To the Depths of the Galaxy by alaah
The ultimate depths. We literally cannot go deeper.
This is a Vertical Shoot'em'Shmup Bullet Hell Shooting STG Game.
Once you beat the game, please look at the bottom-center of the screen

Once you beat the game, please look at the bottom-center of the screen
MISSION OVERVIEW
You have been summoned to harvest some tiny creatures from the depths of the galaxy and deliver them back to your home planet. Unfortunately, you got lost, and now you only remember you have to go deeper.
Various other ships can be found in the galaxy — and they all voted for "Depth", so they are the main cause of your excursion, therefore they are bad.
The game has an ending, so prepare your wallet and hang in there.
CONTROLS
There is a variety of control schemes described in-game if you widen the window. For single-player mode, the most comfortable controls are arrows to move + Z to shoot + X to bomb + C to toggle autoshoot.
ACKNOWLEDGEMENTS
Software: Godot, REAPER, GIMP, Audacity
Made for the compo from a blank slate Godot project and no external resources aside from Venus Theory's Decent Sampler instruments, fonts (Sansation and Cousine), and this LB.
No web export because this is Godot.NET.
Once you beat the game, please look at the bottom-center of the screen
| Link | https://nyairobi.itch.io/depths |
| Link | https://nyairobi.itch.io/depths |
| Link | https://nyairobi.itch.io/depths |
| Original URL | https://ldjam.com/events/ludum-dare/57/to-the-depths-of-the-galaxy |
Ratings
| Overall | 238th | 3.079⭐ | 21🧑⚖️ |
| Fun | 243th | 2.868⭐ | 21🧑⚖️ |
| Innovation | 276th | 2.553⭐ | 21🧑⚖️ |
| Theme | 264th | 2.763⭐ | 21🧑⚖️ |
| Graphics | 235th | 3⭐ | 21🧑⚖️ |
| Audio | 227th | 2.472⭐ | 20🧑⚖️ |
| Humor | 224th | 2.167⭐ | 20🧑⚖️ |
| Mood | 257th | 2.763⭐ | 21🧑⚖️ |
| Given | 12🗳️ | 9🗨️ |
SYou should invest more time to craete a better presentation for your game. Pls add screenshot, write a little more text. I totally look into such invisible games, cause I'm excited what gems there may be hidden. But you could collect much more positive feedback if you would feed the eye of your players :)
Have a good time and hope you'll receive a lot of good feedback. Your game is worth it :)
The visuals were really pleasant, I loved the shifting of the colours and the lovely background. The music when the boss came especially was very pleasant. I just would have liked more feedback in general - I wans't really sure what my health was, or if I was damaging the enemy. Some more sfcx in general would have been great. Solid little entry!
I honestly have no idea if that boss can be beaten without dying, but I was able to cheese it by just going around, ha! I don't know if that was intended.
https://www.youtube.com/watch?v=7xPN8mpyCCE