Slice by stormouse_indie

[raw]
made by stormouse_indie for Ludum Dare 57 (JAM)

Slice into the depth of the rooms and keep practicing your ability to slice the space. There's no penalty for missing. Prototype for a CQB-themed top-down shooter game. Do not rate for audio because I generated it with Suno.

The targets (red rectangles) will only show when you have direct line of sight to them. Once they are found their position will show as a red circle even when out of sight.

Objective: move through rooms and shoot the targets while reducing the time to kill and/or time exposed to threats.

W,A,S,D: move

Left mouse: shoot

Right mouse button: hold to precise aim

T: Reset scoreboard.

M: toggle BGM

Ratings

Overall 840th 2.711⭐ 21🧑‍⚖️
Fun 803th 2.625⭐ 22🧑‍⚖️
Innovation 852th 2.275⭐ 22🧑‍⚖️
Theme 869th 1.763⭐ 21🧑‍⚖️
Graphics 774th 2.45⭐ 22🧑‍⚖️
Humor 704th 1.735⭐ 19🧑‍⚖️
Mood 831th 2.611⭐ 20🧑‍⚖️
Given 15🗳️ 15🗨️

Feedback

OadT
07. Apr 2025 · 08:15 UTC
I think a shoot animation would be a very nice addition! Without holding the right mouse button I would be pretty much lost :smile:
BadPinkChicken
07. Apr 2025 · 09:35 UTC
Made me think about miami vice, cant realy get the point of the red square, do they attack ?
🎤 stormouse_indie
07. Apr 2025 · 14:59 UTC
@oadt Thanks for playing! Yeah there are lots of detail missing and currently with or without aim the accuracy is perfect, will differentiate them a little bit. I should show the bullet trail (and even more meaningful when it’s not 100% accurate)
🎤 stormouse_indie
07. Apr 2025 · 15:04 UTC
@badpinkchicken Thanks for playing! For this version it is more like a practice range. The red rectangles are dummies. If there is a score I will say it is “average time between a dummy is found and killed”. It helps new CQB game player to learn how to “slice to pie” into rooms so they are not surprised by certain angle.
YibiRabbit007
09. Apr 2025 · 12:39 UTC
There are endless monsters to fight in this level, and I can't find an exit, but it's a good idea to kill time by clearing red dots like killing mosquitoes😇
DeepD2eam
09. Apr 2025 · 18:13 UTC
cool game, kind of more of an aim training game for me.
PieRo_PBeS_studio
09. Apr 2025 · 20:57 UTC
I like the minimalist style but it does lack a lot of feedback so that the player understands a little what is happening on the screen and what he has to do.
🎤 stormouse_indie
10. Apr 2025 · 04:43 UTC
@piero-pbes-studio Good advice! I've added some (ugly) firing effect and added some particles when a target is destroyed. Thanks for playing!
JHax
11. Apr 2025 · 20:15 UTC
I like the minimalist look of it, the choice of colours works really well for it. Makes an interesting change to have the goal to be like optimising your run rather than there being like an explicit failure state. I think I almost would have liked to see an accuracy stat as well just to see how badly I was doing on aim!
3Deimos
13. Apr 2025 · 09:27 UTC
Great minimalistic game
spacecadet
13. Apr 2025 · 10:26 UTC
The shooting was satisfying but I think I missed the point why should I shoot the targets or keep going further in the level as there was no threat or reward for the player. The minimalistic graphics worked well.
Baturinsky
13. Apr 2025 · 15:31 UTC
Love the graphics, looks pretty stylish in spite of simplicity.

Gameplay is barely there, thought. Needs some challenge, any challenge. Even something as simple as making/generating several levels and set a tight time limit for each could make it into an actual game, instead of a toy.