Depthshifter by Buni
Trapped in the forgotten layers of a mysterious underworld, you are an adventurer on a perilous journey back to the surface. Face mind-bending puzzles, daring jump-and-run challenges, and deadly traps that lurk in the shadows. But you're not just any explorer—you wield a unique power: the ability to shift the world's depth.
Can you master the depths and find your way out?
Controls:
Move: -W/A/S/D (keyboard) -Left stick (controller)
Look around: -use mouse (keyboard) -right stick (controller)
Jump: -press Space (keyboard) -B (controller)
Change world depth: -press Tab (keyboard) -A (controller)
| GitHub | https://github.com/buniql/LudumDare57 |
| Itch.io | https://buniql.itch.io/depthshifter |
| Original URL | https://ldjam.com/events/ludum-dare/57/depthshifter |
Ratings
| Overall | 173th | 3.379⭐ | 31🧑⚖️ |
| Fun | 187th | 3.125⭐ | 30🧑⚖️ |
| Innovation | 50th | 3.828⭐ | 31🧑⚖️ |
| Theme | 58th | 3.966⭐ | 31🧑⚖️ |
| Graphics | 179th | 3.293⭐ | 31🧑⚖️ |
| Audio | 218th | 2.621⭐ | 31🧑⚖️ |
| Humor | 232th | 2.065⭐ | 25🧑⚖️ |
| Mood | 258th | 2.759⭐ | 29🧑⚖️ |
| Given | 21🗳️ | 33🗨️ |
About the purple cube, thats not a bug - its a feature :)
Unfortunately the constantly rotating camera gives me a bad feeling, so I couldn't play longer, although I would have liked to get to the end. The inertia of the character is very big and so hard to control.
Overall great job and a huge accomplishment in such a short amount of time.
only problem i had was the controls was a little bit wonky.
otherwise, great stuff!
Also character and blocks are sliding way too much to make precision moves
good puzzles
The inertia here is unnecessary and just annoying
But cool thanks!
I couldn't tell whether I'd found the solution or exploited a bug. That said, a Fez-style perspective-shifting
mechanic seems like it'd be hard to implement under the time constraint, so well done!
I have some visual glitches on itch.io and ldjam.com, but the concept is very cool. I would definitely play again if you fix the texture problems, and maybe part of the character controller ;).
I think your concept is awesome and you nailed the theme. Someone else mentioned FEZ and that's immediately where my mind went too. I love puzzlers like this and you went very ambitious, great entry :clap:
I wish there was a setting to only turn the camera when I hold the mouse button or something cause the constant rotation with the slippery floor maed it a bit hard to control my character.
I really liked that you need to change the dimension dynamically sometimes (while jumping).
The puzzles are very interesting and make you think before you perform movements!
I really wanted to play on the controller, it's sad that the right stick doesn't work.
I completed the whole game, there was a good moment with the fact that in the last level you need to go through some segments in 3D. It's just that at first I thought for a long time that I couldn't find the right angle to move correctly in 2D mode.
In 3D mode, you don't really feel the depth, so you have to turn the camera to move to the side.
I also encountered a couple of bugs in the last level (or maybe it was just unobvious behavior).
Two jumps before the top of the tree, there is a segment where there are 2 platforms that turn into one in 2D mode. I thought that I could make a safe transition: go to 3D mode, rotate the camera 180 degrees (so that I end up on the platform farthest from the camera), go to 2D, then back to 3D so that I end up on the front (i.e. adjacent) platform, but unfortunately, this did not happen.
It was also not very obvious that collisions would push the pink cube out so that it would not be hidden behind stone blocks in 2D mode.
But I really liked your idea and its execution! Wonderful!