TrashDash by JPiolho


| Link | https://jpiolho.itch.io/trashdash |
| Original URL | https://ldjam.com/events/ludum-dare/57/trashdash |
Ratings
| Overall | 152th | 3.92⭐ | 27🧑⚖️ |
| Fun | 111th | 3.92⭐ | 27🧑⚖️ |
| Innovation | 604th | 3⭐ | 27🧑⚖️ |
| Theme | 143th | 4.14⭐ | 27🧑⚖️ |
| Graphics | 30th | 4.6⭐ | 27🧑⚖️ |
| Humor | 131th | 3.688⭐ | 26🧑⚖️ |
| Mood | 307th | 3.78⭐ | 27🧑⚖️ |
| Given | 40🗳️ | 22🗨️ |
apart from that: congrats its a really cool game !
it really packs a punch visually, but it get hard (too fast) a bit too quickly. But that's maybe a good thing, since it doesn't seem to have a lot going on after that ? Maybe having more items or something to get too would make the game have a longer live (or am I so bad at it that I missed the longer game ?)
thank you for making it anyway, I had a ton of fun!
Only (very) minor feedback I have is : its hard to know how many "lives" (or knights) I have left, because looking at the top right while falling felt too dangerous.
That being said the UI (the main menu and the death menu in particular) were extremelly well made. Very impressive for a Game Jam.
Also really loved the little animation when starting a new run ! Made the game looked very polished !
Great job !
Thank you all so much for playing our little game, for leaving thoughtful comments and for voting. We made it to the 20 ratings needed to get a score, which is super exciting! ★
Little touches like Rulu being so happy you got an extra hit, devastated at getting hit, the faint wilhelm when you start the game and the fact I could play this with something a little more nuanced like a mouse, says to me that a lot of love went into the design, and it's great. One thing I noticed is when I got hit once, I was almost guaranteed to hit another thing in quick succession. Didn't feel like there was enough invincibility frames after getting hurt to get my bearings back. Hey, weaving through GameBoys and socks is not something I expected to do today, but I'm glad I did!