BreakoutBeast by Downtown

[raw]
made by Downtown for LD33 (JAM)
Was a Compo entry, but I finished about 3 hours too late.
Everything still made solo in the 72 hours.

ARROW KEYS: move left and right
SPACE: Jump

Unity executable.

Can look at my other projects at www.badartifacts.com

Ratings

Coolness 52% 3
Overall(Jam) 3.11 616
Audio(Jam) 2.96 455
Fun(Jam) 3.26 373
Graphics(Jam) 3.81 319
Humor(Jam) 3.00 403
Innovation(Jam) 2.68 785
Mood(Jam) 3.00 599
Theme(Jam) 3.78 259

Feedback

thedashdude
25. Aug 2015 · 01:55 UTC
The archers were annoying, but the game was fun and the monster always looked like he was ninja jump kicking, so that was funny.
TEAM-TIGER
25. Aug 2015 · 02:38 UTC
The simple art style is clean and nice. Its quite hard!
superfluous
25. Aug 2015 · 02:41 UTC
I loved the art style. The monster's design was especially good.
jofra
25. Aug 2015 · 03:30 UTC
Nice and simple!
pnkthrepwood
25. Aug 2015 · 03:32 UTC
Cool monster!
mooncalf
25. Aug 2015 · 16:47 UTC
Fun return to Mario, though some you run through, others you jump - fun additional challenge. Neat chiptune that plays in the background. It's minimal, but not too shabby!

Nice job!
hoqjed
25. Aug 2015 · 23:58 UTC
Kind of surprised there isn't a web version since it's in Unity. I've noticed a lot of other people are still using the unity webplayer and it's been working fine for me (of course it's not going to be supported on chrome much longer though).

The game itself was nice. It was sort of basic but it's a solid game for a solo shot. The sounds helped quite a bit to me, that splat sound that people make is really satisfying haha. Also figuring out the javelin throwing patterns was interesting. It kind of contradicts your typical expectations which would be to jump onto enemies. But here it generally seemed better to try and avoid jumping since you'd typically end up in more danger. Though falling with style was definitely a thing.

It's not mind blowing but it's not bad either. Overall, it's a nice solid game you should be proud of.

- Dylan
danidre14
26. Aug 2015 · 02:33 UTC
Nice art style, a bit hard, but it's a nice entry altogether.
Odefus
26. Aug 2015 · 02:39 UTC
Really dig the art style. Avoiding damage is maybe a bit too hard.
Mark Venturelli
26. Aug 2015 · 02:44 UTC
I love the design of the monster and the enemies, too bad you didn't get to work on the background as well =/
belowzerogames
26. Aug 2015 · 02:52 UTC
Great little game I liked the mood of the game :-) I just kept getting carried away killing the archers that I jumped right into the arrows.
kaype
26. Aug 2015 · 19:02 UTC
The graphics are cute. I feel like there isn't any way to escape the archer things though. Animation is good too.
Music could use some work.
Nizl
27. Aug 2015 · 13:57 UTC
I like the graphics a lot. I wished it wasn't that hard because you die pretty fast. But cool game though
shawn42
29. Aug 2015 · 20:26 UTC
I like the art style and game play.. it's pretty difficult. Nice work.
zenmumbler
04. Sep 2015 · 10:04 UTC
Nice that it was hard but deterministic so you can plan your way around the spears and arrows. Nice style. Well done, esp for a bit over 48h.
WubAlliance
14. Sep 2015 · 00:28 UTC
This game has a very unique and visually appealing graphical style. The sprites and animations look fantastic. Gameplay itself is tricky, some other way to attack would probably help. Overall solid entry, nice work!