Descend by Placeholders
Web Version is up on Itch (link below!)
Descend to the mystery of depths, can you reach bottom?
a short atmospheric game

Audio from Soundsnap and edited by me
| Link | https://experiments.itch.io/descend |
| Link | https://drive.google.com/file/d/1S4ZiijGmHlWCcEshL-HuUVlrPQud2iGK/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/57/descend |
Ratings
| Overall | 94th | 3.643⭐ | 124🧑⚖️ |
| Fun | 172th | 3.201⭐ | 124🧑⚖️ |
| Innovation | 141th | 3.366⭐ | 125🧑⚖️ |
| Theme | 92th | 3.795⭐ | 124🧑⚖️ |
| Graphics | 69th | 3.931⭐ | 125🧑⚖️ |
| Audio | 10th | 4.103⭐ | 119🧑⚖️ |
| Mood | 23th | 4.143⭐ | 124🧑⚖️ |
| Given | 51🗳️ | 66🗨️ |
They are perfectly conveys the atmosphere of going deeper.
Visually very pretty, would love to see more of this
Interesting to note that every play-through is a little bit different, since the floors are randomized.
It looks mysterious and beautiful!
I can see the genesis noir inspiration bro! Congratulations!
The few problems I had were more implementation-based, and are perfectly acceptable for a jam game:
- I didn't realize NPCs could have multiple dialogue lines at first, as the only way I could tell to advance text was walking away then moving close to them again, which is very unintuitive. I'd recommend some kind of proper dialogue box, maybe.
- It felt weird how many objects did not have collision.
- The pushable balls felt a bit off to me, and the fact that they can be seen through the level after being knocked off is a little visually confusing.
- The ending screen did not fill my display vertically on my 16:10 laptop.
It was deep.
Nice work with all those geometrical forms. It is cool how you created from them such a game! Well done!
Thanks for sharing!
Congratulations
You nailed the atmosphere with the glowing graphics and the sound design, sometimes unsettling, sometimes so ethereal.
1-bit abstract and geometric style is very well done!
The atmosphere is top notch.
Some more gameplay variety would have been nice.
I like the visual style of the game. The worm at the end was cool. And I especially adore the "ball falling from the tower effect". It looks really cool, when you kick it down from different places. :)
