Hans Gaertner by Qaterknan

[raw]
made by Qaterknan for LD33 (JAM)
use mouse to control

Ratings

Coolness 75% 2
Overall(Jam) 4.05 43
Audio(Jam) 3.71 119
Fun(Jam) 3.00 563
Graphics(Jam) 4.00 222
Humor(Jam) 2.00 882
Innovation(Jam) 4.15 22
Mood(Jam) 4.40 16
Theme(Jam) 4.28 24

Feedback

internetpaulicy
25. Aug 2015 · 03:35 UTC
This is a very serious game. Chilling and disturbing. The graphics and atmosphere are very well done. I am the monster indeed.
Legulysse
25. Aug 2015 · 13:10 UTC
Oooooh man... I feel dirty inside.
icedvariables
25. Aug 2015 · 13:12 UTC
Very dark atmosphere. Well polished.
Legulysse
25. Aug 2015 · 13:54 UTC
The more I play, the more I love your game. Really deep!
gdquest
25. Aug 2015 · 14:46 UTC
Great use of the theme, and deep entry altogether! <3
BaseCase
25. Aug 2015 · 15:09 UTC
Wow, very interesting take on the theme. I wasn't anticipating something so serious, but you nailed it.
MrFreakys
25. Aug 2015 · 17:12 UTC
it looks like papers please, it's very hard, but i like it.
Tortoise
25. Aug 2015 · 19:51 UTC
great use of the theme and a good atmosphere, enjoyed the art as well.
UntitledQ
25. Aug 2015 · 19:53 UTC
An excellent execution of the theme's most serious interpretation. I have to commend you for pulling this off in a LD.
ponk
25. Aug 2015 · 20:28 UTC
It's really good ! Nice graphics ! Great entry !
TaleEngineer
25. Aug 2015 · 21:56 UTC
Very interesting take on this.

I quite like it.
Demy
26. Aug 2015 · 20:46 UTC
Impressive thing. Very atmospheric.
Marjie62
26. Aug 2015 · 21:00 UTC
Wow, stunning! I played through twice, first time shooting runners and thinking about escaping to Sweden; second time just letting everyone go and being as nice as possible. I loved how much your actions and thoughts affected the ending. Really nice polish on everything!

Would have liked to get some feedback about how much farther it was... like how much distance I have left to go, rather than how much I have gone, because I didn't remember how far it said the base was. I don't think I made it to the base either time, but it seems the game lets you win once you lose all but 1 prisoner... was a little confused about that.
inbetweengames
27. Aug 2015 · 23:31 UTC
Wow. Incredibly brave choice for a setting. Really captures the moment.
crucknuk
28. Aug 2015 · 16:42 UTC
Really unique concept! Well done!
r8berto
29. Aug 2015 · 11:51 UTC
Great use of the theme
panda
30. Aug 2015 · 21:34 UTC
A very difficult game to play. Kudos for the pretty snow effects. I had to stop before finishing the game.
CheesyRamen
31. Aug 2015 · 10:49 UTC
Wow, this is probably the best execution of the theme that I've seen so far! Playing this really made me feel like a monster. Excellent job!
mantis
31. Aug 2015 · 11:17 UTC
Good game! Strong theme too.