Forge Rush by Laurynas

About
You are a team of dwarfs setting up a forge near the newly discovered underground ruins. Craft and supply explorers with various equipment or else your forge will be overrun with monsters from the depths!
How to play
Use various crafting stations around the map to craft items that are requested by the explorers, deliver those items to appropriate counter to finish the order. Complete as many orders as you can to upgrade your forge or compete for highscore! Fail to deliver enough orders in time and you will lose!
The Game is either Singleplayer or local Co-op. Get more hands for easier game, we didn't implement player count difficulty scaling!
Gameplay
Different stations have different recipes available to them. You need to figure out which station can produce which recipe.
You can use nearby tables as storage places if you run out of time for an order and don't want to destroy a particular piece of equipment.
You can also use a garbage bin to dispose of any item in case there's too much stuff lying around.
There are two stations:
- Crafting bench
- Anvil

Controls
| Action | Keyboard | Controller | |--------------|---------------|----------------| | Menu/Pause | Escape | Menu Button | | Moving | WASD | Left Joystick | | Dash | Space | X | | Interact | F | A | | Take/Drop | E | B | | Join Game | J | Y | | Show Recipes | Tab | Right Shoulder |
Screenshots





Changelog
- Added Tutorial level
- Fixed Music Looping
- Fixed Last level to not show maximum orders
| Link | https://github.com/wild-moose-studio/ldjam-57 |
| Link | https://vilmantas.itch.io/ldjam-57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/forge-rush |
Ratings
| Overall | 775th | 2.96⭐ | 27🧑⚖️ |
| Fun | 725th | 2.88⭐ | 27🧑⚖️ |
| Innovation | 732th | 2.74⭐ | 27🧑⚖️ |
| Theme | 851th | 2.22⭐ | 27🧑⚖️ |
| Humor | 589th | 2.391⭐ | 25🧑⚖️ |
| Mood | 787th | 2.833⭐ | 26🧑⚖️ |
| Given | 19🗳️ | 27🗨️ |
I did have fun playing and learning how to make each item! Besides having a tutorial to teach each aspect, an icon for the two crafting stations to make them more obvious at first would be a good detail to include. Good work!
Tell me, did it take a lot of time and effort to create the multiplayer architecture during the jam? Was the effort worth it?
I liked the game, but it was kinda hard to understand what I had to do. First of all I had some troubles starting the tutorial, because I thought player 1 was the one on the left, and it just left me on a white screen, I think I started with player 2 and no player 1.
After I learned the basics I jumped into the first level. I finally understood how to play, it was kinda hard but managed to complete it! The thing I found frustrating is that there are so many places where you can put items, it can get a little confusing, you have so many little windows everywhere. The other thing I didn't enjoy is the placement of things, in most of these games where you can build a base, you usually put things together so you don't have to travel so much to do simple tasks.
The timers for each request are very short, which make the game very unnerving, you're always in a rush. Maybe it should be a little more relaxing on the first levels and have little progression until it gets harder on higher levels!
Anyways, I know how things go, specially with such short times for development!
Good game tho! Lots of potential for making it way better!
Nice entry!