Crabs in a Bucket by busisen
:crab: The crabs tell of treasures buried in the shifting sands...
:trophy: Ancient relics lie in the depths below. Only the brave who dig deep enough can claim what time has forgotten.

About the Game
This project was built using React + Phaser, so the embedded player doesn't work well with the game ui, so:
Play the game here!
Controls
Arrow keys to move/jump, space to use items
Relics
Relics are passive effects that are permanent for the duration of your run. There are actually quite a few different ones, and it can get pretty crazy
Items
These are one time use items that do something immediately
Environment
The environment is full of boulders and spikes, they might be helpful!
Source code
You can find the source code on my GitHub, gimme a star or follow if you’d like
Screenshots





Patches
- Reduced time for heart stone relic
- Reduced difficulty scaling
- Fix heart stone relic not working
- Increase brightness & saturation
- Fix inconsistent wording
- Arrow/space keys now also close chest modal
- Fix collision bug
- Better spike <> player collision
- Fix shutdown sound bug + reduce shop sound
- Reduce sound effect volumes
- Enter & spacebar to restart qol
| Link | https://github.com/sasoder/crabs-in-a-bucket |
| Link | https://crabs-in-a-bucket.pages.dev/ |
| Original URL | https://ldjam.com/events/ludum-dare/57/crabs-in-a-bucket |
Ratings
| Overall | 147th | 3.464⭐ | 71🧑⚖️ |
| Fun | 111th | 3.457⭐ | 71🧑⚖️ |
| Innovation | 149th | 3.304⭐ | 71🧑⚖️ |
| Theme | 153th | 3.543⭐ | 72🧑⚖️ |
| Graphics | 145th | 3.443⭐ | 72🧑⚖️ |
| Audio | 178th | 3.051⭐ | 71🧑⚖️ |
| Humor | 121th | 2.906⭐ | 71🧑⚖️ |
| Mood | 240th | 2.949⭐ | 71🧑⚖️ |
| Given | 30🗳️ | 57🗨️ |
Anyway, this was very fun! The core mechanic was awesome, it felt great timing your jumps to drop the crabs on spikes or below boulders. The different items & relics were cool too, especially the drill - it was really chaotic, but massively increased your score (that's how I got to 29m that one time). Generally, I played this for much longer than I expected!
I do feel like it would've been nice to have a (weaker version) of the Slayer relic from the start, to give an incentive to actually defeating enemies. Also, in the deeper layers there were just so many crabs that it felt like you couldn't do much except spam jump & hope for the best, but it did prevent runs from going on for too long :) Also, while crabs getting stuck together sometimes & freezing was almost certainly a bug, it was actually pretty fun to use & plan around in a way!
Overall though, really enjoyed this one! Great entry!
I agree with you about starting with some kind of relic - I considered giving the player a random choice at the start of the game similar to how peglin does it, but ran out of time. Also considered having the steel boots relic be just a default game mechanic, but that would have made it a little too easy maybe.
and regarding the crabs, them stacking and standing still are definitely a bug, but feels a little crab-like, that's why the enemies are crabs :P
ps. I already add a new ratings section for my game, so if its no problem can you rate them as well please!
and I fully agree, it's a frustration for me as well. I made it so that the enter button also closes the shop, which is a bit better, but it's true that it ideally should be any character. actually guess what, while writing this I quickly pushed a patch so arrow and space keys also close the chesta! let me know what you think!
thank you so much for the kind words! it was originally going to be more of a mining/digging game but I pivoted away from that, changed the main instrument in beepbox and this is what I ended up with lol
I'm impressed by how polished the UI feels already, good work! The gameplay loop has surprising depth to it, feels largely complete already. The balancing needs a bit of work - spawning enough boulders early on to keep the board clear of crabs matters a lot. I suspect the boots are underpriced as well. Nevertheless, it's well balanced for a compo game. Great job overall!
Hope this suffices to say I enjoyed your game; cheers :)
- There were some small physics bug, like enemies getting stuck on top of each other and boulders not reacting properly at times,
- Boulder visibility rate lowering down with hits wasn't very clear, maybe you could make three different sprites with some cracks to show that they're getting hit - but I understand it was compo, so time was tight :D
- Super cool item ideas, I wish some money was saved for next playthrough so I could test them out more :D
- Little squares felt like chests or something important, so I tried to get them, but then they just disappeared :(
Thanks so much for the fun!
My record! Nice game, i love crabs ^_^
Thanks!
thanks @javasaurus! I agree it does get a little repetitive, would have extended it a little if I had more time :P
@bad-fetus thanks for the comment! it definitely has some balance issues, and it's funny you think that the boots are underpriced. I think I agree actually, but most people seem to want it as a base mechanic :P I get both points
@fusionnist 41 meters is amazing! thanks for checking it out :)
@thisyc I agree with you about it feeling slightly jarring to always have to use the mouse and considered implementing key maps to all of the slots in the shop, would definitely have done it had I had more time. loved your game!
hey @outstar, really enjoyed your game and loved watching you play mine during the stream. really appreciated the feedback, and there are definitely some bugs haha
@midnightmist thank you so much for checking it out! watching someone else play puts some design choices into perspective for sure, really appreciate it
and to everyone else, thank you so much for checking it out and commenting!
Its simple to learn, but hard to master. It took me a while to find out that boulders can be pushed, very clever!
Sometimes crabs would be just stay still and chill I guess. After clearing a level they would walk again
I would play more if the music was a little bit less oppressive. As a chill game, a more sunny / beach/surf rock vibe, maybe!
I have added you to my [ My GitHub List of LD57 Compo Repos](https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo). Check it out and share the love with the other GitHub projects! Congrats on making more than 100 commits!
@wouter52 thanks for checking it out! nice catch, yeah burrow is a game that my friend and I used to play a lot many years ago hahah - love the concept but it's just ridiculously hard, and I've been wanting to make my own version with some better upgrades to speed up the gameplay a little. I strongly considered adding the depth meter, and it was on my todo-list, but it sadly didn't make the cut. would have been cool to add different biomes and enemies as well!
@dhim thanks for checking it out and putting it on the list! yeah a roguelite like you're describing could have fit better perhaps - I originally had a different, more minecraft-y idea that just ended up not being super fun so I had to pivot. regarding the music, it's definitely a polarising part of this project hahha. sadly it's the best I could come up with given the constraints
@deadbydeath thanks for checking it out! first time doing pixel art so I'm really happy you liked it.
I couldn't handle some of the sound effects though. They were ear-piercing.
Good job!
@coderaurus thanks for pointing that out - I reduced all sound effects, especially the sounds that play when you restart the game. what happened was that the try again-button shut all entities down, meaning they played their hit sound lol. no more! hope it's better now :thumbsup:
The mechanics on this one were actually surprisingly unique. I might have to revisit this one to see how much better I can get. 10 minutes wasn't enough time for me to get as good as I would have liked :pray:
https://www.youtube.com/live/UsbxyfIYWuc?si=mruxLhNDrx1PmBLZ&t=4939

thank you so much @coleslaughter - was awesome watching you play it live. it is pretty tough to begin with, but once you get the hang of it you can get super far with the right relic and item choices!
same to you @deadroach, super fun watching you play! the boots are super strong and kinda change up the whole strategy. thank you so much for your comment and checking it out, good luck with your streams going forward!