Thrill of Anguish by Pythorogus

[raw]
made by Pythorogus for Ludum Dare 57 (JAM)

Jeu<em>Fond</em>Oeil_V3 - Copie.png

Our game is a minimalist platformer, with a few little extras and surprises :art:

It's short, you can finish it quickly. You won't come back from this trip in one piece. Take your anxiolytics. :clown:

By Pythorogus & Mulauwd

The current web version is a complete version that we have continued to improve post-jam. The executable jam version can be downloaded below.

TOOLS

  • Godot Engine 4.4
  • Blender
  • Photoshop
  • FL Studio

PERSONAL LINKS :

https://bsky.app/profile/mulauwd.bsky.social

https://bsky.app/profile/pythorogus.bsky.social

https://www.youtube.com/@PythorogusMusic

Ratings

Overall 664th 3.214⭐ 30🧑‍⚖️
Fun 628th 3.083⭐ 32🧑‍⚖️
Innovation 711th 2.776⭐ 31🧑‍⚖️
Theme 696th 3.103⭐ 31🧑‍⚖️
Graphics 690th 3⭐ 31🧑‍⚖️
Audio 423th 3.207⭐ 31🧑‍⚖️
Mood 647th 3.2⭐ 32🧑‍⚖️
Given 24🗳️ 50🗨️

Feedback

LDJam user 301711
08. Apr 2025 · 00:39 UTC
Well that was interesting, I like the theme and the music really upped the tension. Tight controls made this a really fun little playthrough. Well done!
kwuwky
08. Apr 2025 · 10:32 UTC
nice
7uc4s
08. Apr 2025 · 16:21 UTC
pretty fun, nice music, wouldn't have mind if it was a bit harder though
Dzugaru
08. Apr 2025 · 18:22 UTC
That was terrifying :) Great audio, I liked the controls and overall challenge was just right!
DaniilM
08. Apr 2025 · 19:14 UTC
the atmosphere is breathtaking, love it
LDJam user 399564
08. Apr 2025 · 19:17 UTC
I thought something bad would happen when running back, haha. The game could be a bit harder, but I really liked the electric guitar part. Nice job!
milano23
08. Apr 2025 · 19:20 UTC
Fun game! Why is it when you are tryign to get down a level it seems like you are going so slow. But when you are running away from something you are always falling back down so fast. Good game, good job.
ugly_robot
08. Apr 2025 · 20:02 UTC
Woah! What a fantastic idea - allowing the player to use gravity to breeze by all of your challenges (but take mental note of them) and then suddenly hit them with the - "Okay - you flew past it all before... Now go back, the hard way!"?
Such a great piece of design. And I really liked the 'story' of the signal passing from the visual cortex to the heart, and getting it racing. Really cool work!
LangiT
08. Apr 2025 · 20:42 UTC
Great level design and use of story telling, at first I was like "I can drop all the way to the bottom with no repercussions" and then I reached the bottom haha. Great work!
Wolfier
08. Apr 2025 · 22:48 UTC
It is a neat little platformer. You should use WASD over arrow keys though since WASD is standard but thats just me.
Okuso
09. Apr 2025 · 12:45 UTC
I love the idea! At first I thought it was kinda dumb that I could just blaze past everything and reach the bottom, but when the switch up came I finally got it. Love the Idea, and it was still a nice quick play.
Really good work and idea!
salty_grndpa
09. Apr 2025 · 13:33 UTC
music was, the absence of coyote jump feels annoying at times. wished there was more to it
ayuv
09. Apr 2025 · 17:42 UTC
Looked very easy at first. Thought I could just fall to the bottom as there was no fall damage. Little did I know I'd have to climb all the way up LOL. Love the level design. Really wish the player could attack. Fun experience overall, good job!
Oddmes
11. Apr 2025 · 10:37 UTC
Oh wait, it isn't supposed to be funny? That's the only game I lauged playing
KingCosmic
12. Apr 2025 · 05:15 UTC
I like the sort of twist that it's super easy to get to the bottom only to realize you need to make your way back to the top of the level, but the sense of urgency left me once I realized nothing is actually going to happen to me if I dont make it. I think you have a really neat idea but I would say that the consequence of not platforming well enough to escape is lacking.
YT-TY
13. Apr 2025 · 13:06 UTC
The game’s thematic presentation is quite innovative. I think adding background music could enhance the experience and make the game more immersive.
Houmgaor
14. Apr 2025 · 21:20 UTC
Great twist before reaching the bottom ("hey! where is the game?") and then the subsequent events. The final is great as well. Nice idea!
DancingImp
15. Apr 2025 · 20:31 UTC
In the "end" after hit I though "omg now I need to run back from this thing which probably didn't appreciated that I hit it, cool twist". And than it didn't happened. Fun MC animation though, a bit nostalgic i guess
Egor Iv
16. Apr 2025 · 05:57 UTC
![asdasd.png](///raw/784/3/z/6c3d4.png)
Fakan
23. Apr 2025 · 15:02 UTC
Very interesting take! Would be nice if the thing you hit actually paused as a threat, but still a fun game!