Altitudes by PolymathLD
Fight at multiple altitudes and defend your airbase in this frenetic WW2-themed top-down shooter. Move up or down elevations to fight different types of enemies and keep the screen clear of enemy bombers and fighters. Land your seaplane fighter in the ocean to collect crates and upgrade your fighter plane. Defeat wave after wave of bombers and fighters and see how long you can last!
UPDATE: Quick morning-after patch to address some technical/performance issues with projectiles and explosions causing lag.

Tips
- Try to destroy enemies over water, money crates don't appear when they're flying over the island.
- Bombers have a 50% chance to drop money, Fighters have a 25% chance.
- Crashing into bombers insta-kills you, don't do it.
- Crashing into fighters hurts a lot, but destroys them.
- Drop all the way down into the ocean to avoid all enemy fire and pick up loot. You can't land on the island, though.
- The three upgrades available in the shop are randomly chosen each wave out of a pool of six. The most powerful upgrade is the Extra Gun, which gives you two shots every cycle instead of one, in a slightly spread-fire formation.
- You can buy Damage, Durability, and Extra Money upgrades multiple times to continue buffing those abilities.
If you can make it to Wave 3, you're doing well. Wave 4, you're a beast. Waves 5 and later, you're a monster.
| Link | altitudes_source_code_complete.zip |
| Link | altitudes_source_code_tech_patch.zip |
| Original URL | https://ldjam.com/events/ludum-dare/57/altitudes |
Ratings
| Overall | 70th | 3.739⭐ | 25🧑⚖️ |
| Fun | 58th | 3.674⭐ | 25🧑⚖️ |
| Innovation | 64th | 3.761⭐ | 25🧑⚖️ |
| Theme | 101th | 3.761⭐ | 25🧑⚖️ |
| Graphics | 149th | 3.413⭐ | 25🧑⚖️ |
| Audio | 136th | 3.304⭐ | 25🧑⚖️ |
| Mood | 150th | 3.391⭐ | 25🧑⚖️ |
| Given | 22🗳️ | 25🗨️ |
But overall nice work for a gamejam! The assets played very well together, giving a nice presentation.
Well done!
This is really fun though! I love the concept of layers used here, and the upgrade system actually makes a good difference! Great job!
Thank you so much for taking the time to play the game, rate, and give feedback! Much appreciated!
Regarding the difficulty, I would have liked to make the curve a little shallower, but I didn't have time to playtest and tune as much as I would have liked. That's Compo for you!
I've also seen mixed feelings on the "changing altitude" mechanic. I personally like how it turned out fairly well, all things considered--but I can definitely see how it could be frustrating!
Gamepad support would be nice. I was hopeful when the gamepad got past the "press any key" screen.
Interesting entry! nice work!
Very well done!