Grimm Syndrome by Missfire

Wake up, Sleeping Beauty. You're in a nightmare.
What if a fairy tale turned into something much darker? Explore the subconscious of a girl trapped in a mysterious coma. Dive into her dreamworld, uncover the truth, and guide her way back to reality.
Grimm Syndrome is an adventure game blending narrative exploration, rhythm challenges, and light mini-games. You play as Zephyr — a dream diver with the rare ability to enter the minds of others through their dreams.
Controls
- Move: WASD or Arrow keys
- Interact: E
- Rhythm gameplay: WASD or Arrow keys
- Mini-games: Mouse or WASD to drag items, Left Click or E to pick up/drop
Team
- Vladislava – Game Design & Narrative
- Elizaveta – Programming & 2D Art
- Evgeny – Music Composition
- Vladimir – Music Composition
Crafted with insomnia, caffeine, and a love for games ♥
Links
Itch-io: https://missfire.itch.io/grimm-syndrome
Patch notes:
- Fixed notes timings (hopefully better!)
- Added visual feedback of pressing correct and missed notes
- Fixed colliders in the cleaning minigame - now items won't stuck at wrong places
- Minor dialogue-placement fixes
- Added walls in the club to not be able to run away :>

| Itch-io | https://missfire.itch.io/grimm-syndrome |
| Original URL | https://ldjam.com/events/ludum-dare/57/grimm-syndrome |
Ratings
| Overall | 234th | 3.8⭐ | 57🧑⚖️ |
| Fun | 428th | 3.396⭐ | 55🧑⚖️ |
| Innovation | 365th | 3.352⭐ | 56🧑⚖️ |
| Theme | 496th | 3.602⭐ | 56🧑⚖️ |
| Graphics | 161th | 4.214⭐ | 58🧑⚖️ |
| Audio | 66th | 4.08⭐ | 58🧑⚖️ |
| Mood | 166th | 4⭐ | 57🧑⚖️ |
| Given | 56🗳️ | 77🗨️ |
I somehow got stuck in the second stage of the tidying up minigame :/ but I think I might have missed something?
However the dialogues were not too long for me at all - I expected something else after I read the comments before playing. I'm really bad in rhythmn games, so I am very happy about the screenshots of the end of the game. I also would be very interested in a "let's play" video XD
First of all, amazing job on the narrative design. I loved how immersive it goes leading you more and more into the story, it feels natural given the complexities of the story and how much text there is - which btw, I love as I come from point and click days. I so did not expect a game like this on a jam entry
The music was great, and I kinda wished there was more of it. Some of the dialogue scenes could have had some sort of ambience to it to give it more of a mood, but regardless, fantastic job combining this into the design. I am not one for rhythm games, but this was really fun
And last but not least, my favorite part, the art. The backgrounds are mad lovely, the characters are great, I love the aesthetic and the artwork style - hands down what drove me to check it out and quite frankly glad I did, because it's perhaps the most charming game I have played today
Voted, loved it - and congratulations on your first Ludum Dare ♥
The story seems really interesting too, but I got stuck on the second clean-up puzzle unfortunately. There wasn't any feedback whether something was placed or placed correctly so I couldn't figure it out. I also thing there might be an issue were you can't move incorrect items anymore.
I'll be back to try it again tough as I really want to see the rest of the story :smile:
I was going to complain that the game lacked fail states, but apparently, given the comments, I'm good enough to not fail once (except for the pursuit), despite being very sloppy during the last two rhythm portion.
I need to add that the game was really sweet
I found the game a little slow sometimes. There were a lot of long pauses where not much gameplay or story was happening. The rhythm minigames also felt off - they seemed to either get de-synced over time or just be timed weirdly, because in order to pass I had to press *really* late on a lot of the notes.
Oh, also, which is probably just a preference thingy, the scrolling of the arrows was waaaay too slow for me, but I
'm just used to the fast scrolling in Osu. I would also prefer another Button Layout (d,f,j,k, so you can play with both your middle and index fingers), but like I said, thats just a preference.
Edit: Okay, I managed to do the other Rythm Game Sections, but I had to disable the sound because my clicks wouldve needed to be way out of rythm, which messed with my head when i had the music playing. The tidying Sections were fine, but i felt like i had to click about 5-6 times on an object that i didnt quite place right until i could pick it up again to place it somewhere else which felt a little unresponsive. Other than that, I liked the Game, especially the rythm game parts, even though i struggled a little with the last one, since im not used to that button layout.
First of all, I want to thank you all for your comments! I still can't believe so many people played our game. Thank you so, so much!
Thank you for all of your feedback, we will work on bug-fix patch to try and make rhytm games more responsive and in sync, and also fix some colliders on cleaning mini game!
Единственное вторая часть диджей-сета в середине для меня чот очень сложная и звук у меня шёл в ней и первом треке раньше чем надо было прожимать кнопки, а так хорошая работа
This seems like a lot of work for one weekend I think you all did a stellar job. Keep up the great work!
At the last stage of the rythem game part, I really appricated that the hitboxes and the amount of times I can push the wrong buttons are forgiving (at least compared to what I'm used to). One inconviniencee was that the "->" button is placed on the third column from the left. This is just a personal prefrence, but having the "->" feels more intuitive to have all the way to the right, considering how the arrow keys are placed on the keyboard. Otherwise I really had to focus when more notes were approaching. But it certainly didn't ruin the experience. Again this is really good work considering this is a jam. Great job!
Good job!
Unfortunately **I got stuck** after the first piano game - I don't understand where I should put the stuff I pick, nothing happens (even if I put everything out of the screen). Could you help out? It's interesting where the story will unfold!
You should put everything that's on the floor on places marked with little circles, and a violin on it's special place :) Though first minigame like that can be completed by placing items anywhere you want, second one would require a bit of puzzle-guessing!
Hope it will help you clear it :)
I played your game on stream and had some fun with it!
Beautiful graphics, nice music and some fine story.
I do hope the girl leaves the guy though, because he's a douche. I feel like the game was originally about her realizing his nature and that he was using her, but in the end it suddenly shifted towards "oh he understands me so we're cool" and I think while it's good to end the game on the good note the ending didn't really sell itself to me.
Great work on the game!
~Xp
This is nothing but *incredible*!!! This is one of the deepest games here. What a condescending bastard the violin guy was! But look how that turned out! The club... she is free there!! No mistakes are fatal!
Wow, let me just say this: this is the best psychologically-driven game with the most incredible character transformation I've played/seen so far! A Stockholm syndrome is evocatively depicted - and at the same time so flowy and easy to grasp.
I literally *hated* the guy during the game, which (alone) is incredible to achieve! Then I was BLOWN away by the transformation (that Zephyr revealed and unleashed)! The scene where mistakes couldn't *not* be made and she realized IT's OKAY was climactic. :))
I have not expected such a *subtle* game to pop out of LD! And the execution is also masterful! The music accompaniment was fitting beautifully. I am very glad I came back to it to finish it : ))
Thank you!
I forgot that the mouse could be used for the tidy minigame, what a relief trying it.
Congrats on such a wonderful game!
The themes of depression and abuse are tackled quite skillfully and in good taste.
Both minigames are engaging and everything end up being a cohesive and very enjoyable experience.
There is just the right amount of dialogue and story, even if I feel the game ends a little abruptly.
Art is charming and dreamy.
BRAVO

quick draw for your cute character >////<
She looks really cute in your style!