Carpathian Goodbye by FireSlash
The diver is looking for something in the depths below.
Use your skills, and perhaps the assistant of a less than honest shopkeeper, to find what they seek.


Instructions
Collect loot and reach the bottom before your oxygen runs out. Once you get low, you'll automatically return to the surface. Buy upgrades to venture deeper.
Controls
- WASD or arrow keys to move.
- Left mouse to bash.
- Mouse button abilities are aimed with the mouse, so you can use them to quickly change direction.
Music credits: * 香居 - https://dova-s.jp/EN/contents/author/profile314.html * くれっぷ - https://dova-s.jp/EN/contents/author/profile414.html
| Link | https://dev.comeonandsl.am/dev/LD57/ |
| Original URL | https://ldjam.com/events/ludum-dare/57/carpathian-goodbye |
Ratings
| Overall | 491th | 3.48⭐ | 27🧑⚖️ |
| Fun | 522th | 3.25⭐ | 28🧑⚖️ |
| Innovation | 497th | 3.146⭐ | 26🧑⚖️ |
| Theme | 222th | 4.02⭐ | 27🧑⚖️ |
| Graphics | 342th | 3.865⭐ | 28🧑⚖️ |
| Humor | 507th | 2.643⭐ | 23🧑⚖️ |
| Mood | 344th | 3.712⭐ | 28🧑⚖️ |
| Given | 17🗳️ | 26🗨️ |
Good visuals and audio and more fun with more ability made this a great game, good work!
Wasn't sure what I was supposed to hit with my mouse click. So just went on a mad rampage at the start and made no credits lolol! But got a better hang of it on the subsequent play-throughs.
Nicely done!
I did find the game a bit repetitive, and I lost interest after a while. That's obviously natural for this type of game, but even when I got new upgrades and made it deeper, I never felt like the gameplay was evolving. The second floor was the same as the first, for example. You weave around the same types of walls and spikes over and over, and it doesn't get any harder or more interesting as you go. Some more excitement to the actual underwater gameplay, and some more variance in the level design, could help with this. It also didn't help that treasure is rare and doesn't give you a lot of money, so it takes forever to even be able to make it deeper.
Overall, great work! There's the bones of a really addictive game here - it just needs some changes to keep the player engaged and wanting to play more.
I wasn't sure if there's an end goal though - I stopped around level 5 with most of the upgrades bought.
I think the random level generation and loot system might need to be revamped. There were a lot of times, especially early in the game, where I would dive as deep as I could but couldn't find anything to pick up. I think having more items to pick up, even for a lesser value per piece, would make each dive feel at least a little fruitful.
I really liked the movement, especially the propulsive bash, especially when I got vampirism. Of course, as in all things, vampirism is really powerful and I instantly won on that run!