{"author_link": "/users/josh-riley", "author_name": "Josh Riley", "author_uid": 1000066, "comments": [{"id": 1123064, "author_name": "nathmate", "author_uid": "nathmate", "epoch": 1743998411, "text": "I got double rewards and \"delve deeper\" buttons sometimes.", "format": "md", "likes": 0, "spam": "N"}, {"id": 1123136, "author_name": "CamComDuck", "author_uid": "camcomduck", "epoch": 1744000847, "text": "super cute RTS! I got the same bug in the previous comment as well. I love the art and sound effects. Just a small suggestion to make it more obvious my slimes are damaging the enemies, maybe by giving the enemies a visible healthbar?", "format": "md", "likes": 0, "spam": "N"}, {"id": 1125670, "author_name": "JCMonkey", "author_uid": "jcmonkey", "epoch": 1744060948, "text": "the bomb laying enemies moved off map for a bit and i had to wait for them to come back. should probably put colliders at the bounds so everything stays in play.", "format": "md", "likes": 0, "spam": "N"}, {"id": 1135469, "author_name": "Josh Riley", "author_uid": "josh-riley", "epoch": 1744157758, "text": "@camcomduck @nathmate I ran in to that bug twice when I was playtesting, but it was so infrequent that I assumed it must have been an issue with me making changes and jumping back in to the editor. Thanks for letting me know, I think I addressed it (although it's hard to know for sure since it's sporatic).", "format": "md", "likes": 0, "spam": "N"}, {"id": 1143563, "author_name": "BridgeOnAStick", "author_uid": "bridgeonastick", "epoch": 1744308680, "text": "Fun game! I got up to 150% dodge chance, so i was nearly invincible. The slimes just kept reproducing, but it was a ton of fun!", "format": "md", "likes": 0, "spam": "N"}, {"id": 1145750, "author_name": "grid96", "author_uid": "grid96", "epoch": 1744384301, "text": "Fun little game! Took me a second attempt to figure out what were the right buffs to pick though. Accuracy and dodge felt a little bit overpower though.", "format": "md", "likes": 0, "spam": "N"}, {"id": 1153067, "author_name": "gdman", "author_uid": "gdman", "epoch": 1744825490, "text": "Cute little game, I beat it on second try, repro rate is really helps, so I can rush to turrets or run ignoring mines. I think it could be great if slimes also grow and may be form big slime, wink wink", "format": "md", "likes": 0, "spam": "N"}, {"id": 1153203, "author_name": "ljg", "author_uid": "ljg", "epoch": 1744836956, "text": "Cool game! Simple but fun. I liked the art and music. Well done!", "format": "md", "likes": 0, "spam": "N"}, {"id": 1153423, "author_name": "LordSheo", "author_uid": "lordsheo", "epoch": 1744863853, "text": "Really really fun little prototype, was getting super into it and then it ended :cry: would love to play more", "format": "md", "likes": 0, "spam": "N"}, {"id": 1156938, "author_name": "wisstopher", "author_uid": "wisstopher", "epoch": 1745447284, "text": "Really enjoyed what you had, a solid game throughout. Well done!", "format": "md", "likes": 0, "spam": "N"}, {"id": 1157194, "author_name": "commanderstitch", "author_uid": "commanderstitch", "epoch": 1745502950, "text": "this game was amazing!~!!!!![2025-04-24 09_55_04-Revenge of the Slimomancer.jpg](///raw/b24/z/6c6fd.jpg)", "format": "md", "likes": 0, "spam": "N"}, {"id": 1157688, "author_name": "CiaranW", "author_uid": "ciaranw", "epoch": 1745581397, "text": "Really fun little RTS. I loved the music - especially when the heavier guitar came in on the boss level. Game looked pretty too (loved the level transition). Really nice enemy variety for the compo too - I enjoyed playing, and my swarm defeated the final boss :sunglasses: Good entry!", "format": "md", "likes": 0, "spam": "N"}, {"id": 1157760, "author_name": "niterich", "author_uid": "niterich", "epoch": 1745596619, "text": "I absolutely love what you did with the music! The way it dynamically swells up as the action intensifies fit perfectly! I do feel like the slimes had a bit too much autonomy, though - I'd be trying to carefully navigate them around the turrets but they'd keep latching onto a nearby robot and walk back into their line of fire. I think a more player-centric slime AI might reduce these frustrations", "format": "md", "likes": 0, "spam": "N"}], "format": "md", "images": ["ldjam-media/sha256/76/7671db580e331ae7a705bb618dd8f59f85618b0031906a6ab539e6e47435863f.png"], "links": [{"url": "https://joshuahriley.itch.io/revenge-of-the-slimomancer", "text": "HTML (itch.io)"}, {"url": "https://joshuahriley.itch.io/revenge-of-the-slimomancer", "text": "Windows (itch.io)"}], "metadata": {"g_key": "97360", "g_author": "1000066", "g_event": "LD57", "g_eventkey": "111", "g_subevent": "COMPO", "g_urlkey": "449042", "g_title": "Revenge of the Slimomancer", "g_status": "WAYBACK", "g_place": "126", "g_commentcount": "13", "g_site2_node_id": "410961", "g_hide": "N", "g_has_icon": "Y", "g_rqueue": "0", "g_random": "0"}, "nds": {"n_key": "410961", "n_urlkey": "449042", "n_parent": "406845", "n_path": "/events/ludum-dare/57/revenge-of-the-slimomancer", "n_slug": "revenge-of-the-slimomancer", "n_type": "item", "n_subtype": "game", "n_subsubtype": "compo", "n_author": "66", "n_created": "1743810716", "n_modified": "1778407933", "n_version": "1292812", "n_status": "WAYBACK"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD57", "removed_author": false}, "_superparent": 9, "_trust": 4, "author": 66, "body": "Lead the final charge on lair of our robot overlords. Click to direct units and choose the way they will evolve.\n\nSorry, I couldn't get the embed to work directly on the LD website, but the link to itch.io should let you play without downloading anything. \n\n![screen1.png](///raw/24/z/69fb9.png)\n\n![screen2.png](///raw/24/z/69fba.png)", "comments": 13, "comments-timestamp": "2025-04-25T15:56:59Z", "created": "2025-04-04T23:51:56Z", "files": [{"author": 66, "id": 38331, "name": "$$embed-38331.zip", "node": 410961, "size": 15074783, "status": 64, "tag": 0, "timestamp": "2025-04-07T01:41:49Z"}, {"author": 66, "id": 38338, "name": "Revenge_of_the_Slimomancer_1.0_WIN.zip", "node": 410961, "size": 45825176, "status": 9, "tag": 0, "timestamp": "2025-04-07T01:44:18Z"}, {"author": 66, "id": 38354, "name": "Code.zip", "node": 410961, "size": 31971, "status": 9, "tag": 0, "timestamp": "2025-04-07T01:46:19Z"}, {"author": 66, "id": 38362, "name": "$$embed-38362.zip", "node": 410961, "size": 15074783, "status": 64, "tag": 0, "timestamp": "2025-04-07T01:48:01Z"}], "files-timestamp": "2025-04-07T01:48:01Z", "grade": {"grade-01": 21, "grade-02": 21, "grade-03": 21, "grade-04": 19, "grade-05": 21, "grade-06": 20, "grade-07": 19, "grade-08": 20}, "id": 410961, "love": 0, "magic": {"cool": 73.413965903024007, "feedback": 2, "given": 10.375, "grade": 20.25, "grade-01-average": 3.5259999999999998, "grade-01-result": 126, "grade-02-average": 3.6320000000000001, "grade-02-result": 66, "grade-03-average": 3.105, "grade-03-result": 187, "grade-04-average": 2.4409999999999998, "grade-04-result": 279, "grade-05-average": 3.1579999999999999, "grade-05-result": 207, "grade-06-average": 3.528, "grade-06-result": 89, "grade-07-average": 3.0880000000000001, "grade-07-result": 97, "grade-08-average": 2.972, "grade-08-result": 235, "smart": -25.051457982043999}, "meta": {"author": [66], "cover": "///content/24/z/69f3f.png", "link-01": "https://joshuahriley.itch.io/revenge-of-the-slimomancer", "link-01-name": "HTML (itch.io)", "link-01-tag": [42336], "link-02": "https://joshuahriley.itch.io/revenge-of-the-slimomancer", "link-02-name": "Windows (itch.io)", "link-02-tag": [42337]}, "meta-timestamp": "2026-05-10T10:12:13Z", "modified": "2026-05-10T10:12:13Z", "name": "Revenge of the Slimomancer", "node-timestamp": "2025-04-07T02:07:23Z", "parent": 406845, "parents": [1, 5, 9, 406845], "path": "/events/ludum-dare/57/revenge-of-the-slimomancer", "published": "2025-04-07T01:46:24Z", "scope": "public", "slug": "revenge-of-the-slimomancer", "subsubtype": "compo", "subtype": "game", "type": "item", "version": 1292812}, "text": "Lead the final charge on lair of our robot overlords. 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