Earth Below by whateverdat
Use WASD to move.
LEFT CLICK to add/remove blocks anywhere on screen.
You can use SHIFT to not to fall from the edge.
The goal is to go up

| Link | https://github.com/whateverdat/LudumDare57_Earth_Below |
| Link | https://whateverdat.itch.io/earth-below |
| Original URL | https://ldjam.com/events/ludum-dare/57/earth-below |
Ratings
| Overall | 132th | 3.5⭐ | 45🧑⚖️ |
| Fun | 138th | 3.372⭐ | 45🧑⚖️ |
| Innovation | 59th | 3.779⭐ | 45🧑⚖️ |
| Theme | 72th | 3.884⭐ | 45🧑⚖️ |
| Graphics | 101th | 3.721⭐ | 45🧑⚖️ |
| Audio | 174th | 3.105⭐ | 40🧑⚖️ |
| Humor | 85th | 3.195⭐ | 43🧑⚖️ |
| Mood | 181th | 3.244⭐ | 43🧑⚖️ |
| Given | 37🗳️ | 39🗨️ |
Had a lot of fun making it all the way to the end even if I did resort to a bit of spam clicking at points and building a safety layer in the 2nd to last screen so I wouldn't plunge too far!
Really fun game, well done!
I'm not sure the idea of placing blocks was really needed, as it make things more frustrating - for the life of me I couldn't figure out how to place block in the next level, other than placing my mouse at the bottom of the screen. Couldn't figure out how to use shift
I did finish the game and it was nice - with audio and gameplay tweaks this can be even better
@liam and @follusior, unfortunately I couldn't find the time for SFX, which is a bummer...
@atsh the original idea was to build the levels with limited number of blocks and then play, but I had to scratch that out. That's why level transitions are non-existent, sadly...
@scott-r-howell I've not encountered with issues with spacebar but it is used to write tilemap data into a file in debug mode, might be related... I'll look into it!
It was rough at the start but with a bit of planification and understanding the pattern it's actually fairly doable and rewarding.
It was really demanding to pass step of devil and when I saw the second boss literally spamming projectiles I was like "oh no", but actually the rest of the game wasn't as hard as I thought it would be.
I see that you wanted to add more "strategy" by limiting the blocks but couldn't because of time. Actually, I think the game is fine as it is; A big intense rush that become so thrilling that it's funny in its own way.
Great work !

It was a little confusing at first when you fall through all the platforms, and it took a bit to figure out what was going on or what the goal was. But once I figured it out, it was neat having to dodge and build platforms in realtime. The pixel art is really lovely!
One thing that was a little rough was having the bosses immediately attack when you went to a new screen. Especially with the lightning boss, this gave you very little time to get your bearings on the new screen before being ejected back down. Maybe some kind of smoother transition between screens would have helped with this also, but it was a little jarring.
Great work overall, thanks for sharing.
I have added you to my github list! Go check it out and star the entries you like ! https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo
Placing platforms and jumping simultaneously felt a challenging, but that might just be because I was playing using a touchpad.
I did it! Very intresting game with very fast tempo!

It might've been good to have an unbreakable layer at the bottom to stand on, as it's pretty difficult to figure out what's going on when you first drop down and start getting stuff thrown at you 😅.
`https://www.youtube.com/watch?v=gFk44q7aTqE&t=11567s`
What a fun game! As you could tell from the first paragraph, I got really immersed in trying to come up with different strategies to beat it. Since rounds usually were pretty fast in the beginning, you could immediately jump back in and try to improve or make it farther, learning from the previous runs. That gave it a great sense of progress. Super fun! Music and art were nice as well, the pixel art was expressive, especially for the devil giggling away as he's hurling rocks to destroy my platforms. Great game, very well done!
Good job! :clap:
But this feels like the Dark Souls of platformers — a bit too hard for me,
so unfortunately the frantic platform clicking gets a bit frustrating.
Also, there’s a bug where platforms from the first screen stay on the second one.
@sangheli I couldn't reproduce the bug, but all the maps aside from the bottom one has the same initial layout--if the blocks you mention are the two on the center of the map.
It was pretty hard for me. Seems I can't devide my attention well. Couldn't jump AND make platforms at the same time XD
Also, muscle memory made me press space to jump a lot of the time
Very nice short game with some fine pixel art. I like that it's not overly punishing and once you start building as many platforms as you can it's easy to progress and beat the game.

If you ever expand it, I’d look at the level rhythm; slowing it here and there would give players a moment to think. Right now I had to dash upward almost without looking, panicking at every screen transition.
That’s just food for thought, though. As it stands: great job, thanks!