AM I ORTHODOX? by ZungryWare

Find answers to these questions as I help you explore the depths of your own mind.
Play the post-jam version. (Chrome recommended.)
Play the jam version. (Chrome recommended.)
Controls: - Mouse: Click on a word to add or remove it. You can drag words around if you want to organize them. - S: Submit your question or skip animations. - C: Clear your question. - M: Disable music.
Sometimes the game gets super laggy for no reason. I've only seen it happen on Firefox, not Chrome. If it happens to you, just refresh the page. Your progress will be saved.
This game has no defined ending. You can stop playing when you've found all of the words and/or discovered what you wanted to find. (Play the post-jam version if you want to see the ending.)
Cheats and Misc. Controls: - Shift + H: Skip the wait for the hint button. - Shift + P, then reload the page: Delete your progress. (This cannot be undone!) - Shift + J, then reload the page: Unlock all words. (This cannot be undone!)
Credits: - ZungryWare: Design, Programming, Writing, Sound Design - Wyatt Cannon: Music
Post-Deadline Fixes (starting at commit 4c621252): - Fixed some typos. - Fixed some misconfigured questions.
Post-Jam Version Changes: - Removed the word "THE" - Added new word "REGULATION" and new answers that use it - Added an ending - Marked words important to the game's ending in orange - Added some new visual effects to special words - Misc fixes - Changes to dialogue
| Link | https://zungrysoft.github.io/ld57 |
| Post-Jam Version | https://zungrysoft.github.io/AM_I_ORTHODOX |
| GitHub | https://github.com/Zungrysoft/ld57 |
| Post-Jam GitHub | https://github.com/Zungrysoft/AM_I_ORTHODOX |
| Original URL | https://ldjam.com/events/ludum-dare/57/am-i-orthodox |
Ratings
| Overall | 34th | 4.263⭐ | 21🧑⚖️ |
| Fun | 234th | 3.684⭐ | 21🧑⚖️ |
| Innovation | 2th | 4.579⭐ | 21🧑⚖️ |
| Theme | 506th | 3.579⭐ | 21🧑⚖️ |
| Graphics | 675th | 3.079⭐ | 21🧑⚖️ |
| Audio | 113th | 3.947⭐ | 21🧑⚖️ |
| Mood | 10th | 4.526⭐ | 21🧑⚖️ |
| Given | 35🗳️ | 11🗨️ |
this game is basically a perfect execution of what it wants to be, on all fronts. really cool stuff.
Thanks for sharing your game!
It felt like there were a few responses missing, most notably to:
1) Why did you do this?
2) What is the thought reconstruction? (After "The trap has already happened. Now begins the thought reconstruction.")
You jam games always feel like *entire* games. :laughing:
As for the missing responses, there were always going to be a few I didn't get. But I can't believe I missed "WHY DID YOU DO THIS?" The answer probably would have been similar to "WHY DID I DESERVE THIS?" so take that one for free. And try "WHAT IS THOUGHT RECONSTRUCTION" for the other one. The article THE tripped up playtesters and I'm still conflicted on whether I should have removed it. I did something similar with MY since it tripped up my first playtester when "WHO IS MOTHER" did not work.
Thanks for playing!
Think about Scrabble. Just imagine how much collective time people on this earth have probably spent arguing whether a given word should be a legal play. My friend recently made a game that's basically Tic-Tac-Toe but with words. My winning strategy was to place Q's everywhere and force my opponent to figure out what five-letter word ends in "iak". (The answer was umiak.)
And that's just dealing with one comparatively simple question in language. "Is this a word?" If you want to move beyond to actually understanding semantic meaning and tonal intent, it gets way harder.
The main problem I wanted to avoid in this game was the old text adventure thing where you would type "look at cup" and it would say it doesn't understand because it wanted you to say "examine cup". But in my case, it turns out that restricting questions to a only being five words long and from a limited word bank was half of the solution. I used an LLM to help me find combinations I hadn't thought of. (Here is a list of words. Please arrange them into as many sentences as you can that are five words or less and are in the form of a question.) The other half of the solution was just being willing to write hundreds of responses to those combinations by hand. (I did not use the LLM for the actual writing, I promise.)
So any game that relies heavily on language is inevitable going to run into this problem and in order to even start making a game like this, you have to do something clever to prevent the possible combinations and consequences of the mechanics from getting out of hand. I hate to self-promote, but I think my Ludum Dare 55 game did some interesting things with language as well, if you want to check that out.
It's simple but intuitive.
I wanted to mention the lack of hints, unskippable animations, and occasional lag, but it turns out these are already noted in the game's description. Maybe it would be good to add an in-game button explaining these points, since this is important info and not everyone reads descriptions.
Btw I played via Chrome and performance was still low, refreshing the page helped.
Fantastic entry!
Kudos, this is one of my favorites.