Depth.exe by Wargon

Guide
- You can upgrade your skills by clicking the skill icon in the main menu.
- You can view your stats by clicking the drop-down menu in the upper-left corner of the main menu.
- To damage enemy you need to move green (attack window) on enemy.
- You take damage from enemies when you deal damage to them.
- A boss appears every 20 seconds.
Don't be afraid to lose your memory(HP) without defeats there will be no progress. With each killed boss the difficulty increases, and with it the reward.
Hooray, we found out what was causing the crashes! and fixed it! (at least we hope you won't find more) We also fixed a few more bugs along the way and just in case we made a button that ends the run "Terminate"
If you see uncollected items at the beginning of the level, then in the style of horror stories, hide and press the Terminate button)
Thanks for playing!
We worked tirelessly to finish the game on time.
If you encounter any bugs or issues, feel free to leave a comment — we'll do our best to fix them as soon as possible!
There is no ending to the game, just play as much as you want)
Many thanks to everyone who gave feedback on the crashes! You helped a lot!
| Original URL | https://ldjam.com/events/ludum-dare/57/depth-exe |
Ratings
| Overall | 234th | 3.8⭐ | 57🧑⚖️ |
| Fun | 221th | 3.7⭐ | 57🧑⚖️ |
| Innovation | 130th | 3.852⭐ | 56🧑⚖️ |
| Theme | 711th | 3.057⭐ | 55🧑⚖️ |
| Graphics | 106th | 4.355⭐ | 57🧑⚖️ |
| Audio | 289th | 3.549⭐ | 53🧑⚖️ |
| Humor | 572th | 2.448⭐ | 50🧑⚖️ |
| Mood | 396th | 3.625⭐ | 54🧑⚖️ |
| Given | 50🗳️ | 66🗨️ |
Maybe to make the player understand, replace the health with something like ammo, and you gain data from attacking the squares by going in them? That would be more logical, and there would be a new way of dying somehow that actually penalises the player.
Also, since dying is a necessary step every time and it looks like you don't loose anything, the gameplay doesn't really feel impacting since there aren't really any stakes or threats.
Visually like I said, it's really nice and polished, but it might even be a bit too much: the upgrade windows should be easier to read, and look somewhat different, else they tend to blend in and lose impact (not to mention that it'd be nice to have them close when you open another one, it's really easy to cover your whole screen if you're too lazy to close them like me)(not that important, just small QOL stuff :))
Maybe less text around the important parts overall would improve readability.
Again, very polished visuals, and a lot of potential for what could be a great game :)
PS: I didn't get the connection with the theme, apart from the name of the game
1) I tried to attack multiple enemies at once, but it can easily cause the game to crash.
2) No save. When (1) occurs, I will lose all progress.
3) When I drag the attack window to the top-left of screen, it will be covered by the UI, making I can't drag it anymore.
4) When I check the upgrade windows, they have opened too much. So that I need to click X to close them one by one. Suggest right clicking to close a window.
But i really love the visuals ^^
And the UI? I won’t even start — that’s the star of the show.
Awesome work!
And I was still figuring things out when it crashed. Uncaught RuntimeError: memory access out of bounds
Before that happened there seemed to be data from the previous round that hadn't been collected. Maybe related?
Good work, you should be proud of yourself)
Not to say I didn't enjoy my time with the game. I think it turned out very well! :)
It caught my eye immediately when I saw it come by on the frontpage posts page on Saturday. Loved that I got to play it!
And thanks for hopping on the stream!
Does the game seem to have no clear ending? Or I have encountered some problems.
After I reach a certain progress, the game doesn't seem to become more and more difficult. In this progress, every time I attack, I recover my health instead of deducting it.


btw, I found that I collected data with the mouse instead of the attack window. I thought all gameplay revolves around the attack window, lol.
Attacking with one window and collecting data with another window may be a new and innovative gameplay idea.