Align The Sea by CursedEmbassy

Story
Sequel to our ealier game, "Align the sky". After the attack on the flying cargo ship, Unnamed fellow fell to his demise, expecting the end. Miraculously, he wakes up on a pirate ship. Having nowhere to go, the captain takes him in. Too bad. Not long after our unfortunate fellow gets marooned because he farted too much on the ship. Too much for this captain's cup of tea. He gets thrown off the ship. Stranded on a desserted island, he's tries to survive diving the depth of the sea to collect trash that can be used as a shelter.

Gameplay
To survive, dive into the depth of the ocean and collect trash.

Be aware of how much oxygen you have when diving. Swim to the surface whenever you're out of breath or collect bubbles.

Defend yourself from dangerous sea creatures by farting.

Use the trash you've collected from the ocean and use the crafting table to create and upgrade your shelter, and diving upgrades.

When diving gets too dark, why not craft a lantern? Turn it on and remember to reload when it's empty.

HINT
- Pick up seaweed to swim faster.

Controls
F = to fart
Hold F = fart boost
E = to enter the sea, walk all the way to the right
Arrow keys = to swim around
T = to turn on lantern
R = to reload the battery for the lantern
ESC = main menu and exit the crafting table menu
Credit
Nurf - coding, sound and voice acting
N0va - pixel art
ShuNo.3 - art
| Link | https://drive.google.com/file/d/1PWfx7CLY5G5I0O4SfYVNwswQEujhkPz_/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/57/align-the-sea |
Ratings
| Overall | 752th | 3.031⭐ | 34🧑⚖️ |
| Fun | 784th | 2.703⭐ | 34🧑⚖️ |
| Innovation | 723th | 2.75⭐ | 34🧑⚖️ |
| Theme | 493th | 3.609⭐ | 34🧑⚖️ |
| Graphics | 467th | 3.588⭐ | 36🧑⚖️ |
| Audio | 511th | 2.828⭐ | 34🧑⚖️ |
| Humor | 415th | 2.855⭐ | 33🧑⚖️ |
| Mood | 713th | 3.047⭐ | 34🧑⚖️ |
| Given | 44🗳️ | 63🗨️ |
Here are some feedbacks:
- As others have mentioned, It can get pretty repetitive since the upgrades to your shelter don't seem to affect the gameplay. I liked the objective of getting the lantern at the beginning though.
- The sharks are kinda slow to really be a menace. In fact, I don't know if I was using my farts correctly, since they didn't seem to affect them (?)
- The red tint when running out of oxygen was a biiit much haha. It got pretty much impossible to see anything once you're like below 20% of the bar.
- The audio for the voice acting in the beginning was a bit muffled too.
- It was very fun in the early game, figuring out the mechanics and having some sense of progression when diving. I was happy it was not an endless dive but you get a nice little bonus at the bottom :)
- I think after seeing the cost of the next upgrade I realised that at this point the mechanics are not advanced enough to carry on :sweat_smile:
- I like the little critters and changes as you dive. I can imagine with more time they could have more mechanics to them or interactions with objects you can buy :) Scratch a turtle for some oxygen?
- Would be great for the red-screen-of-death to highlight O2 bubbles. The visual hint you're dying is good, but it hides your only way to safety
- The art style change was a bit of a surprise - not sure how I feel about it tbh, at first I thought it was inconsistent, but then maybe having different art styles for different parts (dive vs build) of the game could be fun?
- I think I respawned the first time and still kept my collected materials? Not sure if it's intended
Either way, I had good fun playing through it!