Loot Well by retonymy
Escape the well with your loot intact!
coffie - code + implementation
breadley - art, UI + game design
retonymy - implementation + music
Sound effects from GDC free sounds packs! https://sonniss.com/gameaudiogdc/
THE LD EMBED MAY NOT WORK AT THIS TIME-- PLEASE CHECK OUT ITCH INSTEAD! https://martinisla.itch.io/loot-well
| Itch.io | https://martinisla.itch.io/loot-well |
| Original URL | https://ldjam.com/events/ludum-dare/57/loot-well |
Ratings
| Overall | 523th | 3.433⭐ | 32🧑⚖️ |
| Fun | 372th | 3.467⭐ | 32🧑⚖️ |
| Innovation | 366th | 3.35⭐ | 32🧑⚖️ |
| Theme | 409th | 3.733⭐ | 32🧑⚖️ |
| Graphics | 449th | 3.633⭐ | 32🧑⚖️ |
| Humor | 300th | 3.167⭐ | 32🧑⚖️ |
| Mood | 647th | 3.2⭐ | 32🧑⚖️ |
| Given | 31🗳️ | 38🗨️ |
@nuelijarma there *is* a surface. We need to tweak numbers a bit though, because it becomes too hard too quickly :stuck_out_tongue:
anyway, kinda cool. Enjoyed it, thanks for the submission!
well done, good job!
I'm kicking myself a little bit for not thinking to throw a static obstacle right in the middle of the path that forces you to move at least to avoid that one thing, haha. (But maybe it's for the best in the current form where control still needs improvement :) )
Collecting lots of great feedback here about how to improve the level of control and fairness, and incentivize moving around more, and looking forward to adding it in after the voting period is up : ) thanks so much for trying this out and for the feedback!
Incentivizing movement (or even forcing movement with obstacles in the middle) would maybe help a bit, but I think the core issue would still remain: the movement of the box is too chaotic and the whole thing would still devolve into a RNG fest.
Also, there doesn't seem to be much you can do to dodge the spike balls. It's pretty much up to the timing of the cannons whether they hit you or not. Maybe you could have limited movement up and down as well, instead of just left and right?
Hard but fun. Here is my best score

Also I just learned C# auto-localizes currencies :open_mouth: