There are Tourists in my Castle by Solifuge
A Vampire Sandbox Adventure, for Ludum Dare 33:
Somehow, your castle became a tourist trap while you slept. This is a problem. What's worse, your bat friend has been scared away, and you've got to rescue him! What's a Vampire to do? You could avoid the sun and keep a low profile until you find your friend, but that might be hard. You could try to scare them off, or even make them into a quick snack, but that could make things even more hectic. Or you could just go find some dark corner of the castle to nap in until this blows over... I'm not your boss.
CONTROLS:
- Move: Arrows, WASD
- Jump: Space
- Descend: Down + Jump
- Interact: Enter/Up/C/Y/Z
- Guard/Hide: Down
- Feed: V/X/F
** Gameplay Demo: http://bit.ly/LD33HowToPlayTourists
TIPS:
- Find your bat friend somewhere in the castle to win!
- To fall through some platforms, crouch and press jump.
- You're a Vampire, so stay out of bright light unless you want to be dust.
- You can turn into a bat to jump in mid-air, but this will startle others.
- Scaring or hurting other characters will cause panic to escalate, bringing in new and more dangerous NPCs. But it is fun.
- Feed on other characters to recover lost health, and make a new friend!
- You can change some background objects by pressing Interact near them (try this on curtained windows).
- If you're in danger, you can hide in closets by crouching in front of them.
CREDITS:
Marius (MagmaMcFry): Game Design, Programming
Day (Solifuge): Level Design, Art, Audio - https://twitter.com/Dahold
Special Thanks to Janelle Monae's Hair, for help with character design.
===============================================
WHAT TOOLS WE USED:
- Graphics: GraphicsGale, Tiled
- Audio: Bosca Ceoil, Audacity, BFXR
- Code: LWJGL, Eclipse
SPECIAL FEATURES:
- The characters in this game are driven by light AI. Together, they form an ecosystem of unique behaviors and interactions. If you like, try quietly watching different characters interact sometime!
- The game contains a simple level editor (currently enabled by hitting Quit). This and Tiled are what we used to make the levels.
EDITOR CONTROLS:
- Left Click: Place a Walkable Path for all characters (Yellow).
- Ctrl + Left Click: Place a Walkable Path for the player only (Green).
- Shift + Left Click: Place a Vertical Limit/Ceiling (Cyan).
- 1-8: Place object type. Hold Shift to mirror object.
- Tab: Test Game
- Enter: Save Edited Level. *WARNING* Overwrites Local Level Data. Proceed at own risk!
** NOTE: If you overwrite your local game data with a broken level, you may need to delete the old files and download them again.
Somehow, your castle became a tourist trap while you slept. This is a problem. What's worse, your bat friend has been scared away, and you've got to rescue him! What's a Vampire to do? You could avoid the sun and keep a low profile until you find your friend, but that might be hard. You could try to scare them off, or even make them into a quick snack, but that could make things even more hectic. Or you could just go find some dark corner of the castle to nap in until this blows over... I'm not your boss.
CONTROLS:
- Move: Arrows, WASD
- Jump: Space
- Descend: Down + Jump
- Interact: Enter/Up/C/Y/Z
- Guard/Hide: Down
- Feed: V/X/F
** Gameplay Demo: http://bit.ly/LD33HowToPlayTourists
TIPS:
- Find your bat friend somewhere in the castle to win!
- To fall through some platforms, crouch and press jump.
- You're a Vampire, so stay out of bright light unless you want to be dust.
- You can turn into a bat to jump in mid-air, but this will startle others.
- Scaring or hurting other characters will cause panic to escalate, bringing in new and more dangerous NPCs. But it is fun.
- Feed on other characters to recover lost health, and make a new friend!
- You can change some background objects by pressing Interact near them (try this on curtained windows).
- If you're in danger, you can hide in closets by crouching in front of them.
CREDITS:
Marius (MagmaMcFry): Game Design, Programming
Day (Solifuge): Level Design, Art, Audio - https://twitter.com/Dahold
Special Thanks to Janelle Monae's Hair, for help with character design.
===============================================
WHAT TOOLS WE USED:
- Graphics: GraphicsGale, Tiled
- Audio: Bosca Ceoil, Audacity, BFXR
- Code: LWJGL, Eclipse
SPECIAL FEATURES:
- The characters in this game are driven by light AI. Together, they form an ecosystem of unique behaviors and interactions. If you like, try quietly watching different characters interact sometime!
- The game contains a simple level editor (currently enabled by hitting Quit). This and Tiled are what we used to make the levels.
EDITOR CONTROLS:
- Left Click: Place a Walkable Path for all characters (Yellow).
- Ctrl + Left Click: Place a Walkable Path for the player only (Green).
- Shift + Left Click: Place a Vertical Limit/Ceiling (Cyan).
- 1-8: Place object type. Hold Shift to mirror object.
- Tab: Test Game
- Enter: Save Edited Level. *WARNING* Overwrites Local Level Data. Proceed at own risk!
** NOTE: If you overwrite your local game data with a broken level, you may need to delete the old files and download them again.
| Java (Win/Mac/Linux) | https://www.dropbox.com/s/a0xugt78swlqt3s/TouristsInMyCastle.zip?dl=1 |
| EXE (Windows) | https://www.dropbox.com/s/2u2gfmjlf5y57ol/TouristsInMyCastle.exe?dl=1 |
| Mirror (itch.io) | http://solifuge.itch.io/there-are-tourists-in-my-castle?secret=tiuHqx0SFJ9U9ay86yKDcEFaN48 |
| Gameplay Video (AVI) | http://bit.ly/LD33GameplayDemo |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=22357 |
Ratings
| Coolness | 58% | 3 |
| Overall(Jam) | 4.05 | 43 |
| Audio(Jam) | 4.08 | 40 |
| Fun(Jam) | 3.98 | 39 |
| Graphics(Jam) | 4.39 | 77 |
| Humor(Jam) | 3.92 | 70 |
| Innovation(Jam) | 3.63 | 129 |
| Mood(Jam) | 3.89 | 88 |
| Theme(Jam) | 4.17 | 52 |
I would love to see this broken down into several smaller levels, you have a lot of neat mechanics here that could be explored further. Impressive level of polish, too. Great work!
The art is very nice and the music is catching :D
It took quite a while until it got dangerous to walk around, even scaring and feeding on everyone.
Quite polished overall, although the game (Java build) crashed on me suddenly while I was playing :/
I also agree that it would benefit a lot from smaller levels with clear goals, if possible.
It's still a quality entry which is REALLY fun to play. I'd probably come back later to have my revenge on those pesky tourists!
The controls are easy to get and the overall gameplay feels really nice. Though I feel the game is a bit too open.
Some challenges and puzzles, together with this mechanic you build, would bring something really nice, I think, but it's already fun the way it is. :3
Congrats! :D
Nice graphics music and physics!