Darkest Depths by rrsmtz
Since the Exchange, the surface is inhospitable. Underwater, you're safe from the fallout.
You know of an underwater base a thousand leagues away -- with your current engine, about 30 days, give or take.
You don't have much gas. Run out, and you're dead in the water. Collect the resources you need and add buildings to your sub, and you just might survive the journey.
| Link | https://norseboar.itch.io/darkest-depths |
| Original URL | https://ldjam.com/events/ludum-dare/57/darkest-depths-1 |
Ratings
| Overall | 268th | 3.75⭐ | 22🧑⚖️ |
| Fun | 320th | 3.55⭐ | 22🧑⚖️ |
| Innovation | 212th | 3.65⭐ | 22🧑⚖️ |
| Theme | 139th | 4.15⭐ | 22🧑⚖️ |
| Graphics | 561th | 3.4⭐ | 22🧑⚖️ |
| Audio | 359th | 3.395⭐ | 21🧑⚖️ |
| Mood | 217th | 3.925⭐ | 22🧑⚖️ |
| Given | 14🗳️ | 24🗨️ |
didn't reach the end but I'll try again later :>>
Nice! Really liked the column to column story telling. I got a bit confused at the end because it didn't look like I should go right to win. I assumed there was a cell I needed to be in; e.g. a win cell. I liked the idea of encounters, but they seemed bad so I avoided them. Perhaps encounters should be mostly good-ish but maybe really bad. (perhaps I just got unlucky too).
The encounters were a tough design call; I tried to make most of them a bit of a mix (you take damage, but get some food or something), but in practice...yeah I skip them too. I think maybe a choice system could help, where the encounters either let you pick something, or maybe impacts the game in a more neutral long-term way (like, raise the probability of both food and monsters).