Pizza Devilery by Sariiger
Pizza Devilery is a Jump King-like platforming game. The player plays as a pizza delivery guy, who got an order from Lucifer himself from the bottom of Hell, so now he has to make his way down through the 9 circles of Hell to deliver the pizza.
The game has an easy mode in the escape menu, which allows you to reload any checkpoint if you get tired of falling back to previous circles of Hell. There's also a setting which unlocks all 9 checkpoints, in case you get stuck and want to experience later levels.

| Link | https://sariiger.itch.io/pizza-devilery |
| Fullscreen recommended | https://sariiger.itch.io/pizza-devilery |
| Original URL | https://ldjam.com/events/ludum-dare/57/pizza-devilery |
Ratings
| Overall | 650th | 3.229⭐ | 26🧑⚖️ |
| Fun | 646th | 3.063⭐ | 26🧑⚖️ |
| Innovation | 683th | 2.854⭐ | 26🧑⚖️ |
| Theme | 342th | 3.833⭐ | 26🧑⚖️ |
| Graphics | 674th | 3.083⭐ | 26🧑⚖️ |
| Humor | 228th | 3.386⭐ | 24🧑⚖️ |
| Mood | 759th | 2.938⭐ | 26🧑⚖️ |
| Given | 20🗳️ | 26🗨️ |
I do not have the patience for these kind of games so as soon as I realized that there was an easy mode I turned it on. Though I would argue that the jump indicator should be in the game by default. I appreciate you considering the impatient of us lol.
Yeah, these kind of games require quite some patience and can be quite rage inducing. I didn't plan to show the bar normally, as I feel that can take an element away from the game, which is relying on one's sense of time in order to estimate the jumps. But I definitely see that the bar does help too, glad you found the easy mode useful!
The setup is lovely with the levels of hell, it's in theme with the difficulty. It feels really smooth and polished in the gamemplay area
@philocode Thank you! Looking back the charge time is really longer than it should be. Probably having it half this long would be better. Glad to hear that you think it does Jump King justice!
@toupaks Thank you for the kind words! I'm also the type of player that whenever there's a challenging game, I'm too stubborn to let it beat me, and I keep pushing, it just feels fun to me. Very glad you enjoyed it!
Once I got going, it's brutal. I went in the first portal a few times, missed the second one, went into the third one. Once I went into the third one and was teleported to the beginning again, I decided it was too difficult for me. It would be more fun if it offered more varied difficulties. This type of jumping game is not one that I've practiced before.
The varied difficulty comes from enabling "easy mode" in the escape menu, and also unlocking all checkpoints without needing to reach them, so if you get stuck at a part you don't want to do again, you can skip it.
I read your comment on my game, yeah it's quite funny we had the same idea with different game play.
I think that if you did want to end up not doing with a charge bar for regular mode, it would be excellent to have a small animation cue to indicate the charge (such as the character begins shaking whenever you're at max charge).
Also, I didn't realized at first that pressing longer the input jump would make me jump higher. I had to read the comments here
Oh and th elittle cutscene with voice acting is hilarious =)
@monogatari you can have the charge bar displayed if you enable easy mode (in the pause menu after pressing esc).
I do agree with faster charging though, others also mentioned in, and I too agree that I should've made charging to full like 1 second instead of 2. Glad you liked the cutscene! c: