SLITHER by slimetrash

[raw]
made by slimetrash for Ludum Dare 57 (JAM)

Have a swim, the water's fine.

A simple, simultaneously calming and potentially rage-inducing platformer.

Incredibly unfinished.

cover.png

Ratings

Overall 325th 3.694⭐ 20🧑‍⚖️
Fun 367th 3.472⭐ 20🧑‍⚖️
Innovation 99th 3.944⭐ 20🧑‍⚖️
Theme 554th 3.472⭐ 20🧑‍⚖️
Graphics 458th 3.611⭐ 20🧑‍⚖️
Audio 312th 3.5⭐ 20🧑‍⚖️
Mood 309th 3.778⭐ 20🧑‍⚖️
Given 5🗳️ 8🗨️

Feedback

jazzydingo
07. Apr 2025 · 18:16 UTC
love the idea, love the atmosphere! great levels! definitely rage inducing lol. (WHY DOES IT BOUNCE AND WHERES THE WATER AAAAH)
angry_fridge
07. Apr 2025 · 18:23 UTC
I like the bounciness, a bit hard to make it accurate, I feel it needs a bit more weight while in the water but other than that I love the atmosphere and the simplicity of it!
oxnh
08. Apr 2025 · 00:00 UTC
This would make an excellent rage game. The visuals are very cohesive, I like the palette you used. The sound effects are nice but it's really missing music. Still, I'd say a tutorial would be nice. I can't tell if the game is ridiculously hard or I just suck.
🎤 slimetrash
08. Apr 2025 · 00:01 UTC
@oxnh im not sure if its bugged but there should be music?
oxnh
08. Apr 2025 · 00:03 UTC
@slimetrash mb it was really quiet by defualt. It's good, you should make it more obvious it's there.
ACarr
08. Apr 2025 · 15:26 UTC
OOGH this game gets pretty hard. I like it! One of those kinds of games where I feel like people can take this game, put in under a microscope, and study the movement for weeks for how to best optimize each level. Good stuff!
Mirtrix
08. Apr 2025 · 17:16 UTC
I love the little guy that you control. The art style, sounds and music are very stylistically consistent, I like the moody atmosphere they create. The physics and controls are on a harder side to my liking, but they make sense and the game doesn't strike me as unfair. Levels are unique and interesting, I liked how they slowly introduce you to new obstacles and approaches. I also really appreciate that all levels are available from the title screen, because I was stuck on level 3 for the longest time 💀. Overall I really enjoyed this game, well done!
Shiheuan
09. Apr 2025 · 02:18 UTC
It's hard to hold the character under the water, and the character's movement is quite wild. I Like it! But when I'm on land, I still hope to receive some feedback to help me get back on game.
torcado
10. Apr 2025 · 19:22 UTC
this is great! I really enjoy difficult platformers like this, and this core mechanic feels super fun and expressive. I really enjoy the mental process at play required by using the 4 button direction keys instead of an analog control for a game like this. The visuals and music are very nice, I only wish there were more levels! Great stuff
LyaMgtt
11. Apr 2025 · 09:23 UTC
Looks adorable (art is perfect + animations are smooth and look great), love the physics and the original take on the platformer / puzzle game genre, well done !
ScoobySnacks
11. Apr 2025 · 10:22 UTC
i love that you can control character right in the main menu. Tutorial simple and effective.
Very solid game.
LDJam user 202408
11. Apr 2025 · 14:07 UTC
Interesting idea, I like the physics-based movement and the challenge added by the buoyancy. The graphics is cute.

I gotta say, this is NOT a calming game :cry:. It's tricky and the level design can feel punishing sometimes especially when you fail 1 step away from the finish line and have to restart.

I managed to get better at controlling the character but got stuck at the level shown in the image at the top of the page. Overall I think the game is innovative and tries something different but at the same time it's a bit punishing :sweat_smile:
Nordus
11. Apr 2025 · 20:19 UTC
Interesting concept and decent graphics! Liked the idea to indicate momentum with the "tail". Great entry!
Ace17
12. Apr 2025 · 08:40 UTC
This gave me Getting Over It nightmare flashbacks, but I made it to the end, pheeeeeeew :-)

> It’s tricky and the level design can feel punishing sometimes especially when you fail 1 step away from the finish line and have to restart.

@0x-void-x0 That's were all the fun resides :laughing: (I believe for these kind of games, there has to be some kind of frustation... )

Very nice implementation, the sound atmosphere ( music + sfx ) is very well balanced, and soothing.
The graphics are minimal, but clean (Nice job on the tile borders, BTW. Are you using LDTK? )
The physics are very solid, I encountered no glitch.

The only gripe I have is about the bouncing against some surfaces. Bouncing against walls is obviously part of the gameplay, but maybe some non-bouncy surfaces (especially in the bottom of some ponds) would ease the first levels?

Something that would greatly augment the level design potential : slopes :grin:
Eugenik
14. Apr 2025 · 11:23 UTC
Really nice game.
LDJam user 372635
14. Apr 2025 · 12:34 UTC
A crazily interesting concept! Indeed rage quiting inducive XD I myself wanted to rage quit many many times XD.
The graphics are nice and I really liked the controls, yet I wished a lot for more save points in the more complex levels. Felt like me as a bouncing version of something like Jump King. Quite juicy in the controls and the small sound effects are quite nice!
Good job, overal quite a solid entry! Thank you for the game!
oliver_day
17. Apr 2025 · 06:26 UTC
I liked the retro single color style and how all the mechanics were gradual introduced like swimming, then going down to jump, different gravity/water-blocks, going down to jump through multiple blocks. Very infuriating only manged to get through 5 levels.

Also ran into a bug (I think at 3 or 4) where the border between the next level portal (not sure if that's the right word?) and the rest of the water was a flashing black line. Probably not relevant, but I'm using standard chrome on windows.
Gossian
17. Apr 2025 · 22:16 UTC
Beautiful graphics - adored the start screen, which I don't think I've ever said before. Lovely animations and bounciness and love that when you restart a level you just dart back to the starting point. Generally really nice gamefeel. Gameplay itself was infuriating though and I couldn't get past the third level.
Euler Moises
18. Apr 2025 · 05:22 UTC
A very original concept. A bit difficult to control, but I imagine that's the goal.

If this is a project you're going to take forward, you need to review your level design to better understand the gameplay. Stages that are too difficult to complete can generate a lot of frustration very early on and discourage the player from continuing.

I liked it.

Congratulations!