Align The Sea by CursedEmbassy

[raw]
made by CursedEmbassy for Ludum Dare 57 (JAM)

thumbnail logo.png

Story

Sequel to our ealier game, "Align the sky". After the attack on the flying cargo ship, Unnamed fellow fell to his demise, expecting the end. Miraculously, he wakes up on a pirate ship. Having nowhere to go, the captain takes him in. Too bad. Not long after our unfortunate fellow gets marooned because he farted too much on the ship. Too much for this captain's cup of tea. He gets thrown off the ship. Stranded on a desserted island, he's tries to survive diving the depth of the sea to collect trash that can be used as a shelter.

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Gameplay

  • To survive, dive into the depth of the ocean and collect trash. garbage  icon.png

  • Be aware of how much oxygen you have when diving. Swim to the surface whenever you're out of breath or collect bubbles. Bubble.png

  • Defend yourself from dangerous sea creatures by farting. Shark.png

  • Use the trash you've collected from the ocean and use the crafting table to create and upgrade your shelter, and diving upgrades. gttt.png

  • When diving gets too dark, why not craft a lantern? Turn it on and remember to reload when it's empty. fjymr.png

HINT - Pick up seaweed to swim faster. Seaweed_Crack.png

Controls

F = to fart

Hold F = fart boost

E = to enter the sea, walk all the way to the right

Arrow keys = to swim around

T = to turn on lantern

R = to reload the battery for the lantern

ESC = main menu and exit the crafting table menu

Credit

Nurf - coding, sound and voice acting

N0va - pixel art

ShuNo.3 - art

Ratings

Overall 752th 3.031⭐ 34🧑‍⚖️
Fun 784th 2.703⭐ 34🧑‍⚖️
Innovation 723th 2.75⭐ 34🧑‍⚖️
Theme 493th 3.609⭐ 34🧑‍⚖️
Graphics 467th 3.588⭐ 36🧑‍⚖️
Audio 511th 2.828⭐ 34🧑‍⚖️
Humor 415th 2.855⭐ 33🧑‍⚖️
Mood 713th 3.047⭐ 34🧑‍⚖️
Given 44🗳️ 63🗨️

Feedback

Butterflan
08. Apr 2025 · 18:19 UTC
A little bit repetitive, but the concept is sympahtic and the graphics is really great^^
Indiealesha
09. Apr 2025 · 11:42 UTC
Love the anime art style! Too bad there's no web version though :( Good luck!
FoshChu
09. Apr 2025 · 11:47 UTC
I love it! Nice game and this art stile is pretty good <3
ScoobySnacks
09. Apr 2025 · 11:48 UTC
You can shit in a shark's face lol
Reuh
09. Apr 2025 · 11:57 UTC
Love the intro art :) The concept is alright, tough it gets repetitive after a while (maybe a bit too slow?).
Callum Schultz
09. Apr 2025 · 16:23 UTC
really cool art style
Constance
09. Apr 2025 · 17:07 UTC
I liked the cover art and intro cutscene. The core mechanics is clear but it would be nice to have a tutorial or just an on-screen instruction to show how things work. Also, the mix between 2 different art styles was a bit inconsistent in my opinion. But overall, anyone's good at certain things in life, so keep up the good work!
Sevadusk
09. Apr 2025 · 21:43 UTC
I found the gameplay a bit repetitive, but the art style was really nice.
BatTheCat
10. Apr 2025 · 02:20 UTC
amazing draws, pretty fun.... and F key made me laugh a lot
PPPPPPPP
10. Apr 2025 · 08:08 UTC
Very interesting game, some very funny designs surprised me! I also invite you to experience my game ^-^
David05
10. Apr 2025 · 14:31 UTC
I found the gameplay loop quite fun. Extremely funny game and I like the art. Just think it could have done with a bit of direction telling you what you needed to do. I'm assuming I beat the game, because there was nothing left that I could do, if that's the case then some kind of clear win condition is needed.
LDJam user 285197
10. Apr 2025 · 18:17 UTC
This game kind of feels like a hit and a miss. It seems very apparent what you spent most of your time on compared to what you didn't. The beginning cutscene with the panels was completely stunning and blew me away but that same style doesn't continue into the rest of the game. The walk animation is very choppy. Plus the art in the ocean section totally drops your unique style for rushed pixel art. If you spent far more time on the art of the gameplay and not the cutscene this game would be far better. It is a very interesting gimmick and the whole farting mechanic is funny. Collecting trash to build shelter or a lamp is an interesting idea! I bet your team is incredible when given the time to make something, but with jams you need to prioritize somethings before others.
apt_prose7
11. Apr 2025 · 01:51 UTC
The artist tried very hard
Lyssa
11. Apr 2025 · 03:01 UTC
I really liked the intro and do really wish that energy and style could have been brought through to the rest of the game, I also wish things were a bit more clearly labeled
Chuckiee
11. Apr 2025 · 10:15 UTC
Most elaborate intro I've seen in a game jam, well done :clap: Also good idea to have moss at the bottom to fill up oxygen levels :100: I think upgrades didn't have much effect since you could still see without light, and you can't use the shelter for anything it seems like. I'd rather have useful upgrades for my efforts. I really like the fishes including the shark, all were super cute :heart:
Velis69
11. Apr 2025 · 10:36 UTC
Its is the artist to get hard work! Good! Rate my game too comrade! And send comment!
Meowcuz
14. Apr 2025 · 16:15 UTC
I really liked the anime art style! The cutscene at the start was great. It felt quite intuitive too, although I never managed to figure out how to use the lantern I crafted. Great job!
Papu_kweh
15. Apr 2025 · 00:45 UTC
The intro and art style were pretty cool! The gameplay, while simple, fits well with the theme, nicely done!

Here are some feedbacks:
- As others have mentioned, It can get pretty repetitive since the upgrades to your shelter don't seem to affect the gameplay. I liked the objective of getting the lantern at the beginning though.
- The sharks are kinda slow to really be a menace. In fact, I don't know if I was using my farts correctly, since they didn't seem to affect them (?)
- The red tint when running out of oxygen was a biiit much haha. It got pretty much impossible to see anything once you're like below 20% of the bar.
- The audio for the voice acting in the beginning was a bit muffled too.
Hypersomnia
17. Apr 2025 · 22:52 UTC
Love your graphics! Sometimes would get lost of what should i do next. Maybe add some instructions would help!
LDJam user 410172
21. Apr 2025 · 12:11 UTC
I got as far as getting the lantern and the first shelter. A few comments:

- It was very fun in the early game, figuring out the mechanics and having some sense of progression when diving. I was happy it was not an endless dive but you get a nice little bonus at the bottom :)
- I think after seeing the cost of the next upgrade I realised that at this point the mechanics are not advanced enough to carry on :sweat_smile:
- I like the little critters and changes as you dive. I can imagine with more time they could have more mechanics to them or interactions with objects you can buy :) Scratch a turtle for some oxygen?
- Would be great for the red-screen-of-death to highlight O2 bubbles. The visual hint you're dying is good, but it hides your only way to safety
- The art style change was a bit of a surprise - not sure how I feel about it tbh, at first I thought it was inconsistent, but then maybe having different art styles for different parts (dive vs build) of the game could be fun?
- I think I respawned the first time and still kept my collected materials? Not sure if it's intended

Either way, I had good fun playing through it!
Paulsams
22. Apr 2025 · 19:57 UTC
At first I thought you had made something similar to our game, but I realized that it was different. Overall, well done, nice game!