D.E.E.P Impact by feor

D.E.E.P Impact
If the Ludum Dare embed gives you an error, play it on itch.io
A retro-arcade-style shoot em' down where you can't always see the sub-terranean terrors threatening civilization! Deploy the experimental D.E.E.P. combat vehicle and its array of drill missiles against the vile underground Tectoids. Scan the earth using ground-penetrating radar and tactically carve out the terrain with high-explosives! Then, once you've caught your breath, count yourself lucky you don't need real quarters to play.
WARNING: THIS IS A HIGH-DIFFICULTY GAME! DON'T BE DISCOURAGED IF YOU KNEEL BEFORE THE TECTOID THREAT!
We don't have an online leaderboard, but we'd be pumped if you posted the highest wave you made it to in the comments section of our Ludum Dare page! There's even a secret phrase you'll learn after beating the 10th wave that you can post for maximum bragging rights!
Controls
Move D.E.E.P: A and D
Use Weapons: Left and Right Arrow
Use Radar: Hold and release Down Arrow
Use Arsenal: Up Arrow when near arsenal
While the D.E.E.P. cannot take damage, each Tectoid that escapes to the surface increases global Mayhem. After the sixth Tectoid gets loose on the surface, it's curtains for humanity!
Your starting weapons are the Basic Drill and the Timed Drill.
Changelog
1.01
Switched starting weapon from Remote Driller to Timed Driller
Added a secret passphrase for those who beat the game
Bugfix: Only one conqueror can now spawn at a time
1.02
Show mayhem level on upgrade screen
Add volume controls to main menu
Lower default music volume
Change upgrade text to include exact values (e.g 10% instead of "small change")
Show names of weapon when switching weapons
Show upgrades chosen in game over screen
Credits
All music by BloodPixelHero
Sound effects generated with jsfxr
Team
Programming/Game design - Feor
Game design/Art/SFX - MaximumOverkilt
| Source Code | https://github.com/feored/depthcharge |
| HTML5 (web) 1.02 | https://feor.itch.io/deep-impact |
| Microsoft Windows 1.02 | https://feor.itch.io/deep-impact |
| Original URL | https://ldjam.com/events/ludum-dare/57/d-e-e-p-impact |
Ratings
| Overall | 322th | 3.696⭐ | 25🧑⚖️ |
| Fun | 119th | 3.891⭐ | 25🧑⚖️ |
| Innovation | 116th | 3.891⭐ | 25🧑⚖️ |
| Theme | 232th | 4⭐ | 25🧑⚖️ |
| Graphics | 397th | 3.761⭐ | 25🧑⚖️ |
| Humor | 456th | 2.75⭐ | 22🧑⚖️ |
| Mood | 404th | 3.614⭐ | 24🧑⚖️ |
| Given | 31🗳️ | 24🗨️ |
I feel like having the radar identify enemies as it was firing (as opposed to just when you let go) would help a bit with the difficulty here. It was hard to catch enemies even when I knew generally where they were.
My strategy was to go double remote charge and rush to blow up a line at around 50% height, then go from there.
you can rewatch the vod here https://www.twitch.tv/videos/2428950737?t=0h36m0s
i guess i need to gid gud