Deepsweeper by dan-whiffing
Had content security issues with embedded upload, so linked itch.
You are a naval minesweeper, but the navy ran out of budget, and so it's just you and your wits in the depths of the sea.
Use the WASD keys to move around, the mouse to look around, and space to swim (you can swim as much as you want).
Left mouse will reveal a cell, right mouse will flag/unflag it as a mine.
When you reveal a cell, it will show how many mines are adjacent to it, including diagonals. If 0 mines are adjacent to it, it will turn into a small cube.
You can stand on any cube, but if its a mine, it will explode, so be careful!
Music by The Guild of Ambience - Submerged
Everything else by me, dwhiffing.
Thanks for playing!
| Link | https://dwhiffing.itch.io/deepsweeper |
| Original URL | https://ldjam.com/events/ludum-dare/57/deepsweeper |
Ratings
| Overall | 509th | 3.45⭐ | 22🧑⚖️ |
| Fun | 340th | 3.5⭐ | 22🧑⚖️ |
| Innovation | 234th | 3.6⭐ | 22🧑⚖️ |
| Theme | 783th | 2.75⭐ | 22🧑⚖️ |
| Graphics | 685th | 3.025⭐ | 22🧑⚖️ |
| Mood | 561th | 3.375⭐ | 18🧑⚖️ |
| Given | 10🗳️ | 15🗨️ |
I found navigation to be a bit hard, especially given how dark the game is. Maybe being able to "automatically" swim instead of using space would help?
I liked the simplistic graphics and maybe I would add some sort of explanation on what counts as adjacency (took me some time to figure out if the diagonal boxes are adjacent or not)
Thanks for the submission, good job!
Not sure the FPS navigation is the most convenient solution, maybe switching between 6 views (so one per box face) with a bit of camera tilt following the mouse movement would have been more practical :thinking:
Anyway, nice that you implemented the 3d minesweeper algorithm in such a small amount of time! Good job!
I totally love the idea of playing it 3D. The GFX-Design is minimal and clean, very polihed. Thx.
This game is on the List for later review (Top 20).
Have a good time and many other good reviews.
It's nice that all the usual combinations like revealing by number and flag on LMB and RMB still worked. Also a good idea with a spear to remove unpleasant 50/50 segments.
However, it lacks a quick restart of the current difficulty in case of an imminent loss at the beginning, when you just reveal the field.
The soundtrack and sounds are very pleasant, the minimalist design is very good!
P.S. I really liked the detail with the loss if you step on a mine :D
I really like the idea of taking the classic minesweeper gameplay into 3D space. It’s definitely got my attention right away. That said, even with the hints, it felt a bit overwhelming: there are just so many possibilities to consider. Maybe simplifying the logic a bit, like dropping diagonal connections, could help make it a bit more readable and manageable? Still, really impressive work pulling this off for a jam.
I do find that you tend not to get much information on the first click: some kind of artificial post-hoc generation might make things feel a little smoother. It would also be super cool to only generate solvable puzzles, but that's a whole 'nother can of worms.