The Depths of Madness by Amolker

[raw]
made by Amolker for Ludum Dare 57 (JAM)

Cover.png

You are the captain of an Arctic expedition aboard the Immortal, commanding your crew as they slowly descend into paranoia. You are among the traitors. Or maybe you are not? Common sense is your only compass, and it is spinning.

How to play 🎮

  • Move with WASD and interact with objects with E
  • You can change the direction of the ship while interacting with the steering wheel whith A and D. Gif3.gif Gif4.gif
  • The crew may panic. Knock some sense into them! Gif1.gif
  • Fight tentacles with your cannons! Gif2.gif

Screenshots 📸

Screenshot2.png Screenshot1.png

Fixed version

Fixed: - Restart - Iceberg spawn position - Tentacles spawn position - Stats UI - Carpenter not fixing ship after 91% durability - Fuelman restoring fuel even after death - Sounds not being played - Turning wheel stucking - Going through floor on ladder

Our team ⭐

Vasilev Alexey - Graphics and gamedesign - Amolker

Dolnik Maksim - Code and sounddesign - Maxds

Kakareka Yury - Code - Bugord

Kaliasinskaya Anastasiya - Graphics - PochtiHudognik

Ratings

Overall 222th 3.819⭐ 38🧑‍⚖️
Fun 312th 3.557⭐ 37🧑‍⚖️
Innovation 138th 3.833⭐ 38🧑‍⚖️
Theme 561th 3.458⭐ 38🧑‍⚖️
Graphics 66th 4.486⭐ 38🧑‍⚖️
Mood 175th 3.986⭐ 37🧑‍⚖️
Given 28🗳️ 35🗨️

Feedback

LDJam user 398553
08. Apr 2025 · 11:13 UTC
I enjoyed the gameplay, but I encountered a bug that caused the main character to be able to go through floors without a ladder, and at one point he just disappeared, causing me to not be able to finish the game (╯︵╰,)
Even so, it's a good job!
3Deimos
08. Apr 2025 · 12:19 UTC
Same as previous commenter. And i didnt reaally get how tuning work or is it work at all. But grafic is cute and the idea of managing the ship is kinda fun
Indiealesha
08. Apr 2025 · 12:38 UTC
Looks absolutely awesome, though the tutorial still wasn't enough – took me a while to notice the minimap too! Didn't understand everything, but top marks for graphics and atmosphere for sure!
Shirac
08. Apr 2025 · 13:59 UTC
Hi, I really enjoyed your game and went all the way to the end. Obviously the game is not polished, there are some bugs and the pace and difficulty balance in the gameplay need to be reviewed. But I think the idea is brilliant. The sound, graphics and writing match your idea very well. The atmosphere is heavy, the minds saturated by fear, and paranoia sets in. A touch of dark fantasy with these black obelisks. No turning back... Thank you for this game :)
Scott R Howell
11. Apr 2025 · 00:30 UTC
Really cool! sprite work is amazing, the concept is novel, good job on the dialog, if I have 1 complaint its that the game doesn't pause when a dialog box is up, so I never did get to read what the obelisks were saying
Tobius
11. Apr 2025 · 00:32 UTC
Good entry! I really love the graphics, and animations. Very well done.

One thing that would improve this submission is more ambient audio and audio effects. Even a simple pass of music or sound effects would really elevate this game.
Jormundly
11. Apr 2025 · 00:37 UTC
Looks great, plays great, and I love anything even vaguely lovecraftian.
🎤 Amolker
11. Apr 2025 · 00:41 UTC
@tobius thanks! We have a bug with sounds, should be fixed soon.
Deruitda
11. Apr 2025 · 00:57 UTC
Looks incredible but I ran into a softlock. Cool concept though!
🎤 Amolker
11. Apr 2025 · 01:15 UTC
@deruitda thanks! How did you get this softlock?
dans17
11. Apr 2025 · 10:16 UTC
I loved the pixel art and your take on the theme! I would like to play a version of this with more fleshed out mechanics for managing the boat.
LDJam user 268934
11. Apr 2025 · 18:44 UTC
This game looks awesome! The slap sound is super satisfying, and the little character animations are really cool. I played your Ludem version and didn’t run into any game-breaking bugs during my run. I did notice the sound effects stopped after a while, I think it happened around the first arrival of the squid. Great team you have here, really impressive game for a jam! Oh, the world map combined with the 2D iceberg encounters is a really cool mechanic! Props to the one who came up with that idea (love creative touches like this).
platonenko
13. Apr 2025 · 19:25 UTC
great graphics, cool idea. I didn't have enough of a goal, where are we sailing and is there even an end to this journey
HalfdanTheVillain
13. Apr 2025 · 19:26 UTC
Nice game, cool graphics. Very impressed by the compass and the interaction when you are stirring the boat.
🎤 Amolker
13. Apr 2025 · 19:30 UTC
@platonenko thanks!
You can follow the arrow on the minimap and visit targets there is an end of the game when you meet 4th target.
Beehakou
13. Apr 2025 · 19:34 UTC
The game is really fun! I love how the tension slowly builds up over time — it really kept me on edge. That said, I wasn’t totally sure how I died at the end 😅 Also, I think I accidentally killed a crew member? My character was just walking around the ship holding the wheel, so I wasn’t sure what was happening exactly. Still, great atmosphere and a lot of potential here!
Soul Grinder
14. Apr 2025 · 10:22 UTC
I liked the chaos of trying to drive a ship through icebergs in between letting go of the steering wheel to run around your ship to managing the crew who each actually help the ship in their own way. Cool idea and was fun to play, nice work!
SurWeaver
14. Apr 2025 · 13:00 UTC
Great game, you have a well-coordinated team!

The visuals are very good, the style of the characters reminds me of Stoneshard.

The gameplay loop is quite fun and requires close attention, but because of this I basically did not have time to look at the indicators in the upper left part of the screen. Actually, it turns out I didn’t need them :D

But it was really fun anyway! I like map and world obstacle correlation, looks really curious! Really creative :thumbsup:
🎤 Amolker
14. Apr 2025 · 14:21 UTC
@surweaver thanks! Yeah, stoneshard was the reference for the characters. I think its dark realistic style fits really well.
Momotiktik
14. Apr 2025 · 15:52 UTC
I really liked the graphics and the mood of the game, and well let's say giving your fellow crew members a gentle slap in the face is a must in all games where the team plays any role :D I feel like the background music is a little too quiet, but I like that it provides a nice "feel" to the game. And I actually enjoyed squeezing through the narrow passages between the ice plates and icebergs. Overall, it's nice and has a potential, good one! :)
ShadyShade
14. Apr 2025 · 19:35 UTC
That was so good adventure!
Really liked the gameplay and graphics.
Nice job, nice team! :heart:
designernap
16. Apr 2025 · 15:01 UTC
you know, I am giving this top marks in all listed categories here. it is a wonderful entry, excellent mood and writing, graphics really tie it all together. Wonderful.
DevilXrom
17. Apr 2025 · 22:25 UTC
Very stylish game, the atmosphere hooks you right away. But the progression is a bit puzzling — you seem to lose a crew member each time, and that’s it? I didn’t quite get if there’s any further development. Otherwise, great presentation!
talan huszk
23. Apr 2025 · 11:27 UTC
Amazing visuals and there is a fun gameplay loop, I really enjoyed the multitasking element once you start losing a crew member. Good job for making this game.
Wyzal
25. Apr 2025 · 10:13 UTC
Cool art style and i really enjoy the ship-navigation system. If this game has a little tutorial it would be good. As a player, it took me a while to figure out what was going on and why I was doing it all. Great idea, good job!
Garywiss
25. Apr 2025 · 13:03 UTC
Cool concept and take on the theme, I love the graphics and the mood of the game. Congrats !
Egor Iv
25. Apr 2025 · 13:27 UTC
![pipi.jpg](///raw/784/3/z/6c775.jpg) cool game!
digital bacon
25. Apr 2025 · 22:57 UTC
Very interesting game, beautiful graphics and very moody. Excellent work, well done!