Call from the depths by pitivie
Crawl into the temple and find answer at your question. Collect items and find the temple owner.
Changelog
- 1.1 - 2025-04-09
- Add missing last item
- Change sign position when you get the knife
- Fix animation statue when explosed by pickaxe
- Typo




| Link | https://gitlab.com/Pitivie/ludum-dare-57 |
| Link | https://pitivie.itch.io/call-from-depths |
| Original URL | https://ldjam.com/events/ludum-dare/57/call-from-the-depths |
Ratings
| Overall | 358th | 3.654⭐ | 28🧑⚖️ |
| Fun | 275th | 3.615⭐ | 28🧑⚖️ |
| Innovation | 134th | 3.846⭐ | 28🧑⚖️ |
| Theme | 685th | 3.154⭐ | 28🧑⚖️ |
| Graphics | 275th | 3.981⭐ | 29🧑⚖️ |
| Audio | 211th | 3.712⭐ | 28🧑⚖️ |
| Mood | 321th | 3.75⭐ | 28🧑⚖️ |
| Given | 27🗳️ | 37🗨️ |
Any hints? :p
The time to make paths by repeated deaths took longer each time I had to run back, making the gameplay feel very repetitive. I was pleasantly surprised to see the second item, when I eventually found it, gave the ability to respawn in place. I was less pleased to see it on a timer, meaning I had to wait in place if I did not want to do the same run over and over. Why it does not apply to spiked deaths almost feels like an oversight.
The visuals and audio add to a nice mood, the overall package could have been more leniently designed. Still, good job!
The art is very nice and a really love the color palette, though I had some troubles to diferentiate the spines from the walkable ground sometimes.
I really like when you droping down very fast, feels very nice to do it and the soundtrack is quite chill!
I wish his movespeed was a little slower, tho, it felt a little hard to jump in the floating skull sometimes cause the character just moved so much in a small touch;
I really really think you have something here! Is quite a clever mechanic, really nice entry, quite good work! Thank you for the game! :)