Mr. Money's Phenomenally Soggy Water Removal Romp by Rhoka

Watch out world, Mr. Money's at it again...
After a lifetime of currency production Mr. Money must leave it all behind, as the mines have run dry.(https://ldjam.com/events/ludum-dare/44/mr-moneys-extra-ordinary-money-factory-blitz). Fortunately, the lake is still wet and deep...
Welcome to Mr. Money’s Phenomenally Soggy Water Removal Romp, where you must drain an entire lake in search of riches. Legends say there is ancient treasure at the bottom of this lake - and you are far too buoyant to sink - so you are left with no choice but to simply remove all the water.
Tools!

The most basic way to drain the lake is through the use of tools, which allow you to manually scoop up water and bring it to a deposit tank. Depositing water in the tanks will earn you money!
Pumps!

Tired of carrying all that water around? Time to build some pumps. You can build a pump at any patch of dirt. Pumps will automatically pump and sell water for you. Pumps can be upgraded after construction to improve their performance.
...Uncles?

Uncle Upgrade's Tool Trove is your one-stop shop for all things tool related. He's a bit of a weird dude and he will likely ask you to explore the map in order to find items to trade. Luckily, he usually gives pretty good tips about where to find valuable things.
All art, audio, and music was made by the team over the weekend!
Credits:
- Eli Wulff - programming
- Chris Meese - programming, audio
- Hayden Yeagley - art
🎮Controls:
Gamepad Supported!
Action | Keyboard | Xbox | Playstation
Move | WASD | Left Stick
Jump | Space | A | X
Interact | Left Click | Right Bumper (or any other trigger or face button, do what you like :D)
Pause | Escape | Pause Button | Touchpad
Close Menu | Right Click | B | O
CHANGE LOG
1.1
- Tweaked tool position to prevent nausea for some players
- Added Linux and MacOS Builds (Expirimental)
- Enabled full controller support in menus
Ratings
| Overall | 20th | 4.359⭐ | 94🧑⚖️ |
| Fun | 33th | 4.207⭐ | 94🧑⚖️ |
| Innovation | 74th | 4.049⭐ | 94🧑⚖️ |
| Theme | 121th | 4.185⭐ | 94🧑⚖️ |
| Graphics | 140th | 4.272⭐ | 94🧑⚖️ |
| Audio | 46th | 4.143⭐ | 93🧑⚖️ |
| Humor | 19th | 4.364⭐ | 94🧑⚖️ |
| Mood | 57th | 4.245⭐ | 94🧑⚖️ |
| Given | 117🗳️ | 219🗨️ |
i din't get how i can get the third roller blade thingy though.
and why can i buy these hands?XD
The game flow is just "pure chill". That feeling of moving toward your goal while the lake literally melts (or dries up) before your eyes — that hits different. Super satisfying. Perfect game to just drop into, unwind, and turn your brain off for a bit.
Honestly, I’d even pay for something like this.Also, the humor is spot on — that thimble at the start? Pure gold. Loved it.
- The biggest laugh from me was when I opened up the shop and saw the first upgrade was "Your Hands." Good stuff.
- The combo of incremental game + exploration game is nice. I think this is a really undersaturated market that is healthy for new games.
- The art was nice. It hit the sweet-spot between stylized and easy-to-make.
- The progression for obtaining the skateboard was very natural. First, you have to walk around the world to find the items for the roller skates, and then you have to progress in the game a bit before getting the last piece for the skateboard. This was the most natural-feeling progression in the game.
- Moving around on the skateboard and roller skates feels good—I'm scooting around while I type this review.
- I saw the punchline coming a mile away :)
Feedback:
- The trees and background wall/grass texture conflict with the rest of the pixel art. The trees look cozy while everything else looks jank. You could have both, I suppose, but I feel like there was a missed opportunity in there somewhere.
- By the end of the game, I kept spamming engine pumps everywhere to get the water ASAP. If there was something very expensive to get (even a vanity item like a party hat or something), I would have valued the chemical upgrade more. I can't tell if the game wants to act like the player has some agency or not (many incremental games don't), but right now it feels like the player does not.
- The music was nice, but it always faded out somewhat suddenly, and had long periods of silence. With games like Factorio, the music feels like it naturally fades out. I'd guess it's just a matter of having a smoother transition.
- In the middle/late bit of the game, I largely was just standing around watching the water go down while waiting for me to get more money for more pumps.
- The central mechanic of scooping water felt under-utilized. At some point, the pumps give way more money, and the path from the water to the nearest deposit point is very long.
Overall, I enjoyed this game a good bit :)
Thanks again, glad you enjoyed!

Honestly had a super fun time with it, fantastic work!!!
A clicker with minor additions – didn't really grab me.
Lovely music and art too, it gives the game a nice cozy atmosphere. You all did a fantastic job!

Super solid entry.
prolly the longest I've played a game this jam.
Its so fun to watch the water slowly shrink, and seeing your money go through the roof.
Also amazing that you added rollerblades and a skateboard to make travelsal alot nicer.
Artstyle, music, theme, sounds, whatever. Everything sells, and its great
The idea of using a thimble to drain a lake is so good.
Great animations for using the items.
Love the concept - great take on the theme.
I had to stop playing before I got too engrossed, but I liked how there were so many different aspects of the game that you could interact with and explore.
Super cool game - very impressive to have that much done in the time period.
Kept a jug of water cause I thought might as well since it's the last bit of water around. Sad the government found out when I sold it :c
particulary loved the music, but overall everything was on point 👍
nice cat by the way
Movement upgrades rock, very satisfying loop, great job. Can't wait for the third in the Mr. Money trilogy.
Squeezing this one out within the Jam-timeframe is very impressive!
Super cool graphics!
Amazing music!
Good humour!
Plenty of water!
Morally dubious Uncles!
5/5 stars!
I think the pixel art, cartoony shaders and 3d textures all clash a little bit but that's obviously such a small critique. Great game totally glad I played through it would love to see what you could've done with more time
For the roller blade wheel: I had trouble getting it, and then had a great "aha" moment when I got the rollerblades and realized I could go back for it. Well done!
Two feedback nits:
- I think upgrades could have gotten increasingly more expensive- the 1k price for all 5 slots felt to achievable
- I noticed some tree textures were missing: 
The graphics were fun, but I especially loved the trees!
My only nit picks are the music going quiet for minutes at a time and the menu pausing the money making. It made me want to limit the time I was talking to Unc in favor of maximizing the money gains.
Great game guys. It was fun and that in itself is a great success.
@jonathan-vinesar and @mattpopa the music going quite was intended. The idea was to chill with some ambiance so that the songs don't feel too repetitive. But that is good feedback. Oh and yeah pausing everything while the shops are open isn't ideal but I believe there would be potential issues that we didn't have time to fix if those menus didn't pause everything.
I... spent way too long on this :sweat_smile:
I love incremental games so much, and this one hits the spot perfectly. Even though after some time you mostly are just buying upgrades, the game is always giving you more to do, so you're always on the move, and the quest system adds that little bit of extra character. The graphics, audio and writing are all wonderfully quirky. Honestly masterful!
EDIT: Oh, one small thing. The item I was holding kept flickering position and took up a pretty big space on the screen, which made exploring for items a bit annoying, I'd like it if the held items were smaller and were fixed to the camera.
The movement upgrades were oddly satisfying, just moving around so fast was great. The level design is pretty clever, fully utilizing the movement speed. This is the first game of the jam that I play that takes the humor aspect very seriously, so have my upvote! And there is even attention to the details as I had to use the "unstuck" button while derping with the skateboard.
If there was a rating for "I want a full release of this" I'd give you 5/5. This game triggers a deep primal ooga booga instinct within me, the same instinct that make us want to dig a hole at the beach, or grab a stick that looks like a sword. I was there for hours just draining and purchasing and draining more and more AND MOOOORE...
This is the highest ratings I've given a game this jam and I'd give you 6/5 if I could. Actually 7/5 for the added comfort of controller support. The pixelated art style is awesome and the music is top notch without being repetitive (I appreciate the cooldown between music). You guys totally cooked, with such an ambitious game for 3 days and somehow managed to finish it!
The humor was also just perfect, I noticed those trees with purple textures and thought "aw man must be an issue with textures" and then it turned out to be a feature!
I can yap on and on and on about how much I enjoyed this game but you get the idea by now, best game I played this jam :100:

At some point, I just enjoyed staying there watching the lake drain, felt so good...
With a few fixes, this is perfect, a solid 5/7
This game was ridiculous in scope. I honestly can't believe y'all were able to pull this off in such a short time frame. Y'all really have that Godot pipeline down, this was an awesome job :thumbsup: :thumbsup:

Thank you so much for the unstuck button, i glitched into a glitched tree and was pumping out tears but this saved my life
That game was super enjoyable, the mood is so good, the art direction is very cool and making up for the space by creating speed upgrade is smart, I just wished I could ride the half pipe or any vertical surface with the skateboard, would have made the money loss okay because you created a giant lakeless skatepark.
Loved this experience, thank you for that game !
This is my favorite game of the entire jam thus far. Bar none. Such a fun concept and the fact that your movement becomes quicker as you play the game is perfect for my attention span, not that I was getting bored by any means. The idea of draining a lake is not only a super fun interpretation of the theme, but also a goal that I immediately felt compelled to chase. That drive was aided by the graphics which are super nice on the eyes and smooth, lag-free, satisfying movement. I love the machines and their many moving doodads, and it's incredible how well this game runs given just how many doodads are moving around. As was pointed out to me this is because of there being no shadows, which just led me to wonder why on earth this style isn't more common. The music is really nice and it's overall just a super relaxing experience that feels 100% complete. Nothing but praise for this. I had 43 games to get through on stream and I still spent 50 minutes playing this game all the way to completion. Fantastic work
- Made the .sh file executable
- ./MMPSWRR.sh: 5: Syntax error: Unterminated quoted string
- Line 2 of the .sh file: echo -ne '\033c\033]0;Mr. Money's Phenomenally Soggy Water Removal\a'
Because your game name has an apostrophe in it, the echo statement is broken. You can change the quotes around the string to normal double quotes like "" and that should fix it.
Afterwards, I tried just allowing the .x86_64 file to run as a program and that let me at least play the game :)
I enjoyed this a lot. Cutesy programmer art with some jokes built in, fun gameplay loop, and upgrades that felt meaningful. Music was catchy as heck as well!
The main thing I didn't like was that I wasn't able to change out upgrades once I placed them, but that did make it fun to try to min/max which upgrade combinations would be better than others.
Great game and especially for a game jam! I'm impressed!
From the stream :)
A perfectly chill time killer with a sweet balance. Who knew draining water would be such an addictive fun?!
I WANT MORE! Don't stop at the lake. Let us drain the whole damn planet!
~Xp
Your art is very well done and the game is complex to be done in 3 days.
Unfortunately I didn't get to the end. Even with all the bombs and all the power ups it was taking too long.
But that doesn't make it any less.
Congratulations on the game.
Your game is so cool, I hope you will win this jam, and thanks for your feedback on my game it helped me.
I hope you know I started playing this on my lunch and accidently went over time :laughing:
Super great game guys, perfect for the jam! Every gripe I had about it went away the longer I played. I don't even know what feedback to give lol, I think you nailed what you were trying to make.
Excellent use of humor and foreshadowing. All in all, a fun take on incremental games.
A small gripe with the gameplay (as has been pointed out already) is that the manual moving of water becomes pointless towards the end. Maybe there is more profit to be gained there by giving the manual aspect some twist.
Additionally, I'd personally enjoy it if the item quests were more than just fetch quests. They're funny and they encouraged me to explore, but that exploration didn't lead me anywhere new. I'd enjoy them more if they felt like more than an arbitrary obstacle towards the next upgrade.
That said, having those obstacles towards the next upgrade do work in a mechanical sense; it forced me to do more than collect water and it made the water collection feel less tedious as a result. I just feel there's a greater potential in these quests somewhere.
Despite my two gripes, I enjoyed this game a lot.
Now I just wanna drink more water. Great game guys!
I'd just have loved more to unlock and upgrade besides the regular pump. It quickly felt like I didn't have to manually do things for long at all, nor did I ever need the middle ground. With a tiny bit of waiting, I was buying all the pumps and going for max profit, then max progress, alternatingly, never having to use my manual draining.
I'd also like to especially highlight the sound design and music. I thought it was perfect, zero criticism. It really adds to the amtosphere, particularly the fading in and out of the music. Well done guys, a top entry.
I liked the tutorial, and that you can explore this wonderful lake why you're waiting for the pumps to do their thing. Really appriciated the wheels, as without them you move too slowly
Like all idle games, this one one can be beat by just putting the game running, which is what I did some of the time, but very fun nontheless
Appreciated movement upgrades very much, I was only missing being able to do quake-style strafe jumping :smile:
The only things to improve would be imo:
- not pausing time while in menus,
- being able to swap already bought upgrades.
But that's minor. Awesome game, with a lot of little touches that make it pretty funny too. Congrats!
