Stellarfall by Zomk

[raw]
made by Zomk for Ludum Dare 57 (JAM)

๐ŸŒ  Stellarfall

Stellarfall is a fast-paced bullet hell where you navigate through increasingly dangerous depths.

After each wave, you face a choice:
Do you go deeper for greater rewards, or play it safe and survive?
Be careful โ€” greed can be deadly!

Gameplay GIF


๐Ÿ•น๏ธ Controls

| โŒจ๏ธKeyboard | ๐ŸŽฎController (Xbox) | |----------------------------------------|------------------------------------| | Move โ€“ WASD / Arrow Keys | Move โ€“ Left Stick | | Rapid Shot โ€“ Q | Rapid Shot โ€“ X | | Piercing Shot โ€“ E | Piercing Shot โ€“ Y | | Split Shot โ€“ Space | Split Shot โ€“ B | | Open Shop โ€“ F | Open Shop โ€“ Right Trigger |

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Have fun, and post your high score in the comments ๐Ÿ†


Ratings

Given 0๐Ÿ—ณ๏ธ 0๐Ÿ—จ๏ธ

Feedback

LDJam user 0
08. Apr 2025 ยท 16:58 UTC
I expected that there will be some other types of enemies or other upgrades on deeper levels, but well... Didn't manage to get damaged at least once, so overall it wasn't too interesting. At least making other types of gun as upgrades(with slightly higher stats than default) might help.
Kluvenlaroplan
08. Apr 2025 ยท 18:02 UTC
LOOOVED This - Such a interesting take on the theme, adding mechanical "Depth" (hehe) to the bullet hell genre by letting you decide your level with increased reward as incentive - however, my greed made me always go down XD

Got completely obsessed with the Split Shot, dodging and weaving and just waiting for the correct timing to get the most value out of that! the audio design made that so satisfying to hit! - the other weapons also felt awesome to use!
WHOLE GARBAGE SALE
08. Apr 2025 ยท 19:45 UTC
I really like how this one fits into the theme. Overall really fun game, but i'd like something to spend my money on as i got all the health upgrades pretty quickly.
Indiealesha
08. Apr 2025 ยท 20:18 UTC
Fun game, even if the mechanic is a bit overused. The graphics are cute/nice, and the theme works well. Good luck!
Wind1e
09. Apr 2025 ยท 01:29 UTC
Highscore of 1669! Difficulty wise, about depth 7 or 8 felt like the sweet spot for me. I used the rapid fire and bouncing shot just about equally and only occasionally used the piercing shot, it just felt a bit less useful than the other two. Music and sound effects were also very good. It was nice to see a few enemy types too. I wish there were more upgrades, but honestly it's just nice seeing upgrades at all.