The Well of Secrets by coatline
Delve into an eerie well...

| Github Source Code | https://github.com/coatline/The-Well-of-Secrets |
| Itchio | https://coatline.itch.io/well-of-secrets |
| Original URL | https://ldjam.com/events/ludum-dare/57/the-well-of-secrets |
Ratings
| Overall | 193th | 3.32⭐ | 27🧑⚖️ |
| Fun | 233th | 2.94⭐ | 27🧑⚖️ |
| Innovation | 255th | 2.7⭐ | 27🧑⚖️ |
| Theme | 118th | 3.708⭐ | 26🧑⚖️ |
| Graphics | 119th | 3.615⭐ | 28🧑⚖️ |
| Audio | 118th | 3.4⭐ | 27🧑⚖️ |
| Humor | 233th | 2.026⭐ | 21🧑⚖️ |
| Mood | 86th | 3.74⭐ | 27🧑⚖️ |
| Given | 24🗳️ | 27🗨️ |
It is way too good. You need screenshots and a better text and more love. I totally look into games that have no visual indication of beeing a good entry for a jam, cause a lot of them are hbidden gems. Pls add more love to the presentation next time. I'm sure your would get a lot more reviews then.
Great Game. Have a good time :)
@thisyc @polymathld Thanks for playing!
@dnp Haha thanks! That's exactly what I was going for. I wanted you to assume that there would be some kind of danger lurking, but of course, I didn't have time for that! Good point about the clipping into the walls, it does break the immersion for sure.
I haven't rated the game here, but I have starred and added your repository to a list of ld57 compo : https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo
I have created badges for the readme that you can use:
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Consider using these **topics** to make your Ludum Dare entry more discoverable:
- `game`
- `game-development`
- `ludum-dare`
- `ludumdare`
- `ludumdare57`
- `ludum-dare-57`
- `ld57`
Very atmospheric game, it definitely pulls you in while you're trying to memorize your way back and then hits you with a scary sound that really gets you, that was very neatly designed, I thought that was cool. The pixel art included and the pixel art filter give it a very distinct fantastic look as well. Super cool game, great job!
@ugly-robot Yeah! The cutscene stuff took up quite a bit of time. I built it in Unity during the jam using a simple state machine kind of script I called Cutscene. [Start] → [Wait for Dialogue] → [Player Movement] → [Next Frame or Finish]. For every sentence of dialogue, I would have a CutsceneFrame from a list of CutsceneFrames that I specify in the inspector.

What I like about the way I did it is that I am still using the player controller to move in cutscenes, just without the player's input. This way, I automatically get the breathing sounds and the correct sprint speed when I would otherwise have to "fake" it if I were going to simply move the player with Unity's built-in animations. You can totally check out the source code if you want! It's not robust and I'm still not completely happy with it, but it works well enough for the introduction and the beginning of the levels.
This is a really wonderful solution - I'll keep it in mind for my next jam (that has a character controller) - thanks so much for sharing!!
I went into the 3rd floor, and it became a little repetitive, and than the game hanged up so I couldn't progressed :(
Still, fantastic achievement, very well done