Hero Mate by Lancelot Gao
A hero can't make his legend without monsters.
Play as the monster(s) and help the hero beating each game level!
Move: A/D, Arrow Keys
Jump: Space
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This game used to be a Compo entry, but I can't stop polishing it and making more levels after 48 hours.
So I decided to work on and make it a Jam entry.
The code and assets were made from scratch and solo. Win & lose SFX are stock assets.
Play as the monster(s) and help the hero beating each game level!
Move: A/D, Arrow Keys
Jump: Space
---------
This game used to be a Compo entry, but I can't stop polishing it and making more levels after 48 hours.
So I decided to work on and make it a Jam entry.
The code and assets were made from scratch and solo. Win & lose SFX are stock assets.
Ratings
| Coolness | 70% | 3 |
| Overall(Jam) | 4.02 | 54 |
| Audio(Jam) | 3.39 | 259 |
| Fun(Jam) | 3.80 | 83 |
| Graphics(Jam) | 4.30 | 108 |
| Humor(Jam) | 3.25 | 287 |
| Innovation(Jam) | 4.07 | 33 |
| Mood(Jam) | 3.53 | 228 |
| Theme(Jam) | 4.14 | 63 |
During the first level I was sometimes tricked by the orthographic perspective, I wasn't sure if it was below or in front of something else, not a problem though :)
Thank you princess !
Great game! Good job!
The music is grating! But other than that it's pretty polished, it feels like it could use a bit more... fine tuning (movements, animations and such) but it's great for a jam product :)
Well done! :)
Very well executed and polished. Loved it!
Oh, if only the hero knew of the purple slime's love for him...
That's original to help the "hero" rather than trying to kill him... Graphics are super cute and well done, and the game itself was a bit easy, yet nice to walk through. Game's end was quite fun :)
Good job !
I sadly didnt succed to finish the last lvl... :'( I always miss the last jump, but was fun anyway.
The music, it was really annoying.
The level with the large squid. The jump timing and hit areas are too unforgiving, combined with the music and the fact that you have to clear the gap 4 times, made me give up.
But all in all one of the best and most original entries I've played so far, really nice work!! :D
Overall, is a very good game. Well done.
I wouldn't be able to do even half of the 3d work done here. :P It would be nice to see something with the monster not dying, like being a slime block on Minecraft. :P
Controls are nice and responsive and the audio/ost fits the game pretty nicely. :)
It would really be nice as a tablet/mobile game. It's also really friendly for children, save for the "monster has to die" thing.
Congrats! :)
Very good game, congratulations for so nice work.
Only thing is: I'm not a fan of the music in the background.
Smooth music and the Colorful visual presentation is sunny and full of young atmosphere!
At the game beginning ,When i recognized that i was the little monster(not the hero) i was so shocked, How genius it is ~!
Boss-Level is prettycool,so profound and strong gameplay and challenging level design,not too difficult ,but also not easy to stage clear .
remember that i may chanllenge it for more than 15times for the final level,and it seem has a small bug may in the Boss's collider? it appears at when i fallen into water after the boss was killed first time ...when the level reload because my death, found that i couldn't attack the Boss anymore... ToT..
this was be found when i first played it at the day before yesterday(sorry for forgot reply that time) i am not sure Whether the bug is still here, i just quit to the mainmenu and reload it to solve it just at that moment~~
in a word ,this is a totally genius game~! Hope you create more cool game next time! Best wishes~~☆゚
Nonetheless, interesting idea! The graphics are really cute! =D
I love the way you interpret the theme. :)
Nice puzzle game, highly polished.
Wish there was a keyboard reset button.
Awesome job
it is a really nice little game, the art style you choose suits the game as it is.
Kudos :)
Btw, did you also make the music by yourself?
Excellent controls, great artistic direction, innovating gameplay, polished game.
There is only one little problem : isometric view isn't always easy to understand, you could add a shadow under the player to correct it.
I'm happy to discover your game before results.
Great work !