SATIATE by Spookyman999
HUNGER... HUNGRY, I GOTTA GO BACK TO HELL THE FOOD IN THE SURFACE SUCKSSSS! An Action Rougelite where you go down to the depths this is a short top-down shooter rougelite where you play as a demon trying to get back to hell!, while sustaining its immense hunger.....
Your hunger on the surface... its getting worse
the food in this surface does not compare to the sustenence in the depths
you have been banished from hell, you cannot survive with this hunger, you decide to journey down to the depths.. eating the creatures along the way, to temporarily sustain your HUNGER
UPGRADES SharpDash SprintMaster ChargeShot/Triple Shot!
| WEB VERSION | https://spookyman999.itch.io/satiateludum-dare |
| Original URL | https://ldjam.com/events/ludum-dare/57/satiation |
Ratings
| Overall | 292th | 3.727⭐ | 24🧑⚖️ |
| Fun | 217th | 3.705⭐ | 24🧑⚖️ |
| Innovation | 504th | 3.136⭐ | 24🧑⚖️ |
| Theme | 662th | 3.227⭐ | 24🧑⚖️ |
| Graphics | 330th | 3.886⭐ | 24🧑⚖️ |
| Audio | 83th | 4.025⭐ | 22🧑⚖️ |
| Humor | 455th | 2.762⭐ | 23🧑⚖️ |
| Mood | 364th | 3.682⭐ | 24🧑⚖️ |
| Given | 20🗳️ | 21🗨️ |
Upgrades and general game feel are nice, but it's not clear if it's intentional that enemies can still attack while "dead" and being eaten.
The eating phase in general doesn't make a ton of sense mechanically, it would be cool if there was more of a reason to pick and choose which enemies to eat instead of just being obligated to eat all of them. There was still an interesting tradeoff on when to eat/where was it safe, but I found I could die of hunger while eating so it was hard tor really make good decisions there.
Really cool entry, nice work!
Very fun! The music was fire, and the mechanics were a fun spin on the traditional roguelike! I did find the game to be a little laggy, but that may be more of an issue with my browser or anything; it's still something to potentially keep in mind. Overall, it was fun. Good job!
The only thing that felt a bit wonky to me at times is that yout need to be very very close to an enemy to eat it, so when standing just barely out of range nothing would happen. I think the overall game feel would benefit if the "eating range" was a little bit bigger.
Anyway, great job!
Have to say, not quite sure if i like the "space to eat" feature in generall, but it was for sure something new and worked for a small game like this, well done!
Oh, and I just can't not mention that the word is spelled "descend", it says "decent" a few too many times :-p
* Visual style: Overall cohesive retro/neon graphics, the scan line effect is great too!
* Audio: While there could have been _more_ audio to make it super juicy, the stuff you did have was very cute, well balanced, and also cohesive and fitting for the style.
* Gameplay loop: The progression with upgrades was great, straightforward, made lots of sense. You don't need to upgrade the "eat speed" very far before it becomes instant (I would expect it to show "max" at that point). As you obtain the sharp dash and triple shot, and the extra sprint speed, it all continually makes you feel stronger.
* Map & enemy design: Cute enemies, each with their own behaviors, I am surprised you were able to make that much variation in your game in just 72 hours.
Overall, this has been my favorite LD game to play so far this time around. Congrats!!

