Ruinous Depths by AStrayRae
Delve into the deepest depths of the local dungeon, gather gold and upgrade your guildhall!
| Link | https://astrayrae.itch.io/ld57-ruinous-depths |
| Link | https://astrayrae.itch.io/ld57-ruinous-depths |
| Original URL | https://ldjam.com/events/ludum-dare/57/ruinous-depths |
Ratings
| Given | 0🗳️ | 0🗨️ |
But overall the game is great, good job!
Nice work :)
On a side note, it's now day 347, and I fear my guild members will never come back. They've delved into the dungeon, through magic I know they're still alive, but the link I have with them is fading. Eyes set on numbers of gold not yet seen within out understanding of math before. They are no longer fighting those inside of the dungeon, "sneaking" past their enemy as a sign of sheer disrespect. We thought invulnerability was an infinite, yet they reach across the barrier beyond.
Re: Deck of many things
Yeah I kind of just threw it in there so that there *is* a chance to break the game (although in my (limited) tests during the jam I wasn't able to get it rolling myself :*(, I managed after though) Previously I had it only be a chance, but thought, eh why not make it completely op. Although I probably should have increased the price and made it like a capstone upgrade.
@cresceda Yeah, right now there is a bit missing to make it a good idle game, I'm not 100% on how I would go about fixing it, obviously just more *stuff* would be nice but that doesn't really solve it. Maybe the guildhall gets visual upgrades? Maybe the adventurers do? Like if I compare it to cookie clicker, Im not 100% what I like about a game like that except to unlock the next thing.
Also :laughing: Absolutely great writeup!
@Airgameboys I have the game set to "opt-out of ratings", which is probably the reason you can't rate it. I generally just participate because I like the game jamming itself and don't really want a rating at the end (The last ludum dare was kind of an exception for that, as I did actually leave the). The really surprising thing for me is that so many people found this game, given that my ld search metrics *should* be bad. :shrug:
Also, I might work a little on this game (or a version of it, maybe a bit more heavy in the auto-battle direction? Not terribly sure), but not 100% yet, as I also have a main project that also needs working on.
Sidenote: The dungeon delving "engine" is atrocious, it's just lots of if(has(Item)) do x else do y, outside of a game jam it would be atrocious to maintain/expand :sweat_smile:.
@Reaktori Yeah, there is pretty much 0 skill expression. Originally I had planned to have different dungeons, and you had to find the right part for each, e.g. a trap filled dungeon would need a good rogue. Or have shortcuts in the dungeon for adventurers with certain traits, e.g. a brave adventurer would go a certain way which would lead to an easier dungeon.
But during the jam I kind of came to the conclusion that that might be too hard to implement under time constraint
and that I wasn't too sure about the gamedesign aspect of it (e.g. what traits would be good? how should I integrate them into a dungeon). And once I got the procedural generation going I pretty much just thought, yeah lets do a idle game instead where you go as deep into the dungeon as you can.