Slice by stormouse_indie
Slice into the depth of the rooms and keep practicing your ability to slice the space. There's no penalty for missing. Prototype for a CQB-themed top-down shooter game. Do not rate for audio because I generated it with Suno.
The targets (red rectangles) will only show when you have direct line of sight to them. Once they are found their position will show as a red circle even when out of sight.
Objective: move through rooms and shoot the targets while reducing the time to kill and/or time exposed to threats.
W,A,S,D: move
Left mouse: shoot
Right mouse button: hold to precise aim
T: Reset scoreboard.
M: toggle BGM
| Original URL | https://ldjam.com/events/ludum-dare/57/slice |
Ratings
| Overall | 840th | 2.711⭐ | 21🧑⚖️ |
| Fun | 803th | 2.625⭐ | 22🧑⚖️ |
| Innovation | 852th | 2.275⭐ | 22🧑⚖️ |
| Theme | 869th | 1.763⭐ | 21🧑⚖️ |
| Graphics | 774th | 2.45⭐ | 22🧑⚖️ |
| Humor | 704th | 1.735⭐ | 19🧑⚖️ |
| Mood | 831th | 2.611⭐ | 20🧑⚖️ |
| Given | 15🗳️ | 15🗨️ |
Gameplay is barely there, thought. Needs some challenge, any challenge. Even something as simple as making/generating several levels and set a tight time limit for each could make it into an actual game, instead of a toy.