MS Drowning by Anton Florey

Set in a future dystopia, you find yourself as a soon-to-be decommissioned robot operating on a deep-ocean ship, the MS Drowning. You have no choice but to follow your shady boss's instruction and search the ocean floor for something that appears very important to her. With every hint you find down in the depth, the goal of the mission becomes more and more mysterious, and it's up to you to find out what really is happening here.
Can you make it?
Controls
You are a deep-ocean robot, use [W], [A] and [D] to move. Your jump with [W] can later be upgraded to a double- (triple- or even better) jump by buying the Booster upgrade.
You are equipped with a claw arm, which you steer with your mouse and which you can attach to objects or the ground by pressing the mouse and dragging in the direction you want the item to move. Drag the items to the elevator to return them to the ship and sell them for money.
If you're stuck, you can reset your player by pressing [R].
Moving on the ocean floor costs you energy (also upgradable), which is shown in the top.
Pro Tip: Your robot arm can also hook onto the ocean floor, which allows you to use it as a grappling hook - allowing for crazy cool underwater pro-player movements.
| Link | https://github.com/Zettelkasten/ld57 |
| Play Online | https://zettelnet.com/ld57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/ms-drowning |
Ratings
| Overall | 129th | 3.974⭐ | 41🧑⚖️ |
| Fun | 99th | 3.962⭐ | 41🧑⚖️ |
| Innovation | 303th | 3.474⭐ | 41🧑⚖️ |
| Theme | 66th | 4.295⭐ | 41🧑⚖️ |
| Graphics | 261th | 4.013⭐ | 41🧑⚖️ |
| Audio | 310th | 3.513⭐ | 41🧑⚖️ |
| Humor | 289th | 3.205⭐ | 41🧑⚖️ |
| Mood | 239th | 3.885⭐ | 41🧑⚖️ |
| Given | 67🗳️ | 64🗨️ |
However I was able to completely block myself in one of the narrow caves, without possibilities to moves or to go back to the ship.
Even with this problem, it's was a really great experience, thank you !
Story telling, Easter eggs, unnecessary awesome graphics, nice physics, DEEPLY connected with the theme, athmospheric soundtrack and an unexpected jet convenient plot twist.
Even found an interesting elevator (image below). It went to nowhere at sea level.

Did you also recover our bodies from the gamedev cave? It may be worth it :p
I did not. Might need to give it another go... I only managed a rather deep cave, direction wise about straight downwards (access from a bit right tough).
But I think it was not really special.
The ms drowning captain voice scared me so much because how loud it was.... But at least I know somebody in here has a six pack
---
Story ending is a bit underwhelming for such a buildup. PErson that hinted to be evil all along was evil all along. And an impersonator for some reason. Could use some extra depth/twist/choice.
Presentation-wise, it's simply amazing. You've made a pretty cool artstyle for everything, in-game objects and UI alike. Adding the little animations like wavy reflection on the water surface or bubbles on movement just added another nice layer of polish on top of already cool looking game. I don't know why, but the little transition when you're going from the ship to the ocean floor felt really great for me, served well to build up the excitement of going on a new adventure every time.
The music is great too. While short, the syncopating rhythm is interesting enough that it doesn't get boring on repeat. The entire composition is nice and chill. The only negative thing I have to say about it is that I can't hear it while writing this comment, so I'd suggest adding a setting to run in the background (via Unity's `Application.runInBackground`) ;) .
I enjoyed the responses your bot gives to buying a new upgrade. Zoooom! :D And while the bot wondered how you could make so much from gamedev, I was wondering how it was possible to earn money from very old decomposed gamedevs. Nice easter egg, though, and totally not too cheeky about the ratings. :P It was also nice that after finishing the story I could continue playing until I found all the stuff and got all the upgrades.

One slightly buggy thing for me was the way the grabber interacted with the robot. First thing I managed to do purely on accident was to pick up a bike and use it to invent infinite flying without upgrading the booster, simply by pushing myself up with an item. Other than that, I think everything was working as it was supposed to. While I didn't expect I could also grab fish (and bring them up to sell), it was a nice touch. :D
Overall, it's a really well developed jam entry, great job!
Very impressive. Greatly enjoyed it!
I managed to go 3.5 km deep in one spot!

And i also found a Wow bike:

Update:
4km
