rumination by Zeq

[raw]
made by Zeq for Ludum Dare 57 (JAM)

Play on https://zeq.itch.io/rumination

rumination.png

Screenshot 2025-04-07 150950.png


A small interactive experience. Use WASD or arrow keys to move. Very short, playable in less than 5 minutes.


On Saturday morning I was having a series of negative thoughts about my hobbies. They were thoughts like, "I wish I was better at this hobby", "But I don't want to work on it right now", and "How can I wish I was better but also not take action to work on it?" Thoughts like, "I wish I loved this hobby more," or "Is it a waste of time to do it if I don't love it all the time?"

Sometimes the best way to counteract unhelpful thoughts is to move around and do something. I ended up joining Ludum Dare 57 to get some of the feelings off my chest. The theme coincided with this.

This isn't much of a game, but I feel better for having made it.


Audio credits: - underwater sounds - https://freesound.org/people/klankbeeld/ - guitar - https://freesound.org/people/Pensasneuvostoliittolainen/ - guitar - https://freesound.org/people/eldricke22/

Ratings

Given 5🗳️ 7🗨️

Feedback

Isaac Hisey
08. Apr 2025 · 00:22 UTC
Good take on the theme! Thoughtful and short. I enjoyed the experience!
Maybeagoose
08. Apr 2025 · 00:24 UTC
Be strong, it happens to everyone. Try spending time alone with yourself without distractions. Thoughts will come to your mind and it will be clear what you really want. At least it worked for me.
cammyrnn
09. Apr 2025 · 07:15 UTC
Very relatable experience, I especially resonated with the ending I chose. I wish you the best of luck in future endeavors! On a side note, I enjoyed the little font animation :)
Tugaryn
09. Apr 2025 · 07:15 UTC
Cool. Got it shit happens
Thanks you!
7uc4s
09. Apr 2025 · 07:17 UTC
Jesus man, the feeling is strong in this one, brought me a tear swimming up...
stay strong dude
breadstick
10. Apr 2025 · 04:34 UTC
Whoa, this was impactful!

Sometimes I find myself categorizing games as being something separate from art--more like a toy, as though it were meant to provide nothing more than idle diversion or amusement.

Every now and again, I'm reminded that games can also be an excellent medium for emotional expression--as artistically rich as any capital-A "Art" can be.

There's deep pathos in here; as you sink and read the ruminations, the whole package--sound, the animation, the art--all proves a very effective means to convey both mood and mindset. I might not have a lot of personal connection to the thoughts expressed by the sinking character, but I was still very stirred by this short experience--the empathetic bridge formed by this game was strong enough to trigger some deep introspection in myself.