Loop Dungeon by retrome

[raw]
made by retrome for Ludum Dare 57 (JAM)

HTML5 (web) version

https://ludum-dare-57.vercel.app/

How to play

Click on cards (when available) to fill rooms.

Screenshots

scrin_01.png

scrin_02.png

scrin_03.png

scrin_04.png

Authors

Made during the Jam:

Game Design: @odronin, odronin AT gmail DOT com.

Backgrounds: @afi-olya, zadanje7 AT mail DOT ru.

Sprites: @amorian, mr.rmaxa AT mail DOT ru.

Programming: @retrome, alexander.retro AT gmail DOT com.

Testing: together.

Assets used

Following assets were taken from mentioned sources (the game is Opted-out from Audio Category):

Technologies

Phaser: https://phaser.io/

React: https://react.dev/

phaser3-rex-plugins: https://www.npmjs.com/package/phaser3-rex-plugins

Pixel Bitmap Fonts (PNG + XML) by frostyfreeze: https://frostyfreeze.itch.io/pixel-bitmap-fonts-png-xml

Music

By @amorian (made before Jam, the game is Opted-out from Audio Category)

Sound effects

Medieval Fantasy SFX Pack and Orcs and Beast SFX Pack from GameDev Market (Humble RPG Game Dev Bundle)

Ratings

Overall 438th 3.559⭐ 36🧑‍⚖️
Fun 679th 2.985⭐ 36🧑‍⚖️
Innovation 637th 2.941⭐ 36🧑‍⚖️
Theme 555th 3.471⭐ 36🧑‍⚖️
Graphics 167th 4.206⭐ 36🧑‍⚖️
Mood 386th 3.647⭐ 36🧑‍⚖️
Given 37🗳️ 29🗨️

Feedback

oxnh
07. Apr 2025 · 09:00 UTC
Graphics are awesome. I did turn on the crt filter but I think they look way better without. Game-play wasn't really my cup of tea. I got how it works, it just becomes really repetitive after a couple levels. Still kept me entertained for a couple minutes which is better than a lot of jam games. Good job, definitely one of my favorites so far.
boboneoone
08. Apr 2025 · 13:47 UTC
excellent graphics and smooth animations. I like the idea, but I couldn't figure out what the cards do, so I ended up randomly clicking them and it seemed to work because I kept killing skeletons. Some kind of popup or hover-over text might be a good idea to give more info
Tugaryn
08. Apr 2025 · 13:48 UTC
I liked it.
but it's like there's not enough control. Not enough room types.
Especially when you drop three skeletons and literally wait for the whole level to do nothing.
a little lacking in involvement.
React game is cool.
cool art and sound, thanks!
NickNickolas
08. Apr 2025 · 13:51 UTC
I liked the graphics and atmosphere, but I agree that the game could be shorter, or you could do that we built one corridor (of three levels for example) We finish first corridor and then we build a new one with new type of (room card). Anyway, i liked this game, cool graphics and atmo.
3Deimos
08. Apr 2025 · 13:52 UTC
The loop indeed :) Didnt get the point of the game as it was basically playing itself. But the grafic is nice and DD vibes i can appreciate.
VokietisLt
08. Apr 2025 · 13:57 UTC
Just loved it!!!!!! although needs variety after level 10 i started one shoting eveery skeleton so, maybe adding extra skeleton or changing types would be nice. Still playing it ;D nice one
Aveezavr
08. Apr 2025 · 13:59 UTC
It's a funny interpretation of Loop Hero, with a bit of progression and cards that have their own effects. It's fun to watch the damage numbers grow, and the visuals are nice.
ruruie
08. Apr 2025 · 13:59 UTC
Nice! You do eventually get to a breakpoint where you oneshot a regular skelly which drops the expected damage per tile from 30-40 precipitously to 0, but it was fun!
Nicso
08. Apr 2025 · 14:01 UTC
nice concept, i would have love to have more choices to make tho, like having to chose to discard a card.
Graphics and audio are on point 👍
MrManGuy
08. Apr 2025 · 14:11 UTC
The graphics in this game are stunning, and the gameplay is intuitive. I would like to have more choices for rooms to place, and a concrete ending (I'm at depth 16 :sob:).
VokietisLt
08. Apr 2025 · 14:16 UTC
I guess i finished the game :D Level 20 and still going
gquibao
08. Apr 2025 · 14:18 UTC
I had to stop playing because otherwise I wouldn't do anything else today. Loved the game. The graphics are spectacular and the gameplay is very solid, I didn't encounter any issues. The SFX were good and the music wasn't too repetitive, you made good choices on those.
Would love to see an expanded version of this, with more enemies and stuff. Great work!
Aleksey Salion
08. Apr 2025 · 16:07 UTC
It would've been a good one, if you added a couple active abilities that resets every loop. Or risk-taking room choices. In a core is a solid prototype, but needs to have a bit more actual gameplay. I love your tech choice tho)
Yopin
08. Apr 2025 · 16:29 UTC
After beating depth 25, I think I can say some things about this game. Graphics are really goood, just like the sounds. This game is perfect for watching something and having this game open on the other monitor. One thing that I expirienced was that after you reach about 70 ATK, all skeletons are one-shot. My goal was to one-sshot the bosss, but not with the critical attack. After some time, I can say that probably the boss have about 375HP. I thought, that maybe my next goal should be reaching crit chance 100, but right now, the levels are so long. As you can see, I really enjoyed this game.
JackShadow
08. Apr 2025 · 16:38 UTC
I liked the style — the auto-mode dungeon crawling and the overall look really worked for me. The style kind of reminds me of Loop Hero, but in a more realistic way.

Adding some cool effects from artifacts could really boost the sense of reward — and you even have space for it right under the battle area!
RoxxorXx
08. Apr 2025 · 18:55 UTC
Arts are really cools, gameplay is a bit clunky sometime regarding inputs but overall fun. Improvement point might be to add some UI arts but overall everything is good, GG all !
LDJam user 413537
08. Apr 2025 · 20:17 UTC
Nicely done, feels complete and pleasant to play
alpacalypse
08. Apr 2025 · 20:19 UTC
Thank you for letting the game run when the window is unfocused.
mremmele
08. Apr 2025 · 20:49 UTC
The main character looks fantastic—I’d love to know more about the story behind this warrior. I also noticed some similarities to Loop Hero, which I really enjoyed. It feels like a solid foundation for future improvements and new mechanics to grow into something truly great. Awesome job!
PS: I also found it much better without the CRT filter
vsesl
08. Apr 2025 · 21:04 UTC
Cool
alpacalypse
08. Apr 2025 · 21:10 UTC
![LoopDungeonCrit.png](///raw/d30/63/z/6b8a6.png)
Dywanix
08. Apr 2025 · 21:34 UTC
Awsome artstyle!
Ruslana
08. Apr 2025 · 22:39 UTC
Lovely pixel art and animations!
jtap
09. Apr 2025 · 00:16 UTC
Nice game, I like these kind of games, but I would like to have more influence on the process here. Thanks!
Odronin
09. Apr 2025 · 04:08 UTC
@alpacalypse
I can't imagine how long it took you to do this. But damn, that's awesome!
D0vid
09. Apr 2025 · 11:05 UTC
Art is amazing, gameplay loop is simple but very enjoyable, I stopped playing when I was juste one-shotting everything :D
KALABHERS
10. Apr 2025 · 22:10 UTC
Awesome game! When I first saw the unnamed cards at the top, I was worried it would be confusing, but I got hooked really quickly. Such an addictive little thing—would love to see an expanded version with more content and an updated UI!
dumchevdev
11. Apr 2025 · 23:21 UTC
Either I didn't get to the end of the game without figuring out how to do it, or there is no ending😁 Still, it was fun! The main character is fantastic. I would marry this girl knight no joke. Oh and overall the graphics are really nice.
LDJam user 233347
12. Apr 2025 · 08:18 UTC
Certainly matched the theme very well. rather easy the get the grips of it but steep curve to figure out what to place when.