding and the targets bouncing off screen before my reflexes could kick in.

The combat was at times a bit hard for me - still really enjoyed what I did play through! Very creative!
DonutShoes
10. Apr 2025 · 05:24 UTC
Interesting concept for a JRPG-like, it took me 4 tries just to beat the tutorial lol. I was thinking maybe it'd feel less tedious if say, a full clear of targets did 2 damage and an imperfect but majority clear would do 1. Also I never found a use for the items besides the baseball bat ;)
Thrawn911
13. Apr 2025 · 09:14 UTC
I like the retro graphics, good job!
xorfe
14. Apr 2025 · 08:26 UTC
Cool graphics lol
LDJam user 301711
15. Apr 2025 · 01:32 UTC
I like the sound and fighting system is interesting, well done.
Eugenik
16. Apr 2025 · 11:33 UTC
this was really good keep it up!.
inavtr
17. Apr 2025 · 08:15 UTC
I liked the retro style too, but unfortunately I didn't even get through the tutorial - the targets were just too fast for me, but that's okay, I'm more into slow games :laughing:
Supersayafynn
24. Apr 2025 · 09:30 UTC
I made it! The zero mistake tolerance game design was a bit frustrating for me, especially with the enemy named "Fine" because bombs and targets kept colliding. I really liked the surreal artstyle.
Neon
24. Apr 2025 · 20:19 UTC
I dig the look of the game, how snappy the controls are, and the concept for the action-oriented JRPG combat is very neat. I would've liked an easy mode, that maybe allows missing a few to do damage (or maybe do damage to both me and the opponent?), because I could not get more than one hit in during the first fight during 4 attempts :sweat_smile: The targets just did not stay on screen long enough for my reflexes.

Still, from what I could gather, nice entry, good work :v:
LLlarsO
24. Apr 2025 · 21:26 UTC
Cool visual style and I really like the different fights.

In my opinion the first "tutorial" enemy was too hard compared to the second and third enemy. Switching him to the next room would be better.

The mood was kind of creepy, but in a good way. Really liked the endboss character. Cool that you put in a collision system between the targets and the bombs. Congrats to the 20 ratings! :)