A Few Easy Questions by Jonathan Vogt

A simple Twine game where you interview an eccentric billionaire on his recent expedition to the ocean's deepest point: the Mariana Trench. Conduct a killer interview to earn points—and discover the true intentions behind his visit.
Thank you for playing!
Below is a downloadable .zip file that contains all the source code for this project.
| Play the game on itch.io! | https://catsbecauseyeah.itch.io/a-few-easy-questions |
| Original URL | https://ldjam.com/events/ludum-dare/57/a-few-easy-questions |
Ratings
| Overall | 132th | 3.5⭐ | 29🧑⚖️ |
| Fun | 104th | 3.5⭐ | 28🧑⚖️ |
| Innovation | 151th | 3.296⭐ | 29🧑⚖️ |
| Theme | 55th | 3.981⭐ | 28🧑⚖️ |
| Graphics | 266th | 2.75⭐ | 26🧑⚖️ |
| Humor | 71th | 3.304⭐ | 25🧑⚖️ |
| Mood | 82th | 3.75⭐ | 28🧑⚖️ |
| Given | 24🗳️ | 29🗨️ |
It would have been nice to show a little (+X) or (-X) next to the score after each question to see the impact each had without having to remember what your score was on the previous screen.
At the end of the day, he ended up walking out after I pressed him too hard about the Elixir of Life at the bottom of the trench. Worth it.
```
Story Points Earned: 0
Fun: 20
Aggravation: 155
Unease: 190
```
Well done, that was a cool experience!
I couldn't restart the game from the beginning as it saves progress in the browser and I didn't want to clear site data on the entire site for this. There should've been a retry button.
Interactive fiction is always great and I wish I could do a few more tries to dig up more information.
Great job!
~Xp
I feel like I was very close to figuring out what the guy was really up to down there but I couldn't get it out of him.
It was a bit difficult for me to figure out what exactly I need to do to get there.
I felt like I need him to say something specific before confronting him about the reason of why he went down there in the first place. My best guess was the immortal jellyfish thing but I'm not sure. It could also be something with the numbers has to be right but other then him running off when he gets too angry I don't really know what the numbers do.
but I tried a bunch of times which I think is a good sign ^^
really made this one; I feel like
my heart rate cranked up a notch when the question count overflowed. I managed to get a final score
of 100 on the first try (along with what I think was the "true" ending), although based on the other
comments here it's possible I just got really lucky.
On the itch.io page in the "main" question menu some of the UI was cut off on the bottom
of the screen for me. I also had to zoom out a bunch in browser to even fit the entire
game window so my guess is the game was tested on some resolution higher than mine.
Good game.
Either way, it was an enjoyable detective game of sorts. I kinda wish the answers to the basic (dead-end) questions changed based on the rest of the conversation - it seemed like there's really only 1 question that you can make progress with. On the other hand, this at least allowed me to dig deeper into that topic, and see where that takes me... Good literal and figurative take on the theme too, well done!
I liked how short your game is, made me want to go back and play again to test it out and see other options and whether he would respond differently with different choice paths. I ended up using an incognito tab to play three times, and I want to keep playing to see the true ending! In my playthroughs, I tested him but didn't press too hard, and I thought it was odd that in my final run, I went with all the softball questions, keeping him as happy as I could but ended up with a higher score than the previous run. Maybe I had just picked bad questions but I expected softballs to give the lowest score, and instead I ended up with a 70 (the time before was 55 I think, and I don't remember the score from my first run).
Still, as others have said, I really like the concept and the overall game, and I'm eager to go back and see if I can push him harder for the juicier ending.
Also, here's a couple ways to reset if you're interested. (I hope you don't mind me sharing, feel free to ignore!)
Tip for restarting in Harlowe (though there may be a faster way) -- I created a reset story passage that said "Resetting..." then listed all the story variables and reset them one by one then "Done" at the end or something as a clickable link back to the start of the story (and you can compress all that whitespace, too). For local passage variables you should be able to just redeclare them at the start of a passage, but sometimes I know Twine/JS can have a fit if the variable has already been declared.
I'm not sure if it'll work as well in Harlowe, but the other solution I came up with after switching to Snowman was to create a variable array object in my story Javascript file. Each time I created a variable I made it a part of that array (like, story.vars.unease = 0 ), then at the end all I had to do was cycle through the array (or arrays, you can create multiple for different chapters of a story) and delete all the variables. A little harder to set up but much easier to manage once it's going.